Learn Electronics with Arduino: An Illustrated Beginner's Guide to Physical Computing

This book is your introduction to to physical computing with the Arduino microcontroller platform. No prior experience is required, not even an understanding of basic electronics. With color illustrations, easy-to-follow explanations, and step-by-step instructions, the book takes the beginner from building simple circuits on a breadboard to setting up the Arduino IDE and downloading and writing sketches to run on the Arduino. Readers will be introduced to basic electronics theory and programming concepts, as well as to digital and analog inputs and outputs. Throughout the book, debugging practices are highlighted, so novices will know what to do if their circuits or their code doesn't work for the current project and those that they embark on later for themselves. After completing the projects in this book, readers will have a firm basis for building their own projects with the Arduino.

  • Written for absolute beginners with no prior knowledge of electronics or programming
  • Filled with detailed full-color illustrations that make concepts and procedures easy to follow
  • An accessible introduction to microcontrollers and physical computing
  • Step-by-step instructions for projects that teach fundamental skills
  • Includes a variety of Arduino-based projects using digital and analog input and output
  • 1126662520
    Learn Electronics with Arduino: An Illustrated Beginner's Guide to Physical Computing

    This book is your introduction to to physical computing with the Arduino microcontroller platform. No prior experience is required, not even an understanding of basic electronics. With color illustrations, easy-to-follow explanations, and step-by-step instructions, the book takes the beginner from building simple circuits on a breadboard to setting up the Arduino IDE and downloading and writing sketches to run on the Arduino. Readers will be introduced to basic electronics theory and programming concepts, as well as to digital and analog inputs and outputs. Throughout the book, debugging practices are highlighted, so novices will know what to do if their circuits or their code doesn't work for the current project and those that they embark on later for themselves. After completing the projects in this book, readers will have a firm basis for building their own projects with the Arduino.

  • Written for absolute beginners with no prior knowledge of electronics or programming
  • Filled with detailed full-color illustrations that make concepts and procedures easy to follow
  • An accessible introduction to microcontrollers and physical computing
  • Step-by-step instructions for projects that teach fundamental skills
  • Includes a variety of Arduino-based projects using digital and analog input and output
  • 24.99 Out Of Stock
    Learn Electronics with Arduino: An Illustrated Beginner's Guide to Physical Computing

    Learn Electronics with Arduino: An Illustrated Beginner's Guide to Physical Computing

    by 1956 Louisville Crusade Choir, Hervà Imare
    Learn Electronics with Arduino: An Illustrated Beginner's Guide to Physical Computing

    Learn Electronics with Arduino: An Illustrated Beginner's Guide to Physical Computing

    by 1956 Louisville Crusade Choir, Hervà Imare

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    Overview

    This book is your introduction to to physical computing with the Arduino microcontroller platform. No prior experience is required, not even an understanding of basic electronics. With color illustrations, easy-to-follow explanations, and step-by-step instructions, the book takes the beginner from building simple circuits on a breadboard to setting up the Arduino IDE and downloading and writing sketches to run on the Arduino. Readers will be introduced to basic electronics theory and programming concepts, as well as to digital and analog inputs and outputs. Throughout the book, debugging practices are highlighted, so novices will know what to do if their circuits or their code doesn't work for the current project and those that they embark on later for themselves. After completing the projects in this book, readers will have a firm basis for building their own projects with the Arduino.

  • Written for absolute beginners with no prior knowledge of electronics or programming
  • Filled with detailed full-color illustrations that make concepts and procedures easy to follow
  • An accessible introduction to microcontrollers and physical computing
  • Step-by-step instructions for projects that teach fundamental skills
  • Includes a variety of Arduino-based projects using digital and analog input and output

  • Product Details

    ISBN-13: 9781680453744
    Publisher: Maker Media, Inc
    Publication date: 09/18/2017
    Pages: 384
    Sales rank: 429,978
    Product dimensions: 7.00(w) x 9.20(h) x 0.60(d)
    Age Range: 10 - 18 Years

    About the Author

    Jody Culkin is an artist and teacher. Her comic, "Arduino!" has been translated into 12 languages and her illustrations have appeared in Make magazine. She has received grants and awards from the National Science Foundation, the New York State Council on the arts and many other organizations. She is currently a Professor at CUNY's Borough of Manhattan Community College in the Media Arts and Technology Department. She has a BA from Harvard University in Visual Studies and an MPS from NYU's Interactive Telecommunications Program. Jody enjoys showing projects at the annual New York City World Maker Faire.

    Eric Hagan is an interactive and kinetic artist and assistant professor based out of Astoria, NY. He has written articles for publications including Make: magazine and Popular Science. He has also worked on several art installation projects around New York City including the annual holiday windows on 5th Avenue and Kara Walker's A Subtlety. He is currently a Professor at SUNY Old Westbury in the Visual Arts Department. He has a BA from Duke University in Philosophy and an MPS from NYU's Interactive Telecommunications Program. Eric enjoys showing projects at the annual New York City World Maker Faire.

    Table of Contents

    Acknowledgements vii

    About the Authors viii

    Preface ix

    1 Introduction to Arduino 1

    Physical Computing 3

    Prototyping 3

    What Will I Need and Where Can I Get It? 4

    Parts and Tools 5

    Resources 12

    Summary 13

    2 Your Arduino 15

    Parts of an Arduino 16

    Plug Your Arduino into Your Computer 20

    Components and Tools 26

    Summary 30

    3 Meet the Circuit 31

    The Circuit: Building Block of Electronics 32

    The Schematic 37

    Using a Breadboard 42

    Building a Circuit 48

    A Look at the Battery 52

    Power for Our Circuit: Electricity 55

    Debugging the Circuit 57

    The Multimeter 60

    Using the Multimeter 65

    Back to Debugging Our Circuit 69

    Summary 71

    4 Programming the Arduino 73

    Arduino, Circuits, and Code: Bringing Everything Together 74

    What's an IDE? 75

    Downloading the Arduino IDE: Getting Started 78

    The Sketch: The Basic Unit of Arduino Programming 90

    Debugging: What to Do if the LED Isn't Blinking 96

    LEA4_Blink Sketch: An Overview 98

    Setup() and loop(): The Guts of Your Code 101

    Looking at loop(): What Happens Over and Over 109

    A Schematic of the Arduino 115

    Building the Basic Circuit 118

    SOS Signal Light: Creating More Complex Timing 125

    Summary 135

    5 Electricity and Metering 137

    Understanding Electricity 138

    Build the Circuit Step by Step 140

    Electricity: An Overview 144

    Understanding Electricity: The Water Tank Analogy 148

    Voltage: The Potential 149

    Current: The Flow 159

    Resistance: Restricting the Flow 167

    Voltage, Current, Resistance: Review 173

    How Do Voltage, Current, and Resistance Interact? Ohm's Law 177

    Components in Parallel and Series 180

    Summary 192

    6 Switches, LEDs, and More 193

    Interactivity! 194

    Digital inputs and Outputs Overview 195

    Digital Input: Add a Button 197

    Looking at the Sketch: Variables 206

    Digital Input Refresher 213

    Looking at the Sketch: Conditional Statements 215

    Add a Speaker and Adjust the Code 220

    Add Two More Buttons and Adjust the Code 227

    Reviewing Electronic and Code Concepts 236

    Summary 239

    7 Analog Values 241

    There's More to Life than On and Off! 241

    Potentiometer Circuit, Step by Step 246

    The LEA7_AnalogInOutSerial Sketch 254

    Analog Input: Values from the Potentiometer 259

    Analog Values as Output: PWM 266

    Serial Communication 269

    Adding the Speaker 278

    Adding the Photoresistor 282

    Summary 288

    8 Servo Motors 289

    Waving the Flags 291

    Servos Up Close 292

    Building the Servo Circuit Step by Step 295

    LEA8_Sweep Overview 301

    What's a for Loop? 304

    Operators 309

    The for Loop in the Sketch 312

    Add Interactivity: Turn the Flag 314

    LEA8_Knob Explained 317

    Two Flags Waving: Add a Second Servo Motor 320

    LEA8_2_servos, First Look 322

    Summary 332

    9 Building Your Projects 333

    Project Management 334

    A Few Helpful Components 338

    Types of Projects 342

    Other Versions of the Arduino Board 345

    Document Your Project and Share It! 348

    Summary 350

    A Appendix: Redding Resistor Codes 351

    Identifying Resistors by Color Bands 351

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