Preface: Why Buy this Book? 1. How Do People Make Sense of Digitizing Cultures? The Culture-Technology Matrix Does Technology Make Us More than We Make Technology?
• Components of Digital Culture Analysis
• Is There a Virtual World/Real World Divide?
• Terminal Confusion?
• What’s in a Name? New Media/Cyber/Digital Culture/Etc. Studies 2. How is the Digital World Made? The Dreamers/Workers/Users Production Cycle The Internet’s Weird History
• From Dreamers to Reality: Producing Digital Stuff
• Producing through Consuming? Prosumers and Interactive Identity
• Clean Rooms and/or ‘Dark Satanic Mills’? Toxic Production, E-Waste and Environmental Justice 3. Who Are We Online? Digital Masquerade, Privacy, Anonymity, Community and Cyborg dis/Embodiment Is Life Online a Masquerade?
• Has the Net Killed Privacy?
• Are We Becoming Posthuman Cyborgs?
• Anonymity, Disinhibition and Trolls, Oh My!
• Are Virtual Communities for Real?
• How Much Online Life Is Good for Us?
• Hegemony, Cultural Imperialism and/or Digital Diversity? 4. Is Everybody Equal Online? Digitizing Gender, Ethnicity and Dis/Ability The Default Subject Position
• Is the Internet a Guy? Engendering Cyberspaces
• Is the Internet Color Blind? E-racializations
• Who Is Dis/Abled by Cyberspaces? Enabling and Disabling Technologies 5. Digitizing Desire? Sexploration and/or Sexploitation Real Virtual Sex Education
• Digital Diddling: Varieties of Cybersex
• The "Mainstreaming" of Porn
• Digitized Sex Trafficking
• How Queer are Cyberspaces? Alternative Sexualities 6. Does the Internet Have a Political Bias? E-Democracy, Networked Authoritarianism and Online Activism Citizen Cyborgs? E-Voting, Online Politicking, and Participatory Democracy
• Can Social Media Overthrow Governments?
• Netroots Activism or Just Slacktivism?
• Hacking, Wiki-Leaking, and Cyberterrorism
• Digitizing the Arts of Protest 7. Are Digital Games Making Us Violent and Sex-crazed, or Will They Save the World? Virtual Play, Real Impact What’s in a Game? Playing Theories
• What Do Games Teach?
• Do Games Make Players Violent?
• Digitized ‘Militainment’?
• Gender Games, Race Games
• Can Games Save the World? 8. Are Kids Getting Dumber as Their Phones Get Smarter? E-Learning, ‘Edutainment’ and the Future of Knowledge Sharing ‘Is Our Children Learning’ Digitally?
• What is Technology Doing in the Classroom?
• Is Knowledge a Commodity or a Human Right? MOOCs, Information Feudalism and Scholarly Publishing 9. Who in the World is Online? Digital Inclusions and Exclusions The World Wide Web Isn’t
• Who Needs the Internet?
• From Digital Divides to Technologies for Social Inclusion
• Should Everyone and Everything Be Online?
• Why Digitizing Matters 10. Conclusion: Hype, Hope, and Possible Digitized Futures