Absolute Beginner's Guide to Minecraft Mods Programming / Edition 2

Absolute Beginner's Guide to Minecraft Mods Programming / Edition 2

by Rogers Cadenhead
ISBN-10:
0789755742
ISBN-13:
9780789755742
Pub. Date:
10/29/2015
Publisher:
Que
ISBN-10:
0789755742
ISBN-13:
9780789755742
Pub. Date:
10/29/2015
Publisher:
Que
Absolute Beginner's Guide to Minecraft Mods Programming / Edition 2

Absolute Beginner's Guide to Minecraft Mods Programming / Edition 2

by Rogers Cadenhead
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Overview

Minecraft® is a registered trademark of Mojang Synergies / Notch Development AB.

This book is not affiliated with or sponsored by Mojang Synergies / Notch Development AB.

The easiest, quickest, most entertaining introduction to creating Minecraft mods in Java – updated to use the Spigot server for running your own Minecraft server and creating Minecraft mods

  • Ideal for Minecraft users, young and old, who are new to programming
  • Clear and friendly style assumes no prior programming knowledge
  • Popular author Rogers Cadenhead breaks down Minecraft mods programming concepts and terms into short, easily understandable lessons
  • Fun examples provide a step-by-step, hands-on experience that begins with simple tasks and gradually builds

Master Minecraft modding and use Java to transform Minecraft’s worlds, tools, behavior, weapons, structures, mobs…everything! (Plus, you’ll learn some basic Java programming skills you can use anywhere.)

Learn how to do what you want, the way you want, one incredibly easy step at a time. Modding Minecraft has never been this simple.

This is the easiest, most practical beginner’s guide to creating killer Minecraft mods in Java… simple, reliable, full-color instructions for doing everything you really want to do. Here’s a small sample of what you’ll learn:

  • Set up your Minecraft server and mod development tools
  • Master Java basics every Minecraft modder needs to know
  • Read, write, store, and change information throughout your mod
  • Build mods that can make decisions and respond to player actions
  • Understand object-oriented programming and the objects you can program in Minecraft
  • Handle errors without crashing Minecraft
  • Use threads to create mobs that can do many things at once
  • Customize your mobs, and build on existing objects to write new mods
  • Spawn new mobs, find hidden mobs, and make one mob ride another
  • Dig holes and build structures
  • Create projectile weapons and potion effects
  • Learn Java programming while enhancing your favorite game

Contents at a Glance

Part I: Java from the Ground Up


1 Dig into Minecraft Programming with Java

2 Use NetBeans for Minecraft Programming

3 Create a Minecraft Mod

4 Start Writing Java Programs

5 Understand How Java Programs Work

6 Store and Change Information in a Mod

7 Use Strings to Communicate

8 Use Conditional Tests to Make Decisions

9 Repeat an Action with Loops

10 Store Information with Arrays


Part II: The World of Java Objects


11 Create Your First Object

12 Describe What Your Object Is Like

13 Make the Most of Existing Objects

14 Store Objects in Data Structures

15 Handle Errors in a Mod

16 Create a Threaded Mod

17 Read and Write Files

Part III: Create Killer Minecraft Mods

18 Spawn a Mob

19 Make One Mob Ride Another

20 Take a Census of Mobs and Villages

21 Transmute Materials in an Inventory

22 Dig a Giant Hole

23 Chop Down a Forest of Trees

24 Respond to Events in the Game

25 Display a Mob’s Health During Combat

26 Make a World Change over Time

27 Befriend the God of Lightning

Appendix A Visit This Book’s Website


Product Details

ISBN-13: 9780789755742
Publisher: Que
Publication date: 10/29/2015
Series: Absolute Beginner's Guide Series
Pages: 400
Product dimensions: 6.90(w) x 9.10(h) x 0.60(d)

About the Author

Rogers Cadenhead is a writer, computer programmer, and web developer who has written more than 20 books on Internet-related topics, including Sams Teach Yourself Java in 24 Hours. He maintains the Drudge Retort and other websites that receive more than 20 million visits a year. This book’s official website is at www.javaminecraft.com.

Table of Contents

Part I: Java from the Ground Up


1 Dig into Minecraft Programming with Java

Setting Up a Minecraft Server

Connecting to the Server

2 Use NetBeans for Minecraft Programming

Installing NetBeans

Creating a New Project
Creating a New Java Class
Running the Application

Fixing Errors

3 Create a Minecraft Mod

Creating Your First Mod

4 Start Writing Java Programs

What You Need to Write Programs

Creating the Splash Program

Beginning the Program

Storing Information in a Variable

Saving the Finished Product

Compiling the Program into a Class File

Fixing Errors

Running a Java Program

5 Understand How Java Programs Work

Creating an Application

Sending Arguments to Applications

The Java Class Library

6 Store and Change Information in a Mod

Statements and Expressions

Assigning Variable Types

Naming Your Variables

Storing Information in Variables

All About Operators

Using Expressions

7 Use Strings to Communicate

Storing Text in Strings

Displaying Strings in Programs

Using Special Characters in Strings

Pasting Strings Together

Using Other Variables with Strings

Advanced String Handling

Presenting Credits

8 Use Conditional Tests to Make Decisions

if Statements

if-else Statements

switch Statements

The Ternary Operator

Watching the Clock

9 Repeat an Action with Loops

for Loops

while Loops

do-while Loops

Exiting a Loop

Naming a Loop

Testing Your Computer Speed

10 Store Information with Arrays

Creating Arrays

Using Arrays

Multidimensional Arrays

Sorting an Array

Counting Characters in Strings

Part II: The World of Java Objects


11 Create Your First Object

How Object-Oriented Programming Works

Objects in Action

What Objects Are

Understanding Inheritance

Building an Inheritance Hierarchy

Converting Objects and Simple Variables

Creating an Object

12 Describe What Your Object Is Like

Creating Variables

Creating Class Variables

Creating Behavior with Methods

Putting One Class Inside Another

Using the this Keyword

Using Class Methods and Variables

13 Make the Most of Existing Objects

The Power of Inheritance

Establishing Inheritance

Working with Existing Objects

Storing Objects of the Same Class in Array Lists

Creating a Subclass

14 Store Objects in Data Structures

Array Lists

Hash Maps

15 Handle Errors in a Mod

Exceptions

Throwing and Catching Exceptions

16 Create a Threaded Mod

Threads

Working with Threads

The Constructor

Catching Errors as You Set Up URLs

Starting the Thread

Handling Mouse Clicks

Displaying Revolving Links

17 Read and Write Files

Streams

Writing Data to a Stream

Reading and Writing Configuration Properties

Part III: Create Killer Minecraft Mods


18 Spawn a Mob

The Mod Framework

Starting a Mod Project

Writing the Mod’s Code

19 Make One Mob Ride Another

Starting the Project

Writing the Mod

Deploying the Mod

20 Take a Census of Mobs and Villages

Starting the Project

Creating the Project

21 Transmute Materials in an Inventory

Starting the Project

Creating the Project

22 Dig a Giant Hole

Starting the Project

Creating the Project

23 Chop Down a Forest of Trees

Starting the Project

Creating the Project

24 Respond to Events in the Game

Starting the Project

Creating the Project

25 Display a Mob’s Health During Combat

Starting the Project

Creating the Project

26 Make a World Change over Time

Starting the Project

Creating the Project

27 Befriend the God of Lightning

Starting the Project

Stepping Through Mod Development

Creating the Project

A Visit This Book’s Website

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