Real Players?: Drama, Technology and Education

Real Players?: Drama, Technology and Education

ISBN-10:
1858563658
ISBN-13:
9781858563657
Pub. Date:
08/16/2006
Publisher:
Stylus Publishing, LLC
Real Players?: Drama, Technology and Education

Real Players?: Drama, Technology and Education

Paperback

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Overview

Educational drama is being transformed by the technology of the screen-mediated world. The everyday use of computers, mobile phones, videogames and television is changing our perceptions of what drama is and how it works.

Real Players? brings together educational drama, youth theatre and the world of digital media today. It illustrates the dramatic conventions of process drama that teachers can bring to creating mediated performance in their classrooms. Examples of practice show how situated role, liveness and simulations create mediated learning communities in drama and applied theatre.

Teachers and others working with young people and media will find this exploration of a new dimension of drama compelling and professionally enriching. The book will also be of interest to people working with Technology and learning in many contexts.

Product Details

ISBN-13: 9781858563657
Publisher: Stylus Publishing, LLC
Publication date: 08/16/2006
Edition description: New Edition
Pages: 184
Product dimensions: 6.75(w) x 9.25(h) x (d)

About the Author

David Cameron lectures and researches on online media and communications at Charles Sturt University, Australia.

John Carroll is Associate Professor of Communication at Charles Sturt University.

Michael Anderson researches and lectures in drama education at The University of Sydney, Australia.

Table of Contents

Acknowledgements
Foreword by Dorothy Heathcote
Chapter 1
Technology and the transformation of drama and learning
Chapter 2
Changing forms of drama
Chapter 3
The challenges of the digital generation
Chapter 4
Young people and mediated performance
Chapter 5
Theatre in Education: devising dramatic property
Chapter 6
Drama, education and technology: case studies of situated role
Chapter 7
Drama and screen performance
Chapter 8
Drama conventions, video games and learning
Chapter 9
Researching Emerging Practice
Chapter 10
Conclusion: Imagining the future
References
Index
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