The Shortest Distance Between You and Your New Product, 2nd Edition

Do your products take too long to get to market?


The Rapid Learning Cycles framework is an approach to product development that has helped hundreds of teams get their products to market faster.


When you can get your product into customers' hands faster, you see your vision brought to life sooner. You can beat any competition to market with your best ideas. You can shorten the time it takes before your company begins to earn money from your ideas. You can reduce development costs, making it easier for investors, executive teams and program sponsors to buy into your ideas. If your idea is meant to fail, it will fail faster, freeing you up to go on to your next idea. All along the way, you'll build knowledge that will accelerate your progress now, and speed up the teams that will develop the next product even more.The Rapid Learning Cycles framework was developed experientially, building on Katherine's work with four different companies in four different industries that all needed to get their best ideas to market faster. Then Katherine began teaching this framework to teams all over the world. She followed up with every early adopter team, and used her observations to continue to refine the framework into a flexible approach to help teams get tangible products to market faster.


Agile is not enough for tangible products.


Agile software development experts may say that hardware teams should "just use Agile" or "just use Scrum." But hardware teams have not had consistent success with this approach, because some of the assumptions of Agile Software Development don't apply to products that must obey the laws of physics, chemistry and biology.


Software and service teams can roll out updates that impact current customers immediately, and decisions can be reversed if they don't work as expected. When your product requires a supply chain, production process and distribution network, you will make decisions that you will live with, as long as you have products in the field that are under warranty. Software can be built and re-built every day; hardware prototypes can take months, even with 3D printing and other rapid prototyping tools. In this environment, teams need to think beyond accelerating build activities with Agile.


Rapid Learning Cycles is Agile for hardware and other tangible products.


The Rapid Learning Cycles framework addresses the ways that product development gets slowed down:



  • Instead of creating detailed plans that get instantly out of date, teams work in short cycles of learning that help them thrive in extreme uncertainty.

  • Instead of locking down decisions too early and then being forced to live with them, teams pull learning forward and push decisions later to maintain flexibility and remove obstacles before they appear.

  • Instead of wasting time and money on product builds that don't work, teams leverage modeling, rapid prototyping and other experimental methods to accelerate the learning they need to make good decisions that stick.


The 2nd Edition expands upon the concepts in this book with more details on key framework elements like the Core Hypothesis, the Learning Cycles Plan and how to prioritize Knowledge Gaps. It includes major revisions, based on our field experience, to the chapters on structuring the learning cycle, metrics, program leadership and using Rapid Learning Cycles to accelerate a Lean Startup with many knowledge gaps to close. It captures the state-of-the-art best practices to help you get your best ideas to market faster.


Register your book to gain access to Readers' Resources help you jump right into some experiments to help you test the Rapid Learning Cycles framework in your product development organization.

1126368702
The Shortest Distance Between You and Your New Product, 2nd Edition

Do your products take too long to get to market?


The Rapid Learning Cycles framework is an approach to product development that has helped hundreds of teams get their products to market faster.


When you can get your product into customers' hands faster, you see your vision brought to life sooner. You can beat any competition to market with your best ideas. You can shorten the time it takes before your company begins to earn money from your ideas. You can reduce development costs, making it easier for investors, executive teams and program sponsors to buy into your ideas. If your idea is meant to fail, it will fail faster, freeing you up to go on to your next idea. All along the way, you'll build knowledge that will accelerate your progress now, and speed up the teams that will develop the next product even more.The Rapid Learning Cycles framework was developed experientially, building on Katherine's work with four different companies in four different industries that all needed to get their best ideas to market faster. Then Katherine began teaching this framework to teams all over the world. She followed up with every early adopter team, and used her observations to continue to refine the framework into a flexible approach to help teams get tangible products to market faster.


Agile is not enough for tangible products.


Agile software development experts may say that hardware teams should "just use Agile" or "just use Scrum." But hardware teams have not had consistent success with this approach, because some of the assumptions of Agile Software Development don't apply to products that must obey the laws of physics, chemistry and biology.


Software and service teams can roll out updates that impact current customers immediately, and decisions can be reversed if they don't work as expected. When your product requires a supply chain, production process and distribution network, you will make decisions that you will live with, as long as you have products in the field that are under warranty. Software can be built and re-built every day; hardware prototypes can take months, even with 3D printing and other rapid prototyping tools. In this environment, teams need to think beyond accelerating build activities with Agile.


Rapid Learning Cycles is Agile for hardware and other tangible products.


The Rapid Learning Cycles framework addresses the ways that product development gets slowed down:



  • Instead of creating detailed plans that get instantly out of date, teams work in short cycles of learning that help them thrive in extreme uncertainty.

  • Instead of locking down decisions too early and then being forced to live with them, teams pull learning forward and push decisions later to maintain flexibility and remove obstacles before they appear.

  • Instead of wasting time and money on product builds that don't work, teams leverage modeling, rapid prototyping and other experimental methods to accelerate the learning they need to make good decisions that stick.


The 2nd Edition expands upon the concepts in this book with more details on key framework elements like the Core Hypothesis, the Learning Cycles Plan and how to prioritize Knowledge Gaps. It includes major revisions, based on our field experience, to the chapters on structuring the learning cycle, metrics, program leadership and using Rapid Learning Cycles to accelerate a Lean Startup with many knowledge gaps to close. It captures the state-of-the-art best practices to help you get your best ideas to market faster.


Register your book to gain access to Readers' Resources help you jump right into some experiments to help you test the Rapid Learning Cycles framework in your product development organization.

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The Shortest Distance Between You and Your New Product, 2nd Edition

The Shortest Distance Between You and Your New Product, 2nd Edition

by Katherine Radeka
The Shortest Distance Between You and Your New Product, 2nd Edition

The Shortest Distance Between You and Your New Product, 2nd Edition

by Katherine Radeka

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Overview

Do your products take too long to get to market?


The Rapid Learning Cycles framework is an approach to product development that has helped hundreds of teams get their products to market faster.


When you can get your product into customers' hands faster, you see your vision brought to life sooner. You can beat any competition to market with your best ideas. You can shorten the time it takes before your company begins to earn money from your ideas. You can reduce development costs, making it easier for investors, executive teams and program sponsors to buy into your ideas. If your idea is meant to fail, it will fail faster, freeing you up to go on to your next idea. All along the way, you'll build knowledge that will accelerate your progress now, and speed up the teams that will develop the next product even more.The Rapid Learning Cycles framework was developed experientially, building on Katherine's work with four different companies in four different industries that all needed to get their best ideas to market faster. Then Katherine began teaching this framework to teams all over the world. She followed up with every early adopter team, and used her observations to continue to refine the framework into a flexible approach to help teams get tangible products to market faster.


Agile is not enough for tangible products.


Agile software development experts may say that hardware teams should "just use Agile" or "just use Scrum." But hardware teams have not had consistent success with this approach, because some of the assumptions of Agile Software Development don't apply to products that must obey the laws of physics, chemistry and biology.


Software and service teams can roll out updates that impact current customers immediately, and decisions can be reversed if they don't work as expected. When your product requires a supply chain, production process and distribution network, you will make decisions that you will live with, as long as you have products in the field that are under warranty. Software can be built and re-built every day; hardware prototypes can take months, even with 3D printing and other rapid prototyping tools. In this environment, teams need to think beyond accelerating build activities with Agile.


Rapid Learning Cycles is Agile for hardware and other tangible products.


The Rapid Learning Cycles framework addresses the ways that product development gets slowed down:



  • Instead of creating detailed plans that get instantly out of date, teams work in short cycles of learning that help them thrive in extreme uncertainty.

  • Instead of locking down decisions too early and then being forced to live with them, teams pull learning forward and push decisions later to maintain flexibility and remove obstacles before they appear.

  • Instead of wasting time and money on product builds that don't work, teams leverage modeling, rapid prototyping and other experimental methods to accelerate the learning they need to make good decisions that stick.


The 2nd Edition expands upon the concepts in this book with more details on key framework elements like the Core Hypothesis, the Learning Cycles Plan and how to prioritize Knowledge Gaps. It includes major revisions, based on our field experience, to the chapters on structuring the learning cycle, metrics, program leadership and using Rapid Learning Cycles to accelerate a Lean Startup with many knowledge gaps to close. It captures the state-of-the-art best practices to help you get your best ideas to market faster.


Register your book to gain access to Readers' Resources help you jump right into some experiments to help you test the Rapid Learning Cycles framework in your product development organization.


Product Details

BN ID: 2940157281465
Publisher: Chesapeake Research Press
Publication date: 05/01/2017
Sold by: Barnes & Noble
Format: eBook
Pages: 335
File size: 7 MB

About the Author

Katherine Radeka has a rare combination of business acumen, scientific depth and ability to untangle the organizational knots to remove the barriers to change. Since 2005, Whittier Consulting Group, Inc. has helped some of the world's leading companies get their products to market faster. She has a global reach with clients in Europe, North and South America, Asia, and Australia/New Zealand.

As of May 2017, the Rapid Learning Cycles framework is being used by over 500 teams, and over 60 new products have been released via the framework since Katherine began developing the framework in 2010. Her work has received public endorsements from Philips, Steelcase, Whirlpool, Novo Nordisk and other companies that deliver tangible products to market.

Katherine is the author of the Shingo Research Award winning book The Mastery of Innovation: A Field Guide to Lean Product Development. This book contains 19 case studies of companies who have used lean product development to get their ideas to market faster.

She has published over 200 articles at the Lean Product Development Resource Center and in other venues, including AME's Target Magazine, PDMA's Visions, the Journal for Product Innovation Management, and Real Innovation.

In 2007, she co-founded the Lean Product & Process Development Exchange with Durward Sobek. The organization conducts two conferences per year, one in Europe and one in North America, focused on the principles and practices of Lean Product Development.

Katherine has climbed seven of the tallest peaks in the Cascade Mountains and spent ten days alone on the Pacific Crest Trail, until an encounter with a bear convinced her that she needed a change in strategic direction.
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