C++ in 24 Hours, Sams Teach Yourself / Edition 6

C++ in 24 Hours, Sams Teach Yourself / Edition 6

ISBN-10:
0672337460
ISBN-13:
9780672337468
Pub. Date:
08/17/2016
Publisher:
Sams
ISBN-10:
0672337460
ISBN-13:
9780672337468
Pub. Date:
08/17/2016
Publisher:
Sams
C++ in 24 Hours, Sams Teach Yourself / Edition 6

C++ in 24 Hours, Sams Teach Yourself / Edition 6

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Overview

Sams Teach Yourself C++ in 24 Hours is a hands-on guide to the C++ programming language. Readers are provided with short, practical examples that illustrate key concepts, syntax, and techniques.

Using a straightforward approach, this fast and friendly tutorial teaches you everything you need to know, from installing and using a compiler, to debugging the programs you’ve created, to what’s new in C++14.

Step-by-step instructions carefully walk you through the most common C++ programming tasks
Quizzes and exercises at the end of each chapter help you test yourself to make sure you’re ready to go on

Learn how to...

  • Install and use a C++ compiler for Windows, Mac OS X, or Linux
  • Build object-oriented programs in C++
  • Master core C++ concepts such as functions and classes
  • Add rich functionality with templates and lambda expressions
  • Debug your programs for flawless code
  • Learn exception and error-handling techniques
  • Put to use the new features in C++14, the latest version of the language
  • Create and use templates
  • Control program flow with loops
  • Store information in arrays and strings
  • Declare and use pointers
  • Use operator overloading
  • Extend classes with inheritance
  • Use polymorphism and derived classes
  • Employ object-oriented analysis and design


Product Details

ISBN-13: 9780672337468
Publisher: Sams
Publication date: 08/17/2016
Series: Sams Teach Yourself Series
Edition description: Updated
Pages: 480
Sales rank: 264,118
Product dimensions: 7.00(w) x 9.10(h) x 0.90(d)

About the Author

Rogers Cadenhead is a writer, computer programmer, and web developer who has written more than 25 books on Internet-related topics, including Sams Teach Yourself Java in 21 Days and Absolute Beginner’s Guide to Minecraft Mods Programming. He publishes the Drudge Retort and other websites that receive more than 22 million visits a year. This book’s official website is at http://cplusplus.cadenhead.org.

Jesse Liberty is the author of numerous books on software development, including best-selling titles on C++ and .NET. He is the president of Liberty Associates, Inc. (www.libertyassociates.com), where he provides custom programming, consulting, and training.

Table of Contents

Introduction 1
PART I: BEGINNING C++
Hour 1: Writing Your First Program 5

Using C++ 5
Compiling and Linking the Source Code 6
Creating Your First Program 7
Hour 2: Organizing the Parts of a Program 13
Reasons to Use C++ 13
The Parts of a Program 17
Comments 19
Functions 20
Hour 3: Creating Variables and Constants 27
What Is a Variable? 27
Defining a Variable 32
Assigning Values to Variables 33
Using Type Definitions 34
Constants 36
Auto-Typed Variables 38
Hour 4: Using Expressions, Statements, and Operators 43
Statements 43
Expressions 44
Operators 45
If-Else Conditional Statements 52
Logical Operators 56
Tricky Expression Values 58
Hour 5: Calling Functions 61
What Is a Function? 61
Declaring and Defining Functions 61
Using Variables with Functions 64
Function Parameters 67
Returning Values from Functions 68
Default Function Parameters 70
Overloading Functions 72
Auto-Typed Return Values 73
Hour 6: Controlling the Flow of a Program 79
Looping 79
while Loops 79
do-while Loops 83
for Loops 84
switch Statements 89
Hour 7: Storing Information in Arrays and Strings 95
What Is an Array? 95
Writing Past the End of Arrays 97
Initializing Arrays 98
Multidimensional Arrays 99
Character Arrays 102
Copying Strings 104
Reading Arrays with Foreach Loops 105

PART II: CLASSES
Hour 8: Creating Basic Classes 109

What Is a Type? 109
Creating New Types 110
Classes and Members 110
Accessing Class Members 112
Private Versus Public Access 112
Implementing Member Functions 114
Creating and Deleting Objects 116
Hour 9: Moving into Advanced Classes 123
const Member Functions 123
Interface Versus Implementation 124
Organizing Class Declarations and Function Definitions 124
Inline Implementation 124
Classes with Other Classes as Member Data 127

PART III: MEMORY MANAGEMENT
Hour 10: Creating Pointers 135

Understanding Pointers and Their Usage 135
The Stack and the Heap 145
Null Pointer Constant 150
Hour 11: Developing Advanced Pointers 155
Creating Objects on the Heap 155
Deleting Objects 155
Accessing Data Members Using Pointers 157
Member Data on the Heap 158
The this Pointer 160
Stray or Dangling Pointers 161
const Pointers 162
const Pointers and const Member Functions 163
Hour 12: Creating References 167
What is a Reference? 167
Creating a Reference 167
Using the Address of Operator on References 169
What Can Be Referenced? 171
Null Pointers and Null References 172
Passing Function Arguments by Reference 172
Understanding Function Headers and Prototypes 177
Returning Multiple Values 177
Hour 13: Developing Advanced References and Pointers 183
Passing by Reference for Efficiency 183
Passing a const Pointer 186
References as an Alternative to Pointers 189
When to Use References and When to Use Pointers 191
References to Objects Not in Scope 191
Returning a Reference to an Object on the Heap 192
Pointer, Pointer, Who Has the Pointer? 195

PART IV: ADVANCED C++
Hour 14: Calling Advanced Functions 199

Overloaded Member Functions 199
Using Default Values 201
Initializing Objects 203
The Copy Constructor 204
Compile-Time Constant Expressions 208
Hour 15: Using Operator Overloading 213
Operator Overloading 213
Conversion Operators 224

PART V: INHERITANCE AND POLYMORPHISM
Hour 16: Extending Classes with Inheritance 231

What Is Inheritance? 231
Private Versus Protected 234
Constructors and Destructors 236
Passing Arguments to Base Constructors 239
Overriding Functions 244
Hour 17: Using Polymorphism and Derived Classes 251
Polymorphism Implemented with Virtual Member Functions 251
How Virtual Member Functions Work 256
Hour 18: Making Use of Advanced Polymorphism 267
Problems with Single Inheritance 267
Abstract Data Types 271

PART VI: SPECIAL TOPICS
Hour 19: Storing Information in Linked Lists 287

Linked Lists and Other Structures 287
Linked List Case Study 289
Linked Lists as Objects 298
Hour 20: Using Special Classes, Functions, and Pointers 301
Static Member Data 301
Static Member Functions 303
Containment of Classes 305
Friend Classes and Functions 312
Hour 21: Using New Features of C++14 331
The Newest Version of C++ 331
Using auto in Function Return Types 332
Improved Numeric Literals 334
The constexpr Keyword 335
Lambda Expressions 338
Hour 22: Employing Object-Oriented Analysis and Design 343
The Development Cycle 343
Simulating an Alarm System 344
PostMaster: A Case Study 350
Hour 23: Creating Templates 373
What Are Templates? 373
Instances of the Template 374
Template Definition 374
Using Template Items 381
Hour 24: Dealing with Exceptions and Error Handling 391
Bugs, Errors, Mistakes, and Code Rot 391
Handling the Unexpected 392
Exceptions 393
Using try and catch Blocks 397
Writing Professional-Quality Code 403

PART VII: APPENDIXES
Appendix A: Binary and Hexadecimal 411

Other Bases 412
Around the Bases 412
Hexadecimal 416
Appendix B: Glossary 419
Appendix C: This Book’s Website 427
Appendix D: Using the MinGW C++ Compiler on Windows 429

Downloading MinGW-w64 429
Setting the Path Environment Variable 431
Testing Your Installation 433
Index 439

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