As If: Modern Enchantment and the Literary Prehistory of Virtual Reality
Many people throughout the world "inhabit" imaginary worlds communally and persistently, parsing Harry Potter and exploring online universes. These activities might seem irresponsibly escapist, but history tells another story. Beginning in the late nineteenth century, when Sherlock Holmes became the world's first "virtual reality" character, readers began to colonize imaginary worlds, debating serious issues and viewing reality in provisional, "as if" terms rather than through essentialist, "just so" perspectives. From Lovecraft's Cthulhu Mythos and Tolkien's Middle-earth to the World of Warcraft and Second Life, As If provides a cultural history that reveals how we can remain enchanted but not deluded in an age where fantasy and reality increasingly intertwine.
1110799655
As If: Modern Enchantment and the Literary Prehistory of Virtual Reality
Many people throughout the world "inhabit" imaginary worlds communally and persistently, parsing Harry Potter and exploring online universes. These activities might seem irresponsibly escapist, but history tells another story. Beginning in the late nineteenth century, when Sherlock Holmes became the world's first "virtual reality" character, readers began to colonize imaginary worlds, debating serious issues and viewing reality in provisional, "as if" terms rather than through essentialist, "just so" perspectives. From Lovecraft's Cthulhu Mythos and Tolkien's Middle-earth to the World of Warcraft and Second Life, As If provides a cultural history that reveals how we can remain enchanted but not deluded in an age where fantasy and reality increasingly intertwine.
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As If: Modern Enchantment and the Literary Prehistory of Virtual Reality

As If: Modern Enchantment and the Literary Prehistory of Virtual Reality

by Michael Saler
As If: Modern Enchantment and the Literary Prehistory of Virtual Reality

As If: Modern Enchantment and the Literary Prehistory of Virtual Reality

by Michael Saler

eBook

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Overview

Many people throughout the world "inhabit" imaginary worlds communally and persistently, parsing Harry Potter and exploring online universes. These activities might seem irresponsibly escapist, but history tells another story. Beginning in the late nineteenth century, when Sherlock Holmes became the world's first "virtual reality" character, readers began to colonize imaginary worlds, debating serious issues and viewing reality in provisional, "as if" terms rather than through essentialist, "just so" perspectives. From Lovecraft's Cthulhu Mythos and Tolkien's Middle-earth to the World of Warcraft and Second Life, As If provides a cultural history that reveals how we can remain enchanted but not deluded in an age where fantasy and reality increasingly intertwine.

Product Details

ISBN-13: 9780199887804
Publisher: Oxford University Press
Publication date: 12/29/2011
Sold by: Barnes & Noble
Format: eBook
File size: 5 MB

About the Author

Michael Saler is Professor of History at the University of California, Davis.

Table of Contents

Acknowledgements Introduction Part One: Contexts Chapter One: Living In the Imagination Chapter Two: Delight without Delusion: The New Romance, Spectacular Texts, and Public Spheres Part Two: Cases Chapter Three: Clap If You Believe in Sherlock Holmes: Arthur Conan Doyle and Animistic Reason Chapter Four: From "Virtual Unreality" to Virtual Reality: H.P. Lovecraft and Public Spheres of the Imagination Chapter Five: The Middle Positions of Middle-earth: J.R.R. Tolkien and Fictionalism Envoi Bibliography Index
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