Gaming Technology

Gaming Technology explores the very latest developments in gaming technology and looks forward to possible advances that will enhance our gaming experience. It looks at the electronics behind games and their platforms, developments in graphics and sound, and ways in which we may play games in the future, for example virtual reality. New Technology is an exciting, up-to-date look at new technology and the effect it is having on the world. Each title looks forward to likely future technological advances that will affect our everyday lives.

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Gaming Technology

Gaming Technology explores the very latest developments in gaming technology and looks forward to possible advances that will enhance our gaming experience. It looks at the electronics behind games and their platforms, developments in graphics and sound, and ways in which we may play games in the future, for example virtual reality. New Technology is an exciting, up-to-date look at new technology and the effect it is having on the world. Each title looks forward to likely future technological advances that will affect our everyday lives.

21.13 Out Of Stock
Gaming Technology

Gaming Technology

by Chris Oxlade
Gaming Technology

Gaming Technology

by Chris Oxlade

Hardcover

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Overview

Gaming Technology explores the very latest developments in gaming technology and looks forward to possible advances that will enhance our gaming experience. It looks at the electronics behind games and their platforms, developments in graphics and sound, and ways in which we may play games in the future, for example virtual reality. New Technology is an exciting, up-to-date look at new technology and the effect it is having on the world. Each title looks forward to likely future technological advances that will affect our everyday lives.


Product Details

ISBN-13: 9780237540760
Publisher: MMS Gold
Publication date: 05/01/2010
Series: New Technology Series
Pages: 48
Product dimensions: 8.40(w) x 10.60(h) x 0.50(d)
Age Range: 12 - 17 Years

About the Author

Chris Oxlade is the author and co-author of a wide range of titles, including Thomas the Tank Engine Manual and Macmillan Factual Readers: Flight, as well as the 100 Facts series and the Science Files series.

Table of Contents

Introduction 6

Chapter l electronics 8

Chapter 2 game graphics 10

Chapter 3 game platforms 20

Chapter 4 video games 26

Chapter 5 game controllers 32

Chapter 6 displays and feedback 36

Conclusion 42

glossary 44

more information 45

index 46

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