Once again, the Earth is under attack. Alien "buggers" are poised for a final assault. The survival of the human species depends on a military genius who can defeat the buggers. But who? Ender Wiggin. Brilliant. Ruthless. Cunning. A tactical and strategic master. And a child. Recruited for military training by the world government, Ender's childhood ends the moment he enters his new home: Battleschool. Among the elite recruits Ender proves himself to be a genius among geniuses. In simulated war games he excels. But is the pressure and loneliness taking its toll on Ender? Simulations are one thing. How will Ender perform in real combat conditions? After all, Battleschool is just a game. Right?
Children's Literature
This twenty-five-year-old science fiction classic has been repackaged for younger readers. Unlike many hard-core science fiction titles, this book is particularly appropriate for a younger audience, for its protagonist, Ender Wiggin, is just six years old at the novel's beginning and still a pre-teen at its end. Ender's parents have received a special dispensation to have a third child in spite of strict population control laws. His brilliant older siblings, Peter and Valentine, have each showed great promise, but each falls just short of having "the right stuff." The International Fleet (I.F.) believes that Ender may be the commander they need to lead great armies against invasion by alien "buggers." When Ender does exhibit the desired combination of compassion and cruelty, the I.F. takes him to the distant Battle School, where brilliant children are trained in military strategy and tactics. The centerpiece of their education is a simulated battle game at which Ender quickly excels, eventually becoming the youngest commander in history. Life at Battle School, especially these battle games, is richly described. Ender is portrayed as just a pawn in the larger game being played by the I.F., and readers will alternately sympathize with his exploitation and cheer when he is able to make friends in spite of the tremendous forces working to isolate and dehumanize him. The political and philosophical material at the novel's end may get too heavy for some readers, but for the most part, this novel will deservedly reach a new generation through this new edition.
Norah Piehl
School Library Journal
Gr 7 Up This new young adult edition of the Hugo and Nebula Award-winning classic sci-fi novel by Orson Scott Card, winner of the Margaret A. Edwards Award for outstanding lifetime contribution to writing for teens, includes an original postscript by the author in which he discusses the origins of the novel is all about leadership. The novel asks: What does it take to successfully lead men into battle? The buggers have invaded Earth twice. The last time mankind survived only because of the brilliance of Mazer Rackham, commander of the International Fleet. Years later, a third invasion is feared and a new commander is sought. Ender Wiggin is only six years old when he is plucked to succeed Rackham and sent to the space station Battle School. He is isolated, ridiculed, bullied, and persecuted-but he survives and thrives. Using his astonishing intelligence, the boy learns to be a top-notch solider and, despite his youth and small stature, is quickly promoted up the ranks. By the age of 12, Ender learns the art of command and earns the respect and fear of his fellow soldiers. This audio version was created in celebration of the 20th anniversary of the novel and it's a gem. The audiobook is narrated by a full cast. Stefan Rudniki is particularly good as Ender. Despite Ender's age, this is not a children's novel. Its profound themes (and mild profanity) call for intelligent teens who appreciate a complex novel.-Tricia Melgaard, Centennial Middle School, Broken Arrow, OK
Booklist
"Superb characterization, pacing and language, combined them into a seamless story of compelling power."
New York Newsday
"Card has done strong work before, but this could be the book to break him out of the pack."
New York Times Book Review
"Ender's Game is an affecting novel."
The Christian Science Monitor
" [A] powerful book about war, that ranges in topic from reflex-training video games to combat between our inner-and other-directed selves...."
Houston Post
"Layers fold with immaculate timing, transforming an almost juvenile adventure into a tragic tale of the destruction...."
From the Publisher
"This audio version was created in celebration of the 20th anniversary of the novel and it's a gem…. Stefan Rudnicki is particularly good as Ender." - School Library Journal, Starred Review
"[Rudnicki’s] deep, dispassionate, and sometimes lacerating voice gives a mesmerizing performance, managing to make Ender believable both as a vulnerable boy and as a brilliant military strategist…. a riveting audio production of Card’s classic 1977 novel, which in this ideal format remains as original, disturbing, and ultimately surprising as ever." - Horn Book
"Rudnicki, the main narrator and voice of Ender, reads in a cool, almost emotionless manner, which seems just right for this dark life-or-death tale. Rudnicki excels when reading the students’ Battle School dialogue, a rhythmic slang used by the cadets…. De Cuir portrays Ender’s beloved sister, who remains on Earth. Her reading is as cool as Rudnicki’s but with a bit more emotion, a suitable match for the more volatile sibling." - Booklist
"I've saved my favorite for last; if you loved Ender's Game, you will go nuts for these fantastic full-cast recordings." - Examiner.com on Ender's Game and Ender's Shadow
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