Insignia (Insignia Series #1)

"Insignia expertly combines humor with a disarming and highly realistic view of the future. The characters are real, funny, and memorable. You won't be able to put this book down."—Veronica Roth, #1 New York Times bestselling author of Divergent and Insurgent

The earth is in the middle of WWIII in Insignia, the first entry in S. J. Kincaid's fast-paced sci-fi adventure trilogy perfect for fans of Ender's Game.

The planet's natural resources are almost gone, and war is being fought to control the assets of the solar system. The enemy is winning. The salvation may be Tom Raines. Tom doesn't seem like a hero. He's a short fourteen-year-old with bad skin. But he has the virtual-reality gaming skills that make him a phenom behind the controls of the battle drones.

As a new member of the Intrasolar Forces, Tom's life completely changes. Suddenly, he's someone important. He has new opportunities, friends, and a shot at having a girlfriend. But there's a price to pay. . . .

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Insignia (Insignia Series #1)

"Insignia expertly combines humor with a disarming and highly realistic view of the future. The characters are real, funny, and memorable. You won't be able to put this book down."—Veronica Roth, #1 New York Times bestselling author of Divergent and Insurgent

The earth is in the middle of WWIII in Insignia, the first entry in S. J. Kincaid's fast-paced sci-fi adventure trilogy perfect for fans of Ender's Game.

The planet's natural resources are almost gone, and war is being fought to control the assets of the solar system. The enemy is winning. The salvation may be Tom Raines. Tom doesn't seem like a hero. He's a short fourteen-year-old with bad skin. But he has the virtual-reality gaming skills that make him a phenom behind the controls of the battle drones.

As a new member of the Intrasolar Forces, Tom's life completely changes. Suddenly, he's someone important. He has new opportunities, friends, and a shot at having a girlfriend. But there's a price to pay. . . .

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Insignia (Insignia Series #1)

Insignia (Insignia Series #1)

by S. J. Kincaid
Insignia (Insignia Series #1)

Insignia (Insignia Series #1)

by S. J. Kincaid

eBook

$3.99 

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Overview

"Insignia expertly combines humor with a disarming and highly realistic view of the future. The characters are real, funny, and memorable. You won't be able to put this book down."—Veronica Roth, #1 New York Times bestselling author of Divergent and Insurgent

The earth is in the middle of WWIII in Insignia, the first entry in S. J. Kincaid's fast-paced sci-fi adventure trilogy perfect for fans of Ender's Game.

The planet's natural resources are almost gone, and war is being fought to control the assets of the solar system. The enemy is winning. The salvation may be Tom Raines. Tom doesn't seem like a hero. He's a short fourteen-year-old with bad skin. But he has the virtual-reality gaming skills that make him a phenom behind the controls of the battle drones.

As a new member of the Intrasolar Forces, Tom's life completely changes. Suddenly, he's someone important. He has new opportunities, friends, and a shot at having a girlfriend. But there's a price to pay. . . .


Product Details

ISBN-13: 9780062093011
Publisher: HarperCollins Publishers
Publication date: 07/10/2012
Series: May Amelia #02 , #1
Sold by: HARPERCOLLINS
Format: eBook
Pages: 480
Sales rank: 148,555
Lexile: HL750L (what's this?)
File size: 2 MB
Age Range: 13 - 17 Years

About the Author

S. J. Kincaid was born in Alabama, grew up in California, and attended high school in New Hampshire. She also interned for a politician in Washington, DC, and received degrees from universities in Illinois and Ohio, but it was while living beside a haunted graveyard in Edinburgh, Scotland, that she realized she wanted to be a writer. Several years, several manuscripts, and several jobs later, Ms. Kincaid now lives in California, and Catalyst is the conclusion to the Insignia trilogy.

Read an Excerpt

Heather rested her chin in her palm. "Of course he's trying to manipulate you, Tom."

Tom blinked, surprised she'd just admitted that.

"General Marsh even ordered me to come here and talk you into it, just as you guessed. Can you blame him? He doesn't want you to turn this down after you've found out the big secret about the neural processors." She tapped a finger thoughtfully on her lips, studying him. "Good thing you won't."

"I won't?" Tom said, feeling out of his depth with her.

"Mmm, no. You won't," Heather said matter-of-factly. "You know exactly what it means if you come here. They stick an expensive, multimillion-dollar computer in your head. They invest tens of millions more training you. Then they give you control of billions of dollars of military machinery and a critical role in the country's war effort. You're valuable. So yes, the military has an agenda when it comes to dealing with you. And so does General Marsh. But that's really what you have to put up with if you want to be one of us. The question is, Tom, do you want to be one of us?" She leaned closer, her eyes gripping his. "Do you want to be somebody important?"

And there it was.

There it was.

Tom leaned back in his seat and tipped his drink to Heather-but really to salute the man who wasn't there but who had just won this match. Well played, General Marsh. Well played.

Because, more than anything, Tom wanted to do something. Something other than move casino to casino, something other than turn into his dad.

He'd give anything to be important.

What People are Saying About This

Veronica Roth

PRAISE FOR INSIGNIA“Insignia expertly combines humor with a disarming and highly realistic view of the future. The characters are real, funny, and memorable. You won’t be able to put this book down.”

Rae Carson

“Hip, high-tech, and hilarious, INSIGNIA made my heart soar and left me with impossible-to-shake questions about technology, reality, and war.”—Rae Carson, author of THE GIRL OF FIRE AND THORNS

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