Digital Game-Based Learning
Today's workforce is quicker, sharper, more visually oriented, and more technology-savvy than ever. To truly benefit from the Digital Natives' learning power and enthusiasm, traditional training methods must adapt to the way people learn today. Written by the founder of Games2train, this innovative book is filled with examples and information to meet the demands of both educators and employers.
1101324497
Digital Game-Based Learning
Today's workforce is quicker, sharper, more visually oriented, and more technology-savvy than ever. To truly benefit from the Digital Natives' learning power and enthusiasm, traditional training methods must adapt to the way people learn today. Written by the founder of Games2train, this innovative book is filled with examples and information to meet the demands of both educators and employers.
39.95 Out Of Stock
Digital Game-Based Learning

Digital Game-Based Learning

by Marc Prensky
Digital Game-Based Learning

Digital Game-Based Learning

by Marc Prensky

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$39.95 
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Overview

Today's workforce is quicker, sharper, more visually oriented, and more technology-savvy than ever. To truly benefit from the Digital Natives' learning power and enthusiasm, traditional training methods must adapt to the way people learn today. Written by the founder of Games2train, this innovative book is filled with examples and information to meet the demands of both educators and employers.

Product Details

ISBN-13: 9781557788634
Publisher: Paragon House Publishers
Publication date: 03/01/2007
Pages: 464
Product dimensions: 6.04(w) x 9.00(h) x 0.98(d)

About the Author

MARC PRENSKY is a speaker, writer, consultant, and designer in the critical areas of education and learning. He is the founder and CEO of Games2train and a pioneer in the field of game-based learning. He has been featured in the New York Times, Wall Street Journal, and The Economist, has appeared on the BBC, CNN, MSNBC, and PBS, and was named one of the "top ten visionaries" by Training magazine.

Table of Contents

Part One: Introduction / Background.
1. The Digital Game-Based Learning Revolution.
2. The Games Generations: How Learners Have Changed.
3. Why Education and Training Have Not Changed.
4. Digital Game-Based Learning: New Hope for Learner-Centered Training and Education.
Part Two: How Games Teach and Why They Work.
5. Fun, Play and Games: What Makes Games Engaging?.
6. Digital Game-Based Learning: Why and How It Works.
7. Digital Game-Based Learning for Kids and Students: Edutainment.
8. Digital Game-Based Learning for Adults.
Part Three: What Leading Organizations are Doing.
9. Digital Game-Based Learning in Business: 41 Examples and Case Studies, from the Incredibly Simple to the Amazingly Complex.
10. True Believers: Digital Game-Based Learning in the Military.
Part Four: Implementation.
11. Bringing Digital Game-Based Learning into Your Organization.
12. The Roles of Teachers and Trainers in Digital Game-Based Learning: Digital Game-Based Instruction.
(and more...)
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