iPhone SDK Application Development: Building Applications for the AppStore

This practical book offers the knowledge and code you need to create cutting-edge mobile applications and games for the iPhone and iPod Touch, using Apple's iPhone SDK. iPhone SDK Application Development introduces you to this development paradigm and the Objective-C language it uses with numerous examples, and also walks you through the many SDK frameworks necessary for designing full-featured applications.

This book will help you:

  • Design user interface elements with Interface Builder and the UI Kit framework
  • Create application controls, such as windows and navigation bars
  • Build and manage layers and transformations using Core Graphics and Quartz Core
  • Mix and play sound files using AVFoundation, and record and play back digital sound streams using Audio Toolbox
  • Handle network programming with the CFNetwork framework
  • Use the Core Location framework to interact with the iPhone's GPS
  • Add movie players to your application

iPhone SDK Application Development will benefit experienced developers and those just starting out on the iPhone. Important development concepts are explained thoroughly, and enough advanced examples are provided to make this book a great reference once you become an expert.

1111000738
iPhone SDK Application Development: Building Applications for the AppStore

This practical book offers the knowledge and code you need to create cutting-edge mobile applications and games for the iPhone and iPod Touch, using Apple's iPhone SDK. iPhone SDK Application Development introduces you to this development paradigm and the Objective-C language it uses with numerous examples, and also walks you through the many SDK frameworks necessary for designing full-featured applications.

This book will help you:

  • Design user interface elements with Interface Builder and the UI Kit framework
  • Create application controls, such as windows and navigation bars
  • Build and manage layers and transformations using Core Graphics and Quartz Core
  • Mix and play sound files using AVFoundation, and record and play back digital sound streams using Audio Toolbox
  • Handle network programming with the CFNetwork framework
  • Use the Core Location framework to interact with the iPhone's GPS
  • Add movie players to your application

iPhone SDK Application Development will benefit experienced developers and those just starting out on the iPhone. Important development concepts are explained thoroughly, and enough advanced examples are provided to make this book a great reference once you become an expert.

15.49 In Stock
iPhone SDK Application Development: Building Applications for the AppStore

iPhone SDK Application Development: Building Applications for the AppStore

by Jonathan Zdziarski
iPhone SDK Application Development: Building Applications for the AppStore

iPhone SDK Application Development: Building Applications for the AppStore

by Jonathan Zdziarski

eBook

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Overview

This practical book offers the knowledge and code you need to create cutting-edge mobile applications and games for the iPhone and iPod Touch, using Apple's iPhone SDK. iPhone SDK Application Development introduces you to this development paradigm and the Objective-C language it uses with numerous examples, and also walks you through the many SDK frameworks necessary for designing full-featured applications.

This book will help you:

  • Design user interface elements with Interface Builder and the UI Kit framework
  • Create application controls, such as windows and navigation bars
  • Build and manage layers and transformations using Core Graphics and Quartz Core
  • Mix and play sound files using AVFoundation, and record and play back digital sound streams using Audio Toolbox
  • Handle network programming with the CFNetwork framework
  • Use the Core Location framework to interact with the iPhone's GPS
  • Add movie players to your application

iPhone SDK Application Development will benefit experienced developers and those just starting out on the iPhone. Important development concepts are explained thoroughly, and enough advanced examples are provided to make this book a great reference once you become an expert.


Product Details

ISBN-13: 9780596555405
Publisher: O'Reilly Media, Incorporated
Publication date: 01/21/2009
Sold by: Barnes & Noble
Format: eBook
Pages: 400
File size: 3 MB

About the Author

Jonathan Zdziarski is better known as the hacker "NerveGas" in the iPhone development community. His work in cracking the iPhone helped lead the effort to port the first open source applications, and his book, iPhone Open Application Development, taught developers how to write applications for the popular device long before Apple introduced its own SDK. Prior to the release of iPhone Forensics, Jonathan wrote and supported an iPhone forensics manual distributed exclusively to law enforcement. Jonathan frequently consults law enforcement agencies and assists forensic examiners in their investigations. He teaches an iPhone forensics workshop in his spare time to train forensic examiners and corporate security personnel.

Jonathan is also a full-time research scientist specializing in machine learning technology to combat online fraud and spam, an effort that led him to develop networking products capable of learning how to protect customers. He is founder of the DSPAM project, a high-profile, next-generation spam filter that was acquired in 2006 by Sensory Networks, Inc. He lectures widely on the topic of spam and is a foremost researcher in the fields of machine-learning and algorithmic theory.

Jonathan's website is zdziarski.com.

Table of Contents

Foreword; Preface; Audience for This Book; Organization of the Material; Conventions Used in This Book; Using Code Examples; Legal Disclaimer; Safari® Books Online; We’d Like to Hear from You; Acknowledgments; Chapter 1: Getting Started with the iPhone SDK; 1.1 Anatomy of an Application; 1.2 Installing the iPhone SDK; 1.3 Provisioning an iPhone; 1.4 Building and Installing Applications; 1.5 Transitioning to Objective-C; Chapter 2: Interface Builder: Xcode’s GUI for GUIs; 2.1 Windows, Views, and View Controllers; 2.2 Existing Templates; 2.3 New Templates; 2.4 User Interface Elements; 2.5 The Inspector; 2.6 Designing a UI; 2.7 Removing Interface Builder from a Project; Chapter 3: Introduction to UI Kit; 3.1 Basic User Interface Elements; 3.2 Windows and Views; 3.3 View Controllers; 3.4 Text Views; 3.5 Navigation Bars and Controllers; 3.6 Transition Animations; 3.7 Action Sheets and Alerts; 3.8 Table Views and Controllers; 3.9 Status Bar Manipulation; 3.10 Application Badges; 3.11 Application Services; 3.12 Invoking Safari; 3.13 Initiating Phone Calls; Chapter 4: Multi-Touch Events and Geometry; 4.1 Introduction to Geometric Structures; 4.2 Multi-Touch Events Handling; Chapter 5: Layer Programming with Quartz Core; 5.1 Understanding Layers; Chapter 6: Making a Racket: Audio Toolbox and AVFoundation; 6.1 AVFoundation Framework; 6.2 AVMeter: Build a VU Meter; 6.3 Audio Services; 6.4 Audio Queues; 6.5 Recording Sound; 6.6 Vibrating; Chapter 7: Network Programming with CFNetwork; 7.1 Basic Sockets Programming; 7.2 CFHTTP and CFFTP; Chapter 8:Getting a Fix: Core Location; 8.1 The Core Location Manager; Chapter 9: Address Book Frameworks; 9.1 Address Book Access; 9.2 Address Book UI; Chapter 10: Advanced UI Kit Design; 10.1 Common Controls; 10.2 Preferences Tables; 10.3 Section Lists; 10.4 Progress and Activity Indicators; 10.5 Images; 10.6 Keyboard Properties; 10.7 Pickers; 10.8 Date/Time Pickers; 10.9 Tab Bars; 10.10 Sensors and Device Information; 10.11 Scroll Views; 10.12 Web Views; Chapter 11: Application Settings; 11.1 Dictionaries and Property Lists; 11.2 Preference Bundles; Chapter 12: Cover Flow; 12.1 CovertFlow: SDK Cover Flow Programming; Chapter 13: Page Flicking; 13.1 PageControl: Page Flicking Example; 13.2 A PageScrollView for Many Views; Chapter 14: Media Player Framework; 14.1 Movie Player Controllers; Colophon;

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