Teaching and Learning in Virtual Environments: Archives, Museums, and Libraries

Useful to school librarians, teachers, and faculty, this book explains the range of possibilities for creating immersive learning experiences through the use of virtual worlds, virtual simulations, virtual collections, exhibits by libraries and museums, and archives.

• Explains how using virtual worlds in teaching and outreach can better motivate, engage, and reach more students with diverse learning styles than traditional text-based methods

• Updated with information on the latest technology and newest library applications

• Enables readers to make more informed decisions about which latest virtual reality platforms to use

1127728882
Teaching and Learning in Virtual Environments: Archives, Museums, and Libraries

Useful to school librarians, teachers, and faculty, this book explains the range of possibilities for creating immersive learning experiences through the use of virtual worlds, virtual simulations, virtual collections, exhibits by libraries and museums, and archives.

• Explains how using virtual worlds in teaching and outreach can better motivate, engage, and reach more students with diverse learning styles than traditional text-based methods

• Updated with information on the latest technology and newest library applications

• Enables readers to make more informed decisions about which latest virtual reality platforms to use

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Teaching and Learning in Virtual Environments: Archives, Museums, and Libraries

Teaching and Learning in Virtual Environments: Archives, Museums, and Libraries

Teaching and Learning in Virtual Environments: Archives, Museums, and Libraries

Teaching and Learning in Virtual Environments: Archives, Museums, and Libraries

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Overview

Useful to school librarians, teachers, and faculty, this book explains the range of possibilities for creating immersive learning experiences through the use of virtual worlds, virtual simulations, virtual collections, exhibits by libraries and museums, and archives.

• Explains how using virtual worlds in teaching and outreach can better motivate, engage, and reach more students with diverse learning styles than traditional text-based methods

• Updated with information on the latest technology and newest library applications

• Enables readers to make more informed decisions about which latest virtual reality platforms to use


Product Details

ISBN-13: 9781440841743
Publisher: Libraries Unlimited
Publication date: 09/30/2016
Pages: 246
Product dimensions: 6.10(w) x 9.20(h) x 0.70(d)

About the Author

Patricia C. Franks, PhD, is program coordinator for the Master's Degree in Archives and Records Administration at the School of Information at San Jose State University.

Lori A. Bell is adjunct lecturer with San Jose State School of Information and the University of Hawaii Graduate School of Library and Information Science.

Rhonda B. Trueman is acquisitions and access services librarian at Northwest Florida State College.

Table of Contents

Illustrations vii

Foreword Sandra Hirsh ix

Preface xiii

Section I

Chapter 1 Digital Reality: An Education Renaissance Mark Driskill 3

Chapter 2 Skilling Up for Teaching in 2D Online and 3D Virtual Environments Leticia De Leon 15

Chapter 3 Building a Business in Second Life-A Case Study Jennifer Crummey Chris Nelson 27

Chapter 4 Professional Education and Library Connections in Virtual Worlds Beth S. O'Connell 39

Chapter 5 Virtually Abroad in Second Life: The Use of Immersive Technology to Develop Intercultural Competence Sandra Hirsh Heidi Jakal 55

Section II

Chapter 6 Immersive Education in Second Life-A Case Study Lori A. Bell 69

Chapter 7 Augmenting Reality: Experiencing the Past through Digital Technologies Bryan Carter 77

Chapter 8 Virtual Worlds, Real Lives: Using Immersive Environments in the Classroom Cara Coffina John Howard 89

Chapter 9 Learning in Three Dimensions: From "Pretty" to "Participation" John Jamison 97

Chapter 10 The Story of Science during the Scientific Revolution: Designing an Educational Exhibit Marie Vans 111

Chapter 11 Crowdsourcing the Fictive Experience: Virtual-World Emergent Narrative from a Collections Perspective J J Jacobson 129

Section III

Chapter 12 Museums and Virtual Worlds Geoff Giglierano 149

Chapter 13 Riding the Hype Cycle: Community Virtual Library Turns 10 Rhonda B. Trueman Pat Alderman 165

Chapter 14 MOOCs, Virtual Environments, and Librarians Valerie Hill Ilene Frank Joe Floyd 179

Chapter 15 Building Community through Extracurricular Activities in Second Life: A VCARA Case Study Patricia C. Franks 197

Chapter 16 Community and Education in the Virtual Environment: Lessons Learned Mary-Carol Lindbloom 217

Chapter 17 The Future of Libraries in the Digital Age Valerie Hill 225

Index 237

About the Editors and Contributors 243

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