Game Addiction: The Experience and the Effects
An eleven-year-old boy strangled an elderly woman for the equivalent of five dollars in 2007, then buried her body under a thin layer of sand. He told the police that he needed the money to play online videogames. Just a month later, an eight-year-old Norwegian boy saved his younger sister’s life by threatening an attacking moose and then feigning death when the moose attacked him—skills he said he learned while playing World of Warcraft. As these two instances show, videogames affect the minds, bodies, and lives of millions of gamers, negatively and positively. This book approaches videogame addiction from a cross-disciplinary perspective, bridging the divide between liberal arts academics and clinical researchers. The topic of addiction is examined neutrally, using accepted research in neuroscience, media studies, and developmental psychology.
1110783850
Game Addiction: The Experience and the Effects
An eleven-year-old boy strangled an elderly woman for the equivalent of five dollars in 2007, then buried her body under a thin layer of sand. He told the police that he needed the money to play online videogames. Just a month later, an eight-year-old Norwegian boy saved his younger sister’s life by threatening an attacking moose and then feigning death when the moose attacked him—skills he said he learned while playing World of Warcraft. As these two instances show, videogames affect the minds, bodies, and lives of millions of gamers, negatively and positively. This book approaches videogame addiction from a cross-disciplinary perspective, bridging the divide between liberal arts academics and clinical researchers. The topic of addiction is examined neutrally, using accepted research in neuroscience, media studies, and developmental psychology.
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Game Addiction: The Experience and the Effects

Game Addiction: The Experience and the Effects

Game Addiction: The Experience and the Effects

Game Addiction: The Experience and the Effects

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Overview

An eleven-year-old boy strangled an elderly woman for the equivalent of five dollars in 2007, then buried her body under a thin layer of sand. He told the police that he needed the money to play online videogames. Just a month later, an eight-year-old Norwegian boy saved his younger sister’s life by threatening an attacking moose and then feigning death when the moose attacked him—skills he said he learned while playing World of Warcraft. As these two instances show, videogames affect the minds, bodies, and lives of millions of gamers, negatively and positively. This book approaches videogame addiction from a cross-disciplinary perspective, bridging the divide between liberal arts academics and clinical researchers. The topic of addiction is examined neutrally, using accepted research in neuroscience, media studies, and developmental psychology.

Product Details

ISBN-13: 9780786453498
Publisher: McFarland & Company, Incorporated Publishers
Publication date: 04/27/2009
Sold by: Barnes & Noble
Format: eBook
Pages: 211
File size: 360 KB

About the Author

Neils Clark lives in Gig Harbor and works in Redmond, Washington. He has lectured at DigiPen, and his work has appeared in BusinessWeek and PC Gamer Magazine. He was an invited speaker at the 2008 Games for Health conference in Baltimore. P. Shavaun Scott is a practicing psychotherapist and has been active in the treatment of game addiction for more than a decade. She has been a guest on NPR and BBC Canada, interviewed by PC Gamer Magazine and MSNBC Online, and has written for numerous clinical publications.

Table of Contents

Table of Contents

Preface (by Neils Clark) 1

1. The Digital Living Room 7
2. Media Experience and Real Illusion 27
3. Why They Play 55
4. Anatomy of a Game Addiction 91
5. Games Are Not Babysitters 115
6. The Road Ahead 143

Afterword (by P. Shavaun Scott) 163
Appendix A. Helpful Activities During the Process of Change 167
Appendix B. Learning the Lingo 169
Appendix C. Commonly Used Internet and Gamer Slang 177
Appendix D. Seeking Help in an Unfamiliar World 183
Chapter Notes 187
Bibliography 195
Index 201

What People are Saying About This

Jane M. Healy

"Clark and Scott have blasted out a reasoned, hard-hitting account of video gaming that is both authoritative and non-judgmental.
Their first-hand perspective yields useful information along with a powerful message about the potential and the peril inherent in our--and our children's--growing dependence on the satisfactions of virtual worlds. Anyone who can still think deeply will do so after reading this book!"--(Jane M. Healy, Ph.D. Educational psychologist and author of Failure to Connect: How Computers Affect Our Children's Minds and What We Can Do About It)

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