Crescent
She was born to kill, born to die.
 
Crescent is a crowhopper - a genetically modified mercenary programmed for ruthless warfare. When she's taken prisoner by Crater Trueblood instead of being killed in battle, she thinks it's a disaster.
 
Crater is weary of war. He's a miner, not a soldier. He'd rather be mining Helium-3 than battling the infernal crowhoppers. But after he captures Crescent and brings her to Moontown, he's surprised how much he enjoys her company. When she's falsely accused of murder, he becomes an outlaw to help her escape.
 
The unlikely pair escape into the "big suck" and wind up trekking with a caravan of mining pioneers toward a lunar ghost town called Endless Dust. To survive, they must do more than navigate the beautiful, desolate moonscape and battle a persistent band of crowhoppers sent to capture or kill them. They must decide what - and who - is truly worth fighting for.
1113733186
Crescent
She was born to kill, born to die.
 
Crescent is a crowhopper - a genetically modified mercenary programmed for ruthless warfare. When she's taken prisoner by Crater Trueblood instead of being killed in battle, she thinks it's a disaster.
 
Crater is weary of war. He's a miner, not a soldier. He'd rather be mining Helium-3 than battling the infernal crowhoppers. But after he captures Crescent and brings her to Moontown, he's surprised how much he enjoys her company. When she's falsely accused of murder, he becomes an outlaw to help her escape.
 
The unlikely pair escape into the "big suck" and wind up trekking with a caravan of mining pioneers toward a lunar ghost town called Endless Dust. To survive, they must do more than navigate the beautiful, desolate moonscape and battle a persistent band of crowhoppers sent to capture or kill them. They must decide what - and who - is truly worth fighting for.
29.99 In Stock
Crescent

Crescent

by Homer Hickam

Narrated by Adam Verner

Unabridged — 8 hours, 36 minutes

Crescent

Crescent

by Homer Hickam

Narrated by Adam Verner

Unabridged — 8 hours, 36 minutes

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Overview

She was born to kill, born to die.
 
Crescent is a crowhopper - a genetically modified mercenary programmed for ruthless warfare. When she's taken prisoner by Crater Trueblood instead of being killed in battle, she thinks it's a disaster.
 
Crater is weary of war. He's a miner, not a soldier. He'd rather be mining Helium-3 than battling the infernal crowhoppers. But after he captures Crescent and brings her to Moontown, he's surprised how much he enjoys her company. When she's falsely accused of murder, he becomes an outlaw to help her escape.
 
The unlikely pair escape into the "big suck" and wind up trekking with a caravan of mining pioneers toward a lunar ghost town called Endless Dust. To survive, they must do more than navigate the beautiful, desolate moonscape and battle a persistent band of crowhoppers sent to capture or kill them. They must decide what - and who - is truly worth fighting for.

Editorial Reviews

From the Publisher


“Classic Golden Age science fiction high adventure. It brought back memories of reading Asimov. . . that same sense of wonder. I absolutely loved it.”
— Michael Scott, New York Times best-selling author, The Secrets of the Immortal Nicholas Flamel series

School Library Journal

01/01/2014
Gr 6 Up—Crater Trueblood is no longer the naive, untested 16-year-old whom readers met in Crater (Thomas Nelson, 2013). Nearly three years of war have unfolded, with residents of Moontown conscripted to fight off endless waves of crowhoppers, leaving Crater battle-hardened and cynical. It seems inexplicable, then, when he captures rather than kills an enemy crowhopper. He brings it (or her, it turns out) back to Moontown, but Crescent, as she calls herself, is soon accused of a murder that Crater is sure she didn't commit. He sets out to find the killer and winds up a fugitive himself. Maria, Crater's former love interest, is nearly kidnapped, and a conspiracy seems to be building. In a structural departure from the first book, which was told largely from Crater's point of view, Crescent follows Crater, Crescent, and Maria in alternating chapters. While this allows readers to see both sides of Crater and Maria's romance and gives insight into Crescent's background and ideas, it also makes the narrative feel jumbled. More of the world that humans have created on the Moon is revealed, and the political and business intrigue is deepened. Crater's Wild West flavor has been traded in for a mystery vibe in Crescent. However, at their hearts, both novels are quintessential old-school science fiction, where the men are noble and logical, the women are emotional, and the geopolitical future rests on one savior's shoulders. Give this installation to fans of Orson Scott Card.—Gretchen Kolderup, New York Public Library

School Library Journal - Audio

09/01/2013
Gr 9 Up—Although this is the second sci-fi title (Thomas Nelson, 2013) in Hickam's series, it can stand on its own. From the opening dialogue to the very last scene, listeners will be captivated by the nonstop action, the intergalactic adventure, and the techno-drama. Adam Verner does an excellent job of portraying the various main characters: Crater, the Colonel; Crescent, his 'jillie"; and the killers who are hunting them down. Crater, who worked as a miner on the moon, has had to fight the crowhoppers (programmed mercenaries sent to wage war on the miners and individuals currently residing on the moon), and he has grown weary of the battles. When Crater defies his orders and captures a small crowhopper named Crescent and brings her home, he finds that his efforts to save her make him an outlaw. Listeners will be enthralled with the thrilling exploits of the protagonists as they flee murderous assassins to a lunar ghost town and try to survive. The combination of action and romantic intrigue will hold listeners' attention. Sci-fi fans will be attracted by the 100-years-in-the-future technology and science, with robotic creatures and machines that contain artificial intelligence. The CDs include a guide for readers' clubs in PDF format.—Sheila Acosta, Cody Public Library, San Antonio, TX

Kirkus Reviews

Hickam advances the plot of his war-on-the-moon Western Crater (2012), but not very far in this patchy sequel. Weary of the war with the Unified Countries of the World that has been dragging on now for three years, Crater Trueblood captures Crescent--a short, mouthy and thoroughly deadly genetically altered superwarrior from Earth. He is then faced with the tall task of keeping her from killing, or being killed by, the vengeful citizens of Moontown. Meanwhile, his estranged sweetheart, Maria, granddaughter of Moontown's kingpin Col. John High Eagle Medaris, barely blasts her way out of a UCW kidnap attempt. Switching among multiple points of view and genres, the author plunges Crater into a murder investigation after Crescent is framed and then abandons that for a flight through the "big suck" to a new life in Armstrong City. Following that, he reunites his protagonist with Maria in time to help her escape another explosive attack and finally has him guide a wagon train (complete with motorized "chuckwagon") of Mennonite-like settlers on a trek to Endless Dust, an abandoned lunar outpost rumored (accurately) to be haunted. A middle volume of entertaining but, at best, loosely knit set pieces; only for confirmed fans of the first. (Science fiction/fantasy. 11-14)

Product Details

BN ID: 2940169556698
Publisher: Oasis Audio
Publication date: 06/04/2013
Series: A Helium-3 Novel , #2
Edition description: Unabridged
Age Range: 8 - 11 Years

Read an Excerpt

CRESCENT

SECOND IN THE HELIUM-3 SERIES


By HOMER HICKAM

Thomas Nelson

Copyright © 2013Homer Hickam
All rights reserved.
ISBN: 978-1-59554-663-0


Excerpt

CHAPTER 1

A full tide of glittering stars and fluorescent galaxies washed across the darkness of eternity, the flood of heaven a welcome distraction to Crater Trueblood, who lay in a crumbling ditch waiting to kill or be killed. Actually, it wasn't a ditch at all but an ancient rille that had fallen inward between two faults in the moon's crust, but the Colonel had called it a ditch and Crater supposed it didn't matter much what it was called, considering it was just a place to hide before a battle began.

To his left and right, thirty heel-3 miners-turned-irregular-soldiers gripped their electric railgun rifles and lay in the gray, gritty dust, waiting for the signal to attack. Crater brought his helmet scanner down to the crater-pocked plain that fronted the dustway, the main heel-3 convoy road that crossed a thousand miles of the moon from Moontown to Armstrong City. To the west, snaking around a low hill, a convoy of heel-3 trucks was trundling along toward a feature on the dustway known as the Sinking Ship, a big, brown rock that looked like the prow of a ship sinking into the dust. The convoy was bait for the enemy. If all went according to the Colonel's plan, the convoy would be ambushed by the crow-hoppers, who would then be ambushed themselves. Crater saw the glint of something metallic on the other side of a low hill. The Colonel's plan was working. The crowhoppers were coming.

"Crater!" the Colonel snapped. "Have a look at the battleputer."

Crater didn't understand why the Colonel wanted him to look at the battleputer, but he slid back from the ragged lip of the rille and had a look over the shoulder of the battleputer operator, a fellow who went by the name of Cat Tramon. The view was a signal from a flying drone. In the light gravity of the moon, the drone, no bigger than a small Earthly bird, pulsed along using laser bursts to keep it aloft while it scanned the ragged surface below. Cat gave the hand signal for enemy approaching to the Colonel.

Colonel John High Eagle Medaris, in dust-covered coveralls and an old scarred helmet, nodded his approval. Infrared signatures showed the creatures moving across the plain, threading through a crater field. "I count twenty moving into position to ambush the convoy, Colonel," Cat said. "No evidence of spiderwalkers."

Crater was glad they weren't going to have to face the eight-legged war machines the crowhoppers sometimes rode into battle. In past battles, he'd fought these mechanical beasts with artificial intelligence and snapping pincers and thought himself lucky to have survived. The crowhoppers on foot were tough enough.

Crater studied the battleputer screen and saw the signature of a jumpcar parked a mile to the rear behind the rim of a large crater. Its landing two weeks ago had been reported by a Lunatic—one of those hardy moon pioneers who lived alone in the wayback—which caused the Colonel to send out the drone, then call up the Moontown Irregulars who, like Crater, were Helium-3 miners employed by the Colonel's company. The crowhoppers were part of an invading force mostly destroyed by Lunar Council forces over a three-year period. The genetically tweaked troops, sent by the Unified Countries of the World to take over the lunar Helium-3 supply, were reeling after a series of setbacks. This group, then, was a desperate remnant of a defeated army.

Crater saw the glowing figures on the battleputer begin to disperse. "They're fanning out," Cat warned. "Moving into ambush position."

"Tell me when they're set," Colonel Medaris answered. "Then we'll go at 'em."

Crater glanced back at the Colonel. The old man's expression was intent, even eager for the coming battle. The Colonel was undeniably a great man. He'd pioneered the Helium-3 scrapes on the moon, founded Moontown, and built many companies large and small. But he was also a man who did not seem to mind the blood and stink of war. General Robert E. Lee, the "Gray Fox" of the American Civil War, said, "It is well war is so horrible else we would become too fond of it." Crater wondered what General Lee would make of the Colonel. He was well fond of war and did not seem to mind its horrors, nor the body count of friend and foe, as long as he was victorious.

"All right, Crater," the Colonel barked. "You've seen enough. Get back in line."

"Here we go again," Asteroid Al said to Crater as he crawled back into the rille, then added, "I hope this is the last battle."

Crater gripped his old friend's shoulder. "There can't be many crowhoppers left, Al."

"We keep thinking that, then we're called up to fight some more. I've had it, Crater. I'm a heel-3 miner, not a soldier. I can't take much more of this."

"Today you're a soldier. You've got to think and act like a soldier to stay alive."

"Silence in the ranks!" the Colonel growled.

"Get scragged, you old reprobate," Asteroid Al muttered.

"What did you say, Al?" the Colonel barked. "Keep your focus, man."

Al shook his head, gritted his teeth, and clutched his rifle. Crater looked down the line and saw one of the Irregulars climb out of the rille and crawl back toward a small crater. Since he was in charge of that section of the line, Crater moved to stop the man.

"Crater!" the Colonel snapped. "Who told you to go anywhere?"

Crater ignored the Colonel and kept crawling. He stopped the retreating trooper by putting his gloved hand on his shoulder, but then Crater saw it wasn't a man at all but a boy. "Get back in line," Crater said.

The wild-eyed boy stared back at him.

"What's your name, soldier?" Crater demanded.

"F-Freddy Hook," the boy croaked.

"Hook? Are you Liu Sho Hook's boy?"

"Her eldest."

"Your mom's the best blue banger—I mean foreman—on the scrapes. What are you doing out here?"

"V-Volunteered. I came in by jumpcar just a few hours ago with the other new fellows. Mom didn't want me to go but I thought it was my duty."

Your duty, Crater thought, is to grow up and be a good man. But he didn't say that. The boy was here, he had a rifle, and he was needed to fill out the ranks. "You're going to get back in line now, Freddy."

"I'm scared," Freddy said.

Crater made the necessary eye movements toward the heads-up display screen on his helmet to turn his do4u to the private frequency of an experienced fighter named Doom. Before coming to the moon, Doom, once a citizen of the Republic of North India, had been a mercenary in several Earthly armies. "Doom, I need you," he said.

Doom crawled over and Crater pointed at the boy. "Someone needs to look after Freddy. I'd do it but I think the Colonel's got something planned for me. He's been on my case all day."

"With pleasure," Doom said and moved to lie beside Freddy. He patted him on the back, then pointed at the power setting on the boy's rifle. "Move that to the highest level. You must not wound a crowhopper. You must kill him or he will kill you."

The boy fumbled with the setting, then looked up for approval. Doom smiled at him. "We are going to get back in line now. You will be fine, Freddy. Just stay with me."

"Y-Yes, sir." Freddy gulped.

"Crater," the Colonel hissed. "Stop playing around and get back up here. I want you to take charge of the attack."

Crater clambered over to the Colonel and switched to his private channel. "Why me?"

"Why not you? My orders are simple. Kill them all. Remember it's only crowhoppers. It isn't as if they are real humans."

Crater couldn't argue with the Colonel's opinion. Crowhoppers were a foul bunch, fond of killing, and it
(Continues...)


Excerpted from CRESCENT by HOMER HICKAM. Copyright © 2013 by Homer Hickam. Excerpted by permission of Thomas Nelson.
All rights reserved. No part of this excerpt may be reproduced or reprinted without permission in writing from the publisher.
Excerpts are provided by Dial-A-Book Inc. solely for the personal use of visitors to this web site.

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