JavaScript Enlightenment
This short and digestible summary of JavaScript 1.5 (ECMA-262, Edition 3 specification) focuses on the nature of objects in JavaScript, giving you an accurate JavaScript worldview through an examination of native JavaScript objects and supporting nuances: complex values, primitive values, scope, inheritance, the head object, and more.
1113952897
JavaScript Enlightenment
This short and digestible summary of JavaScript 1.5 (ECMA-262, Edition 3 specification) focuses on the nature of objects in JavaScript, giving you an accurate JavaScript worldview through an examination of native JavaScript objects and supporting nuances: complex values, primitive values, scope, inheritance, the head object, and more.
11.99 In Stock
JavaScript Enlightenment

JavaScript Enlightenment

by Cody Lindley
JavaScript Enlightenment

JavaScript Enlightenment

by Cody Lindley

eBook

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Overview

This short and digestible summary of JavaScript 1.5 (ECMA-262, Edition 3 specification) focuses on the nature of objects in JavaScript, giving you an accurate JavaScript worldview through an examination of native JavaScript objects and supporting nuances: complex values, primitive values, scope, inheritance, the head object, and more.

Product Details

ISBN-13: 9781483500195
Publisher: BookBaby
Publication date: 05/25/2013
Sold by: Barnes & Noble
Format: eBook
Pages: 20
File size: 2 MB

About the Author

Cody Lindley, a principal front-end architect with TandemSeven, has 13 years professional experience with HTML, CSS, JavaScript, Flash, and client-side performance techniques. When he’s not wielding client-side code, he’s toying with interface/interaction design and speaking at various conferences.

Table of Contents

Preface;
Introduction;
More Code, Fewer Words;
Exhaustive Code and Repetition;
Color-Coding Conventions;
jsFiddle, JS Bin, and Firebug lite-dev;
Conventions Used in This Book;
Using Code Examples;
Safari® Books Online;
How to Contact Us;
About the Author;
About the Technical Editors;
Chapter 1: JavaScript Objects;
1.1 Creating Objects;
1.2 JavaScript Constructors Construct and Return Object Instances;
1.3 The JavaScript Native/Built-In Object Constructors;
1.4 User-Defined/Non-Native Object Constructor Functions;
1.5 Instantiating Constructors Using the new Operator;
1.6 Creating Shorthand/Literal Values from Constructors;
1.7 Primitive (a.k.a. Simple) Values;
1.8 The Primitive Values null, undefined, “string”, 10, true, and false Are Not Objects;
1.9 How Primitive Values Are Stored/Copied in JavaScript;
1.10 Primitive Values Are Equal by Value;
1.11 The String, Number, and Boolean Primitive Values Act Like Objects When Used Like Objects;
1.12 Complex (a.k.a. Composite) Values;
1.13 How Complex Values Are Stored/Copied in JavaScript;
1.14 Complex Objects Are Equal by Reference;
1.15 Complex Objects Have Dynamic Properties;
1.16 The typeof Operator Used on Primitive and Complex Values;
1.17 Dynamic Properties Allow for Mutable Objects;
1.18 All Constructor Instances Have Constructor Properties that Point to Their Constructor Function;
1.19 Verify that an Object Is an Instance of a Particular Constructor Function;
1.20 An Instance Created From a Constructor Can Have Its Own Independent Properties (Instance Properties);
1.21 The Semantics of “JavaScript Objects” and “Object() Objects”;
Chapter 2: Working with Objects and Properties;
2.1 Complex Objects Can Contain Most of the JavaScript Values as Properties;
2.2 Encapsulating Complex Objects in a Programmatically Beneficial Way;
2.3 Getting/Setting/Updating an Object’s Properties Using Dot Notation or Bracket Notation;
2.4 Deleting Object Properties;
2.5 How References to Object Properties Are Resolved;
2.6 Using hasOwnProperty, Verify That an Object Property Is Not From the Prototype Chain;
2.7 Checking If an Object Contains a Given Property Using the in Operator;
2.8 Enumerate (Loop Over) an Object’s Properties using the for in Loop;
2.9 Host Objects versus Native Objects;
2.10 Enhancing and Extending Objects with Underscore.js;
Chapter 3: Object();
3.1 Conceptual Overview of Using Object() Objects;
3.2 Object() Parameters;
3.3 Object() Properties and Methods;
3.4 Object() Object Instance Properties and Methods;
3.5 Creating Object() Objects Using “Object Literals”;
3.6 All Objects Inherit From Object.prototype;
Chapter 4: Function();
4.1 Conceptual Overview of Using Function() Objects;
4.2 Function() Parameters;
4.3 Function() Properties and Methods;
4.4 Function Object Instance Properties and Methods;
4.5 Functions Always Return a Value;
4.6 Functions Are First-Class Citizens (Not Just Syntax but Values);
4.7 Passing Parameters to a Function;
4.8 this and arguments Values Available To All Functions;
4.9 The arguments.callee Property;
4.10 The Function Instance length Property and arguments.length;
4.11 Redefining Function Parameters;
4.12 Return a Function Before It Is Done (Cancel Function Execution);
4.13 Defining a Function (Statement, Expression, or Constructor);
4.14 Invoking a Function [Function, Method, Constructor, or call() and apply()];
4.15 Anonymous Functions;
4.16 Self-Invoking Function Expression;
4.17 Self-Invoking Anonymous Function Statements;
4.18 Functions Can Be Nested;
4.19 Passing Functions to Functions and Returning Functions from Functions;
4.20 Invoking Function Statements Before They Are Defined (Function Hoisting);
4.21 A Function Can Call Itself (Recursion);
Chapter 5: The Head/Global Object;
5.1 Conceptual Overview of the Head Object;
5.2 Global Functions Contained Within the Head Object;
5.3 The Head Object versus Global Properties and Global Variables;
5.4 Referring to the Head Object;
5.5 The Head Object Is Implied and Typically Not Referenced Explicitly;
Chapter 6: The this Keyword;
6.1 Conceptual Overview of this and How It Refers to Objects;
6.2 How Is the Value of this Determined?;
6.3 The this Keyword Refers to the Head Object in Nested Functions;
6.4 Working Around the Nested Function Issue by Leveraging the Scope Chain;
6.5 Controlling the Value of this Using call() or apply();
6.6 Using the this Keyword Inside a User-Defined Constructor Function;
6.7 The this Keyword Inside a Prototype Method Refers to a Constructor Instance;
Chapter 7: Scope and Closures;
7.1 Conceptual Overview of JavaScript Scope;
7.2 JavaScript Does Not Have Block Scope;
7.3 Use var Inside Functions to Declare Variables and Avoid Scope Gotchas;
7.4 The Scope Chain (Lexical Scoping);
7.5 The Scope Chain Lookup Returns the First Found Value;
7.6 Scope Is Determined During Function Definition, not Invocation;
7.7 Closures Are Caused by the Scope Chain;
Chapter 8: Function Prototype Property;
8.1 Conceptual Overview of the Prototype Chain;
8.2 Why Care About the prototype Property?;
8.3 Prototype Is Standard on All function() Instances;
8.4 The Default prototype Property Is an Object() Object;
8.5 Instances Created From a Constructor Function are Linked to the Constructor’s prototype Property;
8.6 Last Stop in the prototype Chain is Object.prototype;
8.7 The prototype Chain Returns the First Property Match It Finds in the Chain;
8.8 Replacing the prototype Property with a New Object Removes the Default Constructor Property;
8.9 Instances That Inherit Properties from the Prototype Will Always Get the Latest Values;
8.10 Replacing the prototype Property with a New Object Does Not Update Former Instances;
8.11 User-Defined Constructors Can Leverage the Same Prototype Inheritance as Native Constructors;
8.12 Creating Inheritance Chains (the Original Intention);
Chapter 9: Array();
9.1 Conceptual Overview of Using Array() Objects;
9.2 Array() Parameters;
9.3 Array() Properties and Methods;
9.4 Array Object Instance Properties and Methods;
9.5 Creating Arrays;
9.6 Adding and Updating Values in Arrays;
9.7 Length versus Index;
9.8 Defining Arrays with a Predefined Length;
9.9 Setting Array Length can Add or Remove Values;
9.10 Arrays Containing Other Arrays (Multidimensional Arrays);
9.11 Looping Over an Array, Backwards and Forwards;
Chapter 10: String();
10.1 Conceptual Overview of Using the String() Object;
10.2 String() Parameters;
10.3 String() Properties and Methods;
10.4 String Object Instance Properties and Methods;
Chapter 11: Number();
11.1 Conceptual Overview of Using the Number() Object;
11.2 Integers and Floating-Point Numbers;
11.3 Number() Parameters;
11.4 Number() Properties;
11.5 Number Object Instance Properties and Methods;
Chapter 12: Boolean();
12.1 Conceptual Overview of Using the Boolean() Object;
12.2 Boolean() Parameters;
12.3 Boolean() Properties and Methods;
12.4 Boolean Object Instance Properties and Methods;
12.5 Non-Primitive False Boolean Objects Convert to true;
12.6 Certain Things Are false, Everything Else Is true;
Chapter 13: Working with Primitive String, Number, and Boolean Values;
13.1 Primitive/Literal Values Are Converted to Objects When Properties Are Accessed;
13.2 You Should Typically Use Primitive String, Number, and Boolean Values;
Chapter 14: Null;
14.1 Conceptual Overview of Using the null Value;
14.2 typeof Returns null Values as “object”;
Chapter 15: Undefined;
15.1 Conceptual Overview of the undefined Value;
15.2 JavaScript ECMAScript 3 Edition (and Later) Declares the undefined Variable in the Global Scope;
Chapter 16: Math Function;
16.1 Conceptual Overview of the Built-In Math Object;
16.2 Math Properties and Methods;
16.3 Math Is Not a Constructor Function;
16.4 Math Has Constants You Cannot Augment/Mutate;
Review;
Conclusion;
Colophon;

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