Halos and Avatars

Craig Detweiler's collection of up-to-the-minute essays on video games' theological themes (and yes, they do exist!) is an engaging and provocative book for gamers, parents, pastors, media scholars, and theologians--virtually anyone who has dared to consider the ramifications of modern society's obsession with video games and online media. Together, these essays take on an exploding genre in popular culture and interpret it through a refreshing and enlightening philosophical lens.

1112946582
Halos and Avatars

Craig Detweiler's collection of up-to-the-minute essays on video games' theological themes (and yes, they do exist!) is an engaging and provocative book for gamers, parents, pastors, media scholars, and theologians--virtually anyone who has dared to consider the ramifications of modern society's obsession with video games and online media. Together, these essays take on an exploding genre in popular culture and interpret it through a refreshing and enlightening philosophical lens.

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Halos and Avatars

Halos and Avatars

by Craig Detweiler
Halos and Avatars

Halos and Avatars

by Craig Detweiler

eBook

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Overview

Craig Detweiler's collection of up-to-the-minute essays on video games' theological themes (and yes, they do exist!) is an engaging and provocative book for gamers, parents, pastors, media scholars, and theologians--virtually anyone who has dared to consider the ramifications of modern society's obsession with video games and online media. Together, these essays take on an exploding genre in popular culture and interpret it through a refreshing and enlightening philosophical lens.


Product Details

ISBN-13: 9781611640045
Publisher: Westminster John Knox Press
Publication date: 01/25/2010
Sold by: Barnes & Noble
Format: eBook
File size: 2 MB

About the Author


Craig Detweiler is Associate Professor of Theology and Culture and Director of the Reel Spirituality Institute at the Brehm Center for Worship, Theology and the Arts at Fuller Theological Seminary in Pasadena, California. He is also the author of Into the Dark: Seeing the Sacred in the Top Films of the 21st Century and coauthor (with Barry Taylor) of A Matrix of Meanings: Finding God in Pop Culture.

Table of Contents

Introduction: Halos and Avatars Craig Detweiler 1

Section 1 Playing Games with God

1 From Tekken to Kill Bill: The Future of Narrative Storytelling? Chris Hansen 19

2 Ultima IV: Simulating the Religious Quest Mark Hayse 34

3 The Play Is the Thing: Interactivity from Bible Fights to Passions of the Christ Rachel Wagner 47

4 Islamogaming: Digital Dignity via Alternative Storytellers Heidi Campbell 63

5 Wii Are Inspirited: The Transformation of Home Video Consoles (and Us) Kutter Callaway 75

Section 2 Halos

6 Myst and Halo: A Conversation with Rand Miller and Marty O'Donnell Lisa Swain 91

7 Madden Rules: Sports and the Future of Competitive Video Games Matthew Kitchen 108

8 Poets, Posers, and Guitar Heroes: Virtual Art for a Virtual Age Andrew McAlpine 121

9 Bio Shock to the System: Smart Choices in Video Games Kevin Newgren 135

Section 3 Avatars

10 'Til Disconnection Do We Part: The Initiation and Wedding Rite in Second Life Jason Shim 149

11 Role Playing: Toward a Theology for Gamers Daniel White Hodge 163

12 Cybersociality: Connecting Fun to the Play of God John W. Morehead 176

Conclusion: Born to Play Craig Detweiler 190

Appendix: Beyond "Turn that Thing Off! " Elevating the Gaming Conversation between Parents & Kids Kara Powell Brad M. Griffin 197

Notes 209

List of Contributors 231

Index 235

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