How Not to Program in C++: 111 Broken Programs and 3 Working Ones, or Why Does 2+2=5986?

Find the bugs in these broken programs and become a better programmer. Based on real-world errors, the puzzles range from easy (one wrong character) to mind twisting (errors with multiple threads). Match your wits against the author's and polish your language skills as you try to fix broken programs. Clues help along the way, and answers are provided at the back of the book.

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How Not to Program in C++: 111 Broken Programs and 3 Working Ones, or Why Does 2+2=5986?

Find the bugs in these broken programs and become a better programmer. Based on real-world errors, the puzzles range from easy (one wrong character) to mind twisting (errors with multiple threads). Match your wits against the author's and polish your language skills as you try to fix broken programs. Clues help along the way, and answers are provided at the back of the book.

24.95 Out Of Stock
How Not to Program in C++: 111 Broken Programs and 3 Working Ones, or Why Does 2+2=5986?

How Not to Program in C++: 111 Broken Programs and 3 Working Ones, or Why Does 2+2=5986?

by Steve Oualline
How Not to Program in C++: 111 Broken Programs and 3 Working Ones, or Why Does 2+2=5986?

How Not to Program in C++: 111 Broken Programs and 3 Working Ones, or Why Does 2+2=5986?

by Steve Oualline

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Overview

Find the bugs in these broken programs and become a better programmer. Based on real-world errors, the puzzles range from easy (one wrong character) to mind twisting (errors with multiple threads). Match your wits against the author's and polish your language skills as you try to fix broken programs. Clues help along the way, and answers are provided at the back of the book.


Product Details

ISBN-13: 9781886411951
Publisher: No Starch Press
Publication date: 05/05/2003
Pages: 280
Product dimensions: 7.00(w) x 9.00(h) x 0.80(d)

About the Author

Steve Oualline has been a programmer for 35 years. He is the author of many bestselling computer books, including Practical C Programming and Practical C++ Programming (O'Reilly).

Table of Contents

Chapter 1: In the Beginning
Chapter 2: Starting Out on the Wrong Foot
Chapter 3: One Character Wonders
Chapter 4: Daily Grind
Chapter 5: Those Thrilling Programs of Yesteryear
Chapter 6: Premature Breakage
Chapter 7: Classes with no Class
Chapter 8: Expert Confusion
Chapter 9: Portage to Hell
Chapter 10: A Few Working Programs
Chapter 11: Threaded, Embedded - Dreaded

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