Designing Wargames: Introduction

Designing Wargames introduces the play and design of classic hex-and-counter board wargames. Written as a textbook, Designing Wargames should appeal to board and computer game designers, board game players, and designers of serious war games for historical and military study.

Phillies opens with a discussion of the basic elements combined to create strategic games, including representation, theme, style, mechanisms, voice, shape, and content. To introduce non-players to board wargames, he describes in detail the play of four classic board wargames, namely Stalingrad, 1914, Panzerblitz, and Fall of Manjukuo. A path to designing a game, stressing the central importance of iterative development and playtesting, is advanced. Several fundamental mechanisms and their variations, including the zone of control and command and control rules, are examined in detail. A case study contrasts a half-dozen games on a single historic campaign, comparing how different designers have created radically different games that represent the same historic outcomes. A paragraph by paragraph analysis of the written rules of one game is given. Issues related to luck and technology are examined. An extensive set of homework problems, many in the form of development projects, support the material in the text.

George Phillies is a Professor in the WPI Program in Interactive Media and Game Dvelopment. Phillies' lectures on the material in the text may be seen on YouTube on the GeorgePhillies channel.

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Designing Wargames: Introduction

Designing Wargames introduces the play and design of classic hex-and-counter board wargames. Written as a textbook, Designing Wargames should appeal to board and computer game designers, board game players, and designers of serious war games for historical and military study.

Phillies opens with a discussion of the basic elements combined to create strategic games, including representation, theme, style, mechanisms, voice, shape, and content. To introduce non-players to board wargames, he describes in detail the play of four classic board wargames, namely Stalingrad, 1914, Panzerblitz, and Fall of Manjukuo. A path to designing a game, stressing the central importance of iterative development and playtesting, is advanced. Several fundamental mechanisms and their variations, including the zone of control and command and control rules, are examined in detail. A case study contrasts a half-dozen games on a single historic campaign, comparing how different designers have created radically different games that represent the same historic outcomes. A paragraph by paragraph analysis of the written rules of one game is given. Issues related to luck and technology are examined. An extensive set of homework problems, many in the form of development projects, support the material in the text.

George Phillies is a Professor in the WPI Program in Interactive Media and Game Dvelopment. Phillies' lectures on the material in the text may be seen on YouTube on the GeorgePhillies channel.

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Designing Wargames: Introduction

Designing Wargames: Introduction

by George Phillies
Designing Wargames: Introduction

Designing Wargames: Introduction

by George Phillies

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Overview

Designing Wargames introduces the play and design of classic hex-and-counter board wargames. Written as a textbook, Designing Wargames should appeal to board and computer game designers, board game players, and designers of serious war games for historical and military study.

Phillies opens with a discussion of the basic elements combined to create strategic games, including representation, theme, style, mechanisms, voice, shape, and content. To introduce non-players to board wargames, he describes in detail the play of four classic board wargames, namely Stalingrad, 1914, Panzerblitz, and Fall of Manjukuo. A path to designing a game, stressing the central importance of iterative development and playtesting, is advanced. Several fundamental mechanisms and their variations, including the zone of control and command and control rules, are examined in detail. A case study contrasts a half-dozen games on a single historic campaign, comparing how different designers have created radically different games that represent the same historic outcomes. A paragraph by paragraph analysis of the written rules of one game is given. Issues related to luck and technology are examined. An extensive set of homework problems, many in the form of development projects, support the material in the text.

George Phillies is a Professor in the WPI Program in Interactive Media and Game Dvelopment. Phillies' lectures on the material in the text may be seen on YouTube on the GeorgePhillies channel.


Product Details

BN ID: 2940045853828
Publisher: George Phillies
Publication date: 04/24/2014
Series: Saxon Tales #01 , #5
Sold by: Smashwords
Format: eBook
File size: 2 MB

About the Author

George Phillies is a Professor of Physics at the Worcester Polytechnic Institute. He is also a member of the interdisciplinary Associated Biochemistry Faculty and the interdisciplinary Associated Interactive Media and Game Development Faculty, and has taught in all three areas. His scientific research is focused on polymer dynamics. Books by George Phillies include:

Fiction
This Shining Sea
Nine Gees
The Minutegirls
The One World
Mistress of the Waves

Books on Game Design
Contemporary Perspectives in Game Design(with Tom Vasel)
Design Elements of Contemporary Strategy Games(with Tom Vasel)

Books on Politics
Stand Up for Liberty!
Funding Liberty

Books on Physics
Elementary Lectures in Statistical Mechanics
Phenomenology of Polymer Solution Dynamics
Complete Tables for ‘Phenomenology of Polymer Solution Dynamics’

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