A Wrinkle in Time: The Graphic Novel

The world already knows Meg and Charles Wallace Murry, Calvin O'Keefe, and the three Mrs-Who, Whatsit, and Which-the memorable and wonderful characters who fight off a dark force and save our universe in the Newbery Award-winning classic A Wrinkle in Time. But in 50 years of publication, the book has never been illustrated. Now, Hope Larson takes the classic story to a new level with her vividly imagined interpretations of tessering and favorite characters, like the Happy Medium and Aunt Beast. Perfect for delighting old fans and winning over new ones, this graphic novel adaptation is a must-read.
1110908061
A Wrinkle in Time: The Graphic Novel

The world already knows Meg and Charles Wallace Murry, Calvin O'Keefe, and the three Mrs-Who, Whatsit, and Which-the memorable and wonderful characters who fight off a dark force and save our universe in the Newbery Award-winning classic A Wrinkle in Time. But in 50 years of publication, the book has never been illustrated. Now, Hope Larson takes the classic story to a new level with her vividly imagined interpretations of tessering and favorite characters, like the Happy Medium and Aunt Beast. Perfect for delighting old fans and winning over new ones, this graphic novel adaptation is a must-read.
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A Wrinkle in Time: The Graphic Novel

A Wrinkle in Time: The Graphic Novel

A Wrinkle in Time: The Graphic Novel

A Wrinkle in Time: The Graphic Novel

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Overview


The world already knows Meg and Charles Wallace Murry, Calvin O'Keefe, and the three Mrs-Who, Whatsit, and Which-the memorable and wonderful characters who fight off a dark force and save our universe in the Newbery Award-winning classic A Wrinkle in Time. But in 50 years of publication, the book has never been illustrated. Now, Hope Larson takes the classic story to a new level with her vividly imagined interpretations of tessering and favorite characters, like the Happy Medium and Aunt Beast. Perfect for delighting old fans and winning over new ones, this graphic novel adaptation is a must-read.

Product Details

ISBN-13: 9781250056948
Publisher: Square Fish
Publication date: 03/31/2015
Pages: 416
Sales rank: 11,657
Product dimensions: 5.40(w) x 8.20(h) x 1.00(d)
Age Range: 10 - 14 Years

About the Author

About The Author

Madeleine L'Engle (1918-2007) was the author of many acclaimed books for children.
Hope Larson is the author of Salamander Dream, Gray Horses, Chiggers, and Mercury. She won a 2007 Eisner Award. She lives in Los Angeles, California.

Date of Birth:

November 2, 1918

Date of Death:

September 6, 2007

Place of Birth:

New York, NY

Place of Death:

Litchfield, CT

Education:

Smith College, 1941

Reading Group Guide

This graphic novel was adapted from a classic prose novel. Adaptations are very common-many
movies and plays were originally books. What is unique about adapting a book into a graphic novel? How is it similar to adapting a book into a play or movie?

Before they confront IT, Meg, Calvin and Charles Wallace are given gifts. Calvin's natural gift of communication is strengthened, Meg is given her faults, and Charles Wallace is given the resilience of his childhood. What gift do you think you would receive from Mrs. Whatsit?

IT argues that everyone is safer and happier because IT controls them-but obviously Camazotz is a very scary place. What do you think is the right balance between freedom and playing by the rules?

Meg, Charles Wallace and Calvin rely on instincts to make many of their decisions. What do you think of this strategy? Do you trust your own instincts?

Many graphic novels represent three dimensions on a piece of paper-but this one had to represent two, three, and more dimensions when the children traveled via tesseract. What did you think of the illustrations of these hard-to-imagine concepts?

Meg tells IT, "Like and equal are not the same thing at all!" Do you agree? How do the ideas of "like" and "equal" differ?

Meg, Charles Wallace and Calvin venture thousands of light years from home to find Mr. Murry, and Meg returns to Camazotz alone to save Charles Wallace. How far would you go to save a family member? What if you weren't sure you would succeed?

The Dark Thing is evil. Mrs. Which tells the children that some of the best fighters of evil have come from earth. They list great people throughout history: Jesus, da Vinci, Shakespeare, and more. Who would you add to their list? What makes you choose them?

Meg's advantage against IT is that she has love and IT does not. What types of love do you see in the novel? What strengths is Meg able to draw from loving and being loved?

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