A cultural history of chess-players: Minds, machines, and monsters
This inquiry concerns the cultural history of the chess-player. It takes as its premise the idea that the chess-player has become a fragmented collection of images, underpinned by challenges to, and confirmations of, chess's status as an intellectually-superior and socially-useful game, particularly since the medieval period. Yet, the chess-player is an understudied figure. No previous work has shone a light on the chess-player itself. Increasingly, chess-histories have retreated into tidy consensus. This work aspires to a novel reading of the figure as both a flickering beacon of reason and a sign of monstrosity. To this end, this book, utilising a wide range of sources, including newspapers, periodicals, detective novels, science-fiction, and comic-books, is underpinned by the idea that the chess-player is a pluralistic subject used to articulate a number of anxieties pertaining to themes of mind, machine, and monster.
1301034244
A cultural history of chess-players: Minds, machines, and monsters
This inquiry concerns the cultural history of the chess-player. It takes as its premise the idea that the chess-player has become a fragmented collection of images, underpinned by challenges to, and confirmations of, chess's status as an intellectually-superior and socially-useful game, particularly since the medieval period. Yet, the chess-player is an understudied figure. No previous work has shone a light on the chess-player itself. Increasingly, chess-histories have retreated into tidy consensus. This work aspires to a novel reading of the figure as both a flickering beacon of reason and a sign of monstrosity. To this end, this book, utilising a wide range of sources, including newspapers, periodicals, detective novels, science-fiction, and comic-books, is underpinned by the idea that the chess-player is a pluralistic subject used to articulate a number of anxieties pertaining to themes of mind, machine, and monster.
93.49 In Stock
A cultural history of chess-players: Minds, machines, and monsters

A cultural history of chess-players: Minds, machines, and monsters

by John Sharples
A cultural history of chess-players: Minds, machines, and monsters

A cultural history of chess-players: Minds, machines, and monsters

by John Sharples

eBook

$93.49  $115.00 Save 19% Current price is $93.49, Original price is $115. You Save 19%.

Available on Compatible NOOK devices, the free NOOK App and in My Digital Library.
WANT A NOOK?  Explore Now

Related collections and offers

LEND ME® See Details

Overview

This inquiry concerns the cultural history of the chess-player. It takes as its premise the idea that the chess-player has become a fragmented collection of images, underpinned by challenges to, and confirmations of, chess's status as an intellectually-superior and socially-useful game, particularly since the medieval period. Yet, the chess-player is an understudied figure. No previous work has shone a light on the chess-player itself. Increasingly, chess-histories have retreated into tidy consensus. This work aspires to a novel reading of the figure as both a flickering beacon of reason and a sign of monstrosity. To this end, this book, utilising a wide range of sources, including newspapers, periodicals, detective novels, science-fiction, and comic-books, is underpinned by the idea that the chess-player is a pluralistic subject used to articulate a number of anxieties pertaining to themes of mind, machine, and monster.

Product Details

ISBN-13: 9781526120557
Publisher: Manchester University Press
Publication date: 10/15/2017
Sold by: Barnes & Noble
Format: eBook
File size: 448 KB

About the Author

John Sharples is an independent historian

Table of Contents

Introduction: 'Of magic look and meaning': themes concerning the cultural chess-player Part I: Minds 1 Sinner, melancholic, and animal: three lives of the chess-player in medieval and early-modern literature 2 'A quiet game of chess?': respectability in urban and literary space 3 Elementary: the chess-player and literary-detective Part II: Machines 4 Future shocks: IBM's Deep Blue and the Automaton Chess-Player, 1997-1769 5 A haunted mind: Kasparov and the machines 6 'Everything was black': locating monstrosity in representations of the Automaton Chess-Player Part III: Monsters 7 Red, black, white, and blue: American monsters 8 Performance notes: absence and presence in Reykjavik, Iceland, 1972 9 Kapow!: the chess-player in comic-books, 1940-53 Epilogue: exploding heads and the death of the chess-player Index
From the B&N Reads Blog

Customer Reviews