Beginning iPhone and iPad Web Apps: Scripting with HTML5, CSS3, and JavaScript

This book will help you join the thousands of successful iPhone apps developers without needing to learn Objective-C or the Cocoa touch APIs. If you want to apply your existing web development skills to iPhone and iPad development, then now you can. WebKit’s support for HTML5 means any web developer can create compelling apps for both the iPhone and the larger-screen iPad.

Beginning iPhone & iPad Web Apps takes you through the latest mobile web standards as well as the specific features of the iPhone and iPad. You’ll learn about WebKit and Mobile Safari, HTML5 and CSS3, vector graphics and multimedia support. You’ll discover the built-in hardware features of the iPhone and iPad and how best to take advantage of them.

The market for web apps for the iPhone and iPad is expanding rapidly. You’ll want to know about all the advantages, and Beginning iPhone & iPad Web Apps is the perfect starting point.

What you’ll learn
  • How to take your existing web skills and deploy them on iPad and iPhone
  • User interface design basics for both the smaller iPhone screen and the larger iPad display
  • The keys to web app development built into HTML5, WebKit, and Mobile Safari
  • How to support mobile-media with iPhone- and iPad-specific features
  • How to take advantage of advanced features of CSS3 for graphics
  • How to address Apple’s touch screen interface and interact with Cocoa touch APIs
Who this book is for

This book is for web designers and developers who want to use their hard-earned skills and knowledge to create compelling mobile web experiences for iPhone and iPad users.

Table of Contents
  1. Development Tools
  2. Development Environment
  3. Introducing Developer and Debugging Tools
  4. The Anatomy of a Web Application
  5. User Experience and Interface Guidelines
  6. Interesting CSS Features for Your Web Application User Interface
  7. Bitmap and Vector Graphics and Downloadable Fonts with Canvas and SVG
  8. Embedding Audio and Video Content in Your Web Application
  9. Handling Transformations, Animations, and Special Effects with CSS
  10. An Object-Oriented JavaScript Programming Primer
  11. Cross-Document Communication
  12. Ajax and Dynamic Content
  13. Using Touch and Gesture Events
  14. Location-Aware Web Applications
  15. A Better Handling of Client-Side Data Storage
1100351806
Beginning iPhone and iPad Web Apps: Scripting with HTML5, CSS3, and JavaScript

This book will help you join the thousands of successful iPhone apps developers without needing to learn Objective-C or the Cocoa touch APIs. If you want to apply your existing web development skills to iPhone and iPad development, then now you can. WebKit’s support for HTML5 means any web developer can create compelling apps for both the iPhone and the larger-screen iPad.

Beginning iPhone & iPad Web Apps takes you through the latest mobile web standards as well as the specific features of the iPhone and iPad. You’ll learn about WebKit and Mobile Safari, HTML5 and CSS3, vector graphics and multimedia support. You’ll discover the built-in hardware features of the iPhone and iPad and how best to take advantage of them.

The market for web apps for the iPhone and iPad is expanding rapidly. You’ll want to know about all the advantages, and Beginning iPhone & iPad Web Apps is the perfect starting point.

What you’ll learn
  • How to take your existing web skills and deploy them on iPad and iPhone
  • User interface design basics for both the smaller iPhone screen and the larger iPad display
  • The keys to web app development built into HTML5, WebKit, and Mobile Safari
  • How to support mobile-media with iPhone- and iPad-specific features
  • How to take advantage of advanced features of CSS3 for graphics
  • How to address Apple’s touch screen interface and interact with Cocoa touch APIs
Who this book is for

This book is for web designers and developers who want to use their hard-earned skills and knowledge to create compelling mobile web experiences for iPhone and iPad users.

Table of Contents
  1. Development Tools
  2. Development Environment
  3. Introducing Developer and Debugging Tools
  4. The Anatomy of a Web Application
  5. User Experience and Interface Guidelines
  6. Interesting CSS Features for Your Web Application User Interface
  7. Bitmap and Vector Graphics and Downloadable Fonts with Canvas and SVG
  8. Embedding Audio and Video Content in Your Web Application
  9. Handling Transformations, Animations, and Special Effects with CSS
  10. An Object-Oriented JavaScript Programming Primer
  11. Cross-Document Communication
  12. Ajax and Dynamic Content
  13. Using Touch and Gesture Events
  14. Location-Aware Web Applications
  15. A Better Handling of Client-Side Data Storage
31.99 In Stock
Beginning iPhone and iPad Web Apps: Scripting with HTML5, CSS3, and JavaScript

Beginning iPhone and iPad Web Apps: Scripting with HTML5, CSS3, and JavaScript

Beginning iPhone and iPad Web Apps: Scripting with HTML5, CSS3, and JavaScript

Beginning iPhone and iPad Web Apps: Scripting with HTML5, CSS3, and JavaScript

eBook

$31.99 

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Overview

This book will help you join the thousands of successful iPhone apps developers without needing to learn Objective-C or the Cocoa touch APIs. If you want to apply your existing web development skills to iPhone and iPad development, then now you can. WebKit’s support for HTML5 means any web developer can create compelling apps for both the iPhone and the larger-screen iPad.

Beginning iPhone & iPad Web Apps takes you through the latest mobile web standards as well as the specific features of the iPhone and iPad. You’ll learn about WebKit and Mobile Safari, HTML5 and CSS3, vector graphics and multimedia support. You’ll discover the built-in hardware features of the iPhone and iPad and how best to take advantage of them.

The market for web apps for the iPhone and iPad is expanding rapidly. You’ll want to know about all the advantages, and Beginning iPhone & iPad Web Apps is the perfect starting point.

What you’ll learn
  • How to take your existing web skills and deploy them on iPad and iPhone
  • User interface design basics for both the smaller iPhone screen and the larger iPad display
  • The keys to web app development built into HTML5, WebKit, and Mobile Safari
  • How to support mobile-media with iPhone- and iPad-specific features
  • How to take advantage of advanced features of CSS3 for graphics
  • How to address Apple’s touch screen interface and interact with Cocoa touch APIs
Who this book is for

This book is for web designers and developers who want to use their hard-earned skills and knowledge to create compelling mobile web experiences for iPhone and iPad users.

Table of Contents
  1. Development Tools
  2. Development Environment
  3. Introducing Developer and Debugging Tools
  4. The Anatomy of a Web Application
  5. User Experience and Interface Guidelines
  6. Interesting CSS Features for Your Web Application User Interface
  7. Bitmap and Vector Graphics and Downloadable Fonts with Canvas and SVG
  8. Embedding Audio and Video Content in Your Web Application
  9. Handling Transformations, Animations, and Special Effects with CSS
  10. An Object-Oriented JavaScript Programming Primer
  11. Cross-Document Communication
  12. Ajax and Dynamic Content
  13. Using Touch and Gesture Events
  14. Location-Aware Web Applications
  15. A Better Handling of Client-Side Data Storage

Product Details

ISBN-13: 9781430230465
Publisher: Apress
Publication date: 12/14/2010
Sold by: Barnes & Noble
Format: eBook
Pages: 512
File size: 12 MB
Note: This product may take a few minutes to download.

About the Author

Chris Apers has more than 13 years experience in web technologies and mobile development, including the PalmOS, webOS, and iPhone. He is a technical manager and architect at Newsweb/Lagard re Active and participates in open source projects such as porting development libraries and software to mobile devices. With the creation of the open source framework WebApp.Net, he provides an easy way to create mobile content targeting WebKit browsers. For more, visit www.webapp-net.com and www.chrilith.com.

Daniel Paterson has a master s degree in comparative literature, and he penned a memoir on integrating literary theory into fictional works, taking novels by Umberto Eco, Milan Kundera, and David Lodge as examples. After his university years, Daniel entered Web development and joined Newsweb/Lagard re Active in April 2009. Passionate about the Web as about many other things, he enjoys every opportunity to work on interesting projects and to develop his skills.

Table of Contents

  1. Development Tools
  2. Development Environment
  3. Introducing Developer and Debugging Tools
  4. The Anatomy of a Web Application
  5. User Experience and Interface Guidelines
  6. Interesting CSS Features for Your Web Application User Interface
  7. Bitmap and Vector Graphics and Downloadable Fonts with Canvas and SVG
  8. Embedding Audio and Video Content in Your Web Application
  9. Handling Transformations, Animations, and Special Effects with CSS
  10. An Object-Oriented JavaScript Programming Primer
  11. Cross-Document Communication
  12. Ajax and Dynamic Content
  13. Using Touch and Gesture Events
  14. Location-Aware Web Applications
  15. A Better Handling of Client-Side Data Storage


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