Absolute Beginner's Guide to Minecraft Mods Programming / Edition 2 available in Paperback, eBook
Absolute Beginner's Guide to Minecraft Mods Programming / Edition 2
- ISBN-10:
- 0789755742
- ISBN-13:
- 9780789755742
- Pub. Date:
- 10/29/2015
- Publisher:
- Que
Absolute Beginner's Guide to Minecraft Mods Programming / Edition 2
Buy New
$29.99-
SHIP THIS ITEM— Temporarily Out of Stock Online
-
PICK UP IN STORE
Your local store may have stock of this item.
Available within 2 business hours
Temporarily Out of Stock Online
Overview
Minecraft® is a registered trademark of Mojang Synergies / Notch Development AB.
This book is not affiliated with or sponsored by Mojang Synergies / Notch Development AB.
The easiest, quickest, most entertaining introduction to creating Minecraft mods in Java – updated to use the Spigot server for running your own Minecraft server and creating Minecraft mods
- Ideal for Minecraft users, young and old, who are new to programming
- Clear and friendly style assumes no prior programming knowledge
- Popular author Rogers Cadenhead breaks down Minecraft mods programming concepts and terms into short, easily understandable lessons
- Fun examples provide a step-by-step, hands-on experience that begins with simple tasks and gradually builds
Master Minecraft modding and use Java to transform Minecraft’s worlds, tools, behavior, weapons, structures, mobs…everything! (Plus, you’ll learn some basic Java programming skills you can use anywhere.)
Learn how to do what you want, the way you want, one incredibly easy step at a time. Modding Minecraft has never been this simple.
This is the easiest, most practical beginner’s guide to creating killer Minecraft mods in Java… simple, reliable, full-color instructions for doing everything you really want to do. Here’s a small sample of what you’ll learn:
- Set up your Minecraft server and mod development tools
- Master Java basics every Minecraft modder needs to know
- Read, write, store, and change information throughout your mod
- Build mods that can make decisions and respond to player actions
- Understand object-oriented programming and the objects you can program in Minecraft
- Handle errors without crashing Minecraft
- Use threads to create mobs that can do many things at once
- Customize your mobs, and build on existing objects to write new mods
- Spawn new mobs, find hidden mobs, and make one mob ride another
- Dig holes and build structures
- Create projectile weapons and potion effects
- Learn Java programming while enhancing your favorite game
Contents at a Glance
Part I: Java from the Ground Up
1 Dig into Minecraft Programming with Java
2 Use NetBeans for Minecraft Programming
3 Create a Minecraft Mod
4 Start Writing Java Programs
5 Understand How Java Programs Work
6 Store and Change Information in a Mod
7 Use Strings to Communicate
8 Use Conditional Tests to Make Decisions
9 Repeat an Action with Loops
10 Store Information with Arrays
Part II: The World of Java Objects
11 Create Your First Object
12 Describe What Your Object Is Like
13 Make the Most of Existing Objects
14 Store Objects in Data Structures
15 Handle Errors in a Mod
16 Create a Threaded Mod
17 Read and Write Files
Part III: Create Killer Minecraft Mods
18 Spawn a Mob
19 Make One Mob Ride Another
20 Take a Census of Mobs and Villages
21 Transmute Materials in an Inventory
22 Dig a Giant Hole
23 Chop Down a Forest of Trees
24 Respond to Events in the Game
25 Display a Mob’s Health During Combat
26 Make a World Change over Time
27 Befriend the God of Lightning
Appendix A Visit This Book’s Website
Product Details
ISBN-13: | 9780789755742 |
---|---|
Publisher: | Que |
Publication date: | 10/29/2015 |
Series: | Absolute Beginner's Guide Series |
Pages: | 400 |
Product dimensions: | 6.90(w) x 9.10(h) x 0.60(d) |
About the Author
Rogers Cadenhead is a writer, computer programmer, and web developer who has written more than 20 books on Internet-related topics, including Sams Teach Yourself Java in 24 Hours. He maintains the Drudge Retort and other websites that receive more than 20 million visits a year. This book’s official website is at www.javaminecraft.com.
Table of Contents
Part I: Java from the Ground Up
1 Dig into Minecraft Programming with Java
Setting Up a Minecraft Server
Connecting to the Server
2 Use NetBeans for Minecraft Programming
Installing NetBeans
Creating a New Project
Creating a New Java Class
Running the ApplicationFixing Errors
3 Create a Minecraft Mod
Creating Your First Mod
4 Start Writing Java Programs
What You Need to Write Programs
Creating the Splash Program
Beginning the Program
Storing Information in a Variable
Saving the Finished Product
Compiling the Program into a Class File
Fixing Errors
Running a Java Program
5 Understand How Java Programs Work
Creating an Application
Sending Arguments to Applications
The Java Class Library
6 Store and Change Information in a Mod
Statements and Expressions
Assigning Variable Types
Naming Your Variables
Storing Information in Variables
All About Operators
Using Expressions
7 Use Strings to Communicate
Storing Text in Strings
Displaying Strings in Programs
Using Special Characters in Strings
Pasting Strings Together
Using Other Variables with Strings
Advanced String Handling
Presenting Credits
8 Use Conditional Tests to Make Decisions
if Statements
if-else Statements
switch Statements
The Ternary Operator
Watching the Clock
9 Repeat an Action with Loops
for Loops
while Loops
do-while Loops
Exiting a Loop
Naming a Loop
Testing Your Computer Speed
10 Store Information with Arrays
Creating Arrays
Using Arrays
Multidimensional Arrays
Sorting an Array
Counting Characters in Strings
Part II: The World of Java Objects
11 Create Your First Object
How Object-Oriented Programming Works
Objects in Action
What Objects Are
Understanding Inheritance
Building an Inheritance Hierarchy
Converting Objects and Simple Variables
Creating an Object
12 Describe What Your Object Is Like
Creating Variables
Creating Class Variables
Creating Behavior with Methods
Putting One Class Inside Another
Using the this Keyword
Using Class Methods and Variables
13 Make the Most of Existing Objects
The Power of Inheritance
Establishing Inheritance
Working with Existing Objects
Storing Objects of the Same Class in Array Lists
Creating a Subclass
14 Store Objects in Data Structures
Array Lists
Hash Maps
15 Handle Errors in a Mod
Exceptions
Throwing and Catching Exceptions
16 Create a Threaded Mod
Threads
Working with Threads
The Constructor
Catching Errors as You Set Up URLs
Starting the Thread
Handling Mouse Clicks
Displaying Revolving Links
17 Read and Write Files
Streams
Writing Data to a Stream
Reading and Writing Configuration Properties
Part III: Create Killer Minecraft Mods
18 Spawn a Mob
The Mod Framework
Starting a Mod Project
Writing the Mod’s Code
19 Make One Mob Ride Another
Starting the Project
Writing the Mod
Deploying the Mod
20 Take a Census of Mobs and Villages
Starting the Project
Creating the Project
21 Transmute Materials in an Inventory
Starting the Project
Creating the Project
22 Dig a Giant Hole
Starting the Project
Creating the Project
23 Chop Down a Forest of Trees
Starting the Project
Creating the Project
24 Respond to Events in the Game
Starting the Project
Creating the Project
25 Display a Mob’s Health During Combat
Starting the Project
Creating the Project
26 Make a World Change over Time
Starting the Project
Creating the Project
27 Befriend the God of Lightning
Starting the Project
Stepping Through Mod Development
Creating the Project
A Visit This Book’s Website