Grimdark Magazine Issue #3
Grimdark Magazine presents the darker, grittier side of fantasy and science fiction. Each quarterly issue features established and new authors to take you through their hard-bitten worlds alongside articles, reviews and interviews. Our stories are grim, our worlds are dark and our morally grey protagonists and anti-heroes light the way with bloody stories of war, betrayal and action.FICTION:The Knife of Many Hands Part 2 (The Second Apocalypse/Atrocity Tales) by R. Scott BakkerAll the Lovely Brides by Kelly SandovalA Recipe for Corpse Oil by Siobhan GallagherThe King Beneath the Waves by Peter FugazzottoExcerpt from Dark Run by Mike BrooksExcerpt from Sword of the North by Luke ScullNON-FICTION:An interview with R. Scott BakkerAn Interview with Luke ScullBook Review: Sword of the North by Luke ScullBook Review: Dirge by Tim MarquitzArticle: Grit in My Controller: Grimdark in Gaming by Layla Cummins and Jeremy Szal
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Grimdark Magazine Issue #3
Grimdark Magazine presents the darker, grittier side of fantasy and science fiction. Each quarterly issue features established and new authors to take you through their hard-bitten worlds alongside articles, reviews and interviews. Our stories are grim, our worlds are dark and our morally grey protagonists and anti-heroes light the way with bloody stories of war, betrayal and action.FICTION:The Knife of Many Hands Part 2 (The Second Apocalypse/Atrocity Tales) by R. Scott BakkerAll the Lovely Brides by Kelly SandovalA Recipe for Corpse Oil by Siobhan GallagherThe King Beneath the Waves by Peter FugazzottoExcerpt from Dark Run by Mike BrooksExcerpt from Sword of the North by Luke ScullNON-FICTION:An interview with R. Scott BakkerAn Interview with Luke ScullBook Review: Sword of the North by Luke ScullBook Review: Dirge by Tim MarquitzArticle: Grit in My Controller: Grimdark in Gaming by Layla Cummins and Jeremy Szal
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Overview

Grimdark Magazine presents the darker, grittier side of fantasy and science fiction. Each quarterly issue features established and new authors to take you through their hard-bitten worlds alongside articles, reviews and interviews. Our stories are grim, our worlds are dark and our morally grey protagonists and anti-heroes light the way with bloody stories of war, betrayal and action.FICTION:The Knife of Many Hands Part 2 (The Second Apocalypse/Atrocity Tales) by R. Scott BakkerAll the Lovely Brides by Kelly SandovalA Recipe for Corpse Oil by Siobhan GallagherThe King Beneath the Waves by Peter FugazzottoExcerpt from Dark Run by Mike BrooksExcerpt from Sword of the North by Luke ScullNON-FICTION:An interview with R. Scott BakkerAn Interview with Luke ScullBook Review: Sword of the North by Luke ScullBook Review: Dirge by Tim MarquitzArticle: Grit in My Controller: Grimdark in Gaming by Layla Cummins and Jeremy Szal

Product Details

ISBN-13: 9780994165947
Publisher: Grimdark Magazine
Publication date: 04/01/2015
Series: Grimdark Magazine
Sold by: Barnes & Noble
Format: eBook
Pages: 1
File size: 327 KB

About the Author

R. Scott Bakker is the author of seven critically acclaimed books, including The Prince of Nothing, a trilogy that Publishers Weekly calls “A work of unforgettable power,” as well as the Aspect-Emperor novels and the acclaimed thriller, Neuropath. He lives in London, Ontario, with his wife, Sharron, and his daughter, Ruby. Adrian is an obsessive writer and reader. Beyond this, he’s also a lover of scotch, beer, cricket, rugby, and surfing. Tolkein’s The Hobbit began his fantasy addiction and Gemmell’s Rigante series honed the addiction into the world of grey characters. Abercrombie’s The Heroes gave that addiction a sharp grimdark edge. Layla Cummins’ short fiction, poetry and non-fiction have been published in The Saturday Evening Post, Grimdark Magazine, Crannóg, Sanitarium Magazine, Bugs: Tales That Slither Creep & Crawl, 100 Doors To Madness, GIVE: An Anthology of Anatomical Entries & more. She was a finalist in the Sir Peter Ustinov Television Scriptwriting Award and lives in Bristol, England with her family and three unruly cats. Peter Fugazzotto writes fantasy and science fiction. His short story Jiro was published in Heroic Fantasy Quarterly in 2013. His fantasy series The Hounds of North was launched in 2014.He is a lifelong student of the martial arts and won a World Championship in Brazilian Jiu Jitsu. He lives in Northern California with his wife and daughter.Sign up for his email list at www.peterfugazzotto.com and he’ll send you a free story. You can also find him on twitter at @peterfugazzotto. Siobhan Gallagher Siobhan Gallagher is a wannabe zombie slayer, currently residing in South Texas. Her fiction has appeared in several publications, including AE - The Canadian Science Fiction Review, COSMOS Online, Abyss & Apex, Unidentified Funny Objects anthology. Occasionally, she does this weird thing called ‘blogging’ at: defconcanwrite.blogspot.comMy first book, In a Daze Work: A Pick-Your-Path Journey Through the Daily Grind, is a humor-based, illustrated choose-your-own-adventure story and is being published by Penguin Random House in July 2017.Prints of my work are for sale here and you can reach me at siobhan.gallagher.k@gmail.com. Mike Myers is a tired, old curmudgeon. He currently lives with his wife, daughter, and mongrel in the woods among the Northmen. Somewhat eccentric in his beliefs, Mike thinks Gene Wolfe is god and the Book of the New Sun should supersede the Bible in Western culture. He also enjoys drinking craft beer, reading, writing, and drinking more craft beer. Kelly Sandoval is a speculative fiction author, Seattleite, and Clarion West graduate. Her stories have appeared or are forthcoming in Asimov's, Shimmer, and Best American Science Fiction and Fantasy 2015. She's currently writing Unveiled, a novel about the aftermath of the fairie apocalypse. LUKE SCULL was born in Bristol and lives in Warminster. Luke also designs computer roleplaying games and has worked on several acclaimed titles for Ossian Studios and Bioware.Luke's first novel, THE GRIM COMPANY, was shortlisted for the David Gemmell Morningstar Award, 2014. I was born in 1995 and currently live in Sydney, Australia but I’ve lived in both Austria and Thailand. I have a BA in Film Studies and Creative Writing from the University of New South Wales.I’m a writer of science-fiction, fantasy, young-adult, and occasional horror, as well as reviews, articles, and essays. My work has appeared or is forthcoming in Nature, Nature: Physics, Abyss & Apex, Grimdark Magazine, Lightspeed, Strange Horizons, The Drabblecast and others. My work has been adapted into audio and translated into Polish, Arabic and Chinese.In 2015, I was a Finalist for Writers of the Future Q3. My stories, reviews and articles are free to read online here. I have written several novels in the young-adult and adult genres, and I am currently seeking literary representation. I have also worked on a short film as a film

Read an Excerpt

Grimdark Magazine Issue #3


By R. Scott Bakker, Mike Brooks, Siobhan Gallagher, Kelly Sandoval, Luke Scull, Jeremy Szal, Peter Fugazotto, Layla Cummins, Adrian Collins

Grimdark Magazine

Copyright © 2015 Grimdark Magazine
All rights reserved.
ISBN: 978-0-9941659-4-7



CHAPTER 1

A Recipe for Corpse Oil

Siobhan Gallagher


The streets were swamped with foreigners, all bundled up, their pockets bulging with trinkets from lands beyond the city of Fride. Tavin squeezed his lithe form between smelly bodies — and oh, did they reek. Had these people never heard of a bath? His hands gently touched the outsides of their pockets, fingers tracing for anything of value.

One woman — at least he thought it was a woman: she had the round face of a motherly figure, despite the whiskers on her chin — eyed him with suspicion. He smiled reassuringly to her and said, 'You seem lost. Might I direct you to one of the fine shops here at the Lane?'

The woman snorted and pushed past him, elbowing him in the gut.

'Well, that was rude,' he muttered, rubbing his stomach. Admittedly, the rate of successful pick pocketing by day was rather poor. But it was either by day, or compete with the will-o-wisps after nightfall, and those wisps were a good deal more skilled than him. Maybe he'd try his hand at one of the shops, where customers would be too busy browsing to notice their pockets were getting lighter.

Extravagant Oils of the Arcane sounded promising, and pricey. Tavin struggled to the shop's entrance, which was nothing more than a gaping hole in a brick wall with a rag of gauze draped across it. The shop smelled marginally better than the crowd outside. Its shelves were stacked with odd-shaped bottles, from swan necks to spirals to multi-pointed stars. They weren't the typical oils like olive or puffertoad: some bottles read Cat's Eye, Tick's Blood, Tumbleweed-Roe, Eckle-Feckle ... What in all the dark regions was Eckle-Feckle?

Tavin continued to pretend-browse till he came across a squat creature — a goblin, maybe, hard to tell with such an oversized coat — holding a bottle in each hand. He stood beside the creature, eased himself into a kneel, plucked one bottle from the shelf that read Turnipickle Numb, and asked the creature, 'I've never tried this brand before. What do you make of it?'

The creature only glanced his way, grunted.

Tavin took up another bottle, Languid Lavender Lady. 'What about this one?'

This time the creature didn't even acknowledge him. So he reached around it for another bottle, drawing back his hand close to its backside, fingers deftly probing pockets.

'Yes, I think Walking Sage will do.' He walked away with a single coin to show for his effort. A solid coin, but only a worth a night's stay at the inn. On to the next ...

A hand clamped down on his shoulder, spun him around. He shut his mouth on the yelp that wanted escape. He had to stay composed, act natural, like he belonged here. The man's hand weighed on Tavin as did his gaze, especially that intense right eye that looked about to pop out. The man's skin was tanned in another land; he wore a black box hat and an extravagant silk robe.

'Come with me,' the man said, grabbing him by elbow.

'Hey, wait — ! I didn't —'

'You're not in trouble.'

Well it certainly felt like he was in trouble. The man dragged him into the back room and slammed the door.

'Look, I'll give it back,' he said. 'It was a joke, really.'

The man snatched the bottle from him and it set on a stand. 'You seem like an unsavoury fellow.'

'Umm, thanks?'

'I need a person like you to do something for me.'

'Well, if there's pay ...'

'There is. Good pay.'

Tavin relaxed enough to allow himself a smile. 'All right. What ya need?'

'Chins.'

'Chins?'

The man nodded. 'They're the key ingredient in corpse oil.'

'I would think you'd need corpses for corpse oil.'

The man chuckled and slapped him on the back so hard he nearly stumbled. He rubbed the sore spot, frowning. All this jostling was going to get him bruised.

'Chins! I'm all out, and I need to make a new batch for a very special customer. She can't wait and neither can I. So you go out and get me some chins.'

'When you say chins ...'

'Human chins, they make the finest corpse oil. Twelve of them. They have to be fresh, bone and all.'

'I see ...' Tavin rubbed his chin, now very aware of its value.

'So you'll do it?'

'It's just chins? I don't have to kill anyone, right?' He might be greasy, but he was no murderer.

'Of course. You can live without a chin.'

That was right, you could live without a chin; it wasn't like they were vital for anything. He rather liked the idea, and could think of quite a few drunkards who didn't need their chins all that much.


* * *

His skill at chin harvesting wasn't much better than his ability to pickpocket. There was the matter of removing the chin, which was much messier then he'd imagined. His attempt with a dagger was woefully unpleasant. As he tried to cut through the bone, blood made the chin and jawline too slippery to grip. The drunkard was bound and gagged, but nonetheless he thrashed. Tavin knocked him out with the very bottle the man had been drinking from, and went looking for a saw.

The saw was too loud: the sound of steel grating bone drew the attention of passersby. A hatchet finally did the trick. One swing cut through tissue and bone with no noise to spare. Of course his aim wasn't always true, sometimes striking ground, or worse, an ear or a nose. He was very sorry whenever that happened and apologized profusely, promising to buy his chinless victims an ale. They were out cold when he made the promise, but he thought the gesture counted just the same.

Nevertheless, he made great progress, collecting eleven of the twelve chins he needed. Then the rumours came and washed clean the alleyways of drunks, beggars, prostitutes, and other undesirables. Only the revenants stuck around, but no one cared about them and their midnight whining. Besides, they had no chins.

So he went scouring the residential district for that one last chin, then he wouldn't have to pickpocket, or beg, or sleaze his way into a warm bed at night. There had to be a loner living around here somewhere. A foreigner would be the obvious choice, but they lived in packs, dozens of them under the same roof. With a loner, there'd be no bothersome witnesses.

The poor district's dirt roads bled into the pockmarked cobbled streets of the middling district — and here there were actual windows in the houses! — and from these shoddy streets to the pristine ones of the wealthy district. The wealthy district made for an uneasy stroll, for the guards were most vigilant: not a vagrant or even a stray mutt in sight. He kept to the shadows and bushes, watched and waited. It had to be here that he'd find a loner, because who else but the affluent could afford to live on their own?

As always, he was right. On the second evening of his wealthy district watch, he passed by a two-story house and saw a gentleman on the deck, observing the stars through a fancy telescope. And by the forsaken gods, did this gentleman have a chin! A magnificent chin, jutting out like a flesh spade. It had to be three inches long, maybe as long as his pointer-finger. He tried lining up his pointer-finger with the chin from afar, before realizing that he was still the middle of the street, and people were looking at him funny.

He hurried away, breathless and slightly dazed.

Later that night, when all were assuredly asleep, Tavin returned to the home of the gentleman with the big chin. He went around to the back, peered inside. From the dim glow of a fireplace, he could make out an immense clutter: papers, books, gadgets of brass and iron. Some seemed very impractical, like the system of ropes and pulleys that ran from the ceiling to an armchair. A wife or sister wouldn't have allowed for such a mess. That was a good sign.

He took two thin pieces of metal from his coat pocket and stuck them into the keyhole. Tinker, tinker ... click! The door swung open. He tiptoed down the hallway, passed the open living room with its fireplace, and —

The world whiplashed him. His neck sore, blood rushing to his head, a pinching pain around his ankle, everything upside-down. From the corner of his eye, he saw the pulley system at work, the armchair used as a counterweight.

When did wealthy people set traps? That seemed like an odd hobby, unless this gentleman's house had been broken into previously. In which case, what terrible luck.

'Ah, finally,' came a nasally voice from upstairs. A moment later, Tavin was approached by the great-chinned gentleman, who looked less fancy up close; more like the sickly, bookworm type that everyone picked on. Still, he admired the chin.

The gentleman smiled, puffed out his chest as if this were his grandest moment. 'No more chin-stealing for you.'

Tavin almost stopped breathing. How did the gentleman even ...? Never mind. He needed to keep calm, act natural, like he belonged here — sort of.

'How do you know what I'm stealing? Maybe I liked that stupid telescope of yours.'

'A telescope wouldn't sell for much, and other homes have nicer things than mine. But I have something that would only interest a certain kind of thief.' The gentleman pointed to his chin, then — to Tavin's great disappointment — he broke the chin off. 'So you put a fake chin on to lure a thief?' Tavin said, disgusted.

'When I first heard the news, saw the pictures of those poor chinless drunks in the newspaper, I knew I had to put a stop to it. Because you can replace goods, but not chins.'

Tavin's temples throbbed ever harder. His head filled with blood. The rope choked the circulation at his ankle. 'Well that's very noble of you. But since I'm not here for your chin, how about —'

'I'm making a citizen's arrest!'

Tavin snorted. 'There's no such thing here in Fride.'

'What?' The gentleman frowned. 'I thought ... Oh well, I'll just call the guard.'

'You do that, and I'll just tell them you're in on it too.'

'They wouldn't believe that. I caught you attempting —'

'You just caught me. That's it. Could say it was a deal gone sour and you were gonna turn me over. Then it becomes "he said this — he said that." Guards would shrug and just hang us both on the gallows-tree walls.' While explaining this and seeing the frustration twist the gentleman's face, Tavin slowly reached behind his back for the hatchet tucked into his belt.

'They wouldn't —' the gentleman said.

'Oh yes they would. They do it all the time. Why do you think the executioner never gets a day off?'

'That's barbaric!'

'Welcome to Fride.'

Hatchet in hand, he struck the rope where it was tied to the armchair — his aim much, much better with all the practice. He landed hard on his head, felt the bump already forming. Blood sloshed around his eardrums as he stood, a dizzy haze over his vision.

The gentleman gaped at him in silence. Tavin held the hatchet high, all the more menacing because he stood a good half-foot taller than the gentleman.

'All right,' Tavin said, 'let's make a deal. You don't mention this to anyone and I won't kill you.'

'That seems hardly fair.' The gentleman pouted with all the petulance of a spoiled child.

'Or we can both go to the gallows. It's up to you.'

'Hmph. Fine, you filthy chin-stealing —'

'Shut up!' The sloshing inside his head had become a full-on headache, and there was a knot in his neck, and he just felt awful all over, like he'd been trampled on. If he wasn't short a chin, he'd swear off chin-stealing this very instant.

Though maybe ...

'Let me see that.' He snatched the fake chin from the gentleman's hand.

'Hey!' The gentleman stood up straight, only to slouch away from the hatchet.

'What's this made of?' He rolled the fake chin around in his fingers, getting them all greasy.

'Bacon fat and pig's skin.'

It looked quite real. Maybe he could fabricate a twelfth chin from the other ones he'd collected, substitute the bone for a bit of pig joint. He'd gotten to know chin anatomy pretty well. He could pull it off.

'All right, I'll be off.' He bowed, slipping the hatchet back into his belt. 'You have yourself a lovely evening.'

The gentleman rudely slammed the door behind him.


* * *

The shopkeeper of Extravagant Oils of the Arcane greeted him with a crushing handshake. Tavin gave the shopkeeper the bag, then rubbed his poor fingers.

The shopkeeper counted out the chins, held up a misshapen one for inspection. Tavin held his breath, crossing his toes inside his boots. The shopkeeper nodded in approval, and everything inside Tavin unwound.

'Nice, nice, nice,' the shopkeeper said, collecting the chins into a cooking pan.

'So how about my pay?' Tavin said.

The shopkeeper tossed aside the empty chin bag, retrieved a heavy pouch from his robe and dropped it in Tavin's hand. Through the fabric he felt nice thick coins, the kind that could buy access to just about anything, legal or illegal.

'You know,' the shopkeeper said, 'I could keep you on.'

'What? For more chin-stealing?'

'Not always. There's other kinds of stealing. Or maybe disposing.'

'Ehh, I dunno ...' He still felt miserable and was looking forward to the bathhouse, a massage and a nice feather bed.

'I can make you partner. You'll get some of the profits.'

'Decent profits?'

The shopkeeper gave a toothy grin. 'Why do you think I needed the chins? One of the most expensive oils I sell.'

A steady income would be nice. He'd never have to pickpocket again. Maybe save up and buy a house of his own — or better yet, leave this city far behind. He'd heard there were some nice tropical places in the east.

'Then I agree.'

The shopkeeper made to shake his hand again, but he drew back and instead offered, 'How about a gentle pat on the shoulder?'

Next time he would define "gentle", as the shopkeeper whacked him on the shoulder. He clutched the spot like it was bleeding, masked his pain with a smile. Had to keep up appearances, after all.

'Where you going?' the shopkeeper asked, as Tavin stumbled out of the back room. 'Need to show you how corpse oil is made.'

'Uh, I really don't —'

'Come, this will be good practice.'

The shopkeeper grabbed his arm, pulled him back into the back room.

'Ah, ah, ah. Not so hard.'

For all of the shopkeeper's smiling and chuckling, that intense right eye of his made Tavin uneasy, as it focused unwaveringly on his face ... or was it his chin?

CHAPTER 2

Grimdark in Gaming

Layla Cummins & Jeremy Szal


Video games are nothing short of a controversial topic within the entertainment industry. From fuming politicians on the morning news to bloggers with an axe to grind, they always have been and always will be a point of contention. You may not be an avid enthusiast, but their contribution to social issues and their aesthetically expressive visuals, storytelling, characters, and worlds are undeniable. To consider them anything less than works of art would be ignorant. And a fair share of these games have a horse of their own running in the world of grimdark. Far more than you might think.

Grimdark's essential ingredients are morally ambiguous characters telling grim stories in dark worlds. In our favourite grimdark novels the main characters make morally ambiguous decisions that affect the outcome of their stories, for better or worse. For example, Abercrombie's Inquisitor Glokta attempts to save Dagoska in Before They Are Hanged by getting into bed with the banking house Valint and Balk. Glokta knows Valint and Balk will expect favours of him that will corrupt his role as an inquisitor, but does it anyway to save the city. It is this same sense of moral ambiguity and self-determination that is becoming central to so many popular video games. Acclaimed books and series like The Witcher (Andrzej Sapkowski), Metro 2033 and 2034 (Dmitry Glukhovsky), A Song of Ice and Fire (George RR Martin), The Walking Dead (Robert Kirkman), and even Heart of Darkness (Joseph Conrad) have shown how grimdark novels and gaming can blend seamlessly into one. Perhaps the smooth transition from paperback to controller says a lot about what video game audiences are eager to digest.

In video games it is usually some kind of built-in morality system that allows players to perform actions and make decisions that ultimately determine their character's future in the game world. Many of these choices are difficult, influencing the world around the player and the way NPCs (non-playable characters) react to the protagonist. In the cases of RPGs like Mass Effect 2 (2010) certain choices can even change the game's ending. These choices are clearly defined, even highlighted in red or blue, corresponding to the key morality of the decision. The choices are grey at times, and both have an impact in different areas, but it's clear which path a certain action will take you.


(Continues...)

Excerpted from Grimdark Magazine Issue #3 by R. Scott Bakker, Mike Brooks, Siobhan Gallagher, Kelly Sandoval, Luke Scull, Jeremy Szal, Peter Fugazotto, Layla Cummins, Adrian Collins. Copyright © 2015 Grimdark Magazine. Excerpted by permission of Grimdark Magazine.
All rights reserved. No part of this excerpt may be reproduced or reprinted without permission in writing from the publisher.
Excerpts are provided by Dial-A-Book Inc. solely for the personal use of visitors to this web site.

Table of Contents

Contents

From the Editor,
A Recipe for Corpse Oil,
Grimdark in Gaming,
An Interview with R. Scott Bakker,
Review: Dirge,
Excerpt: Dark Run,
The King Beneath the Waves,
Review: Sword of the North,
All the Lovely Brides,
Interview: Luke Scull,
Excerpt: Sword of the North,
The Knife of Many Hands (Part 2),

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