Microsoft XNA Game Studio 4.0: Learn Programming Now!: How to program for Windows Phone 7, Xbox 360, Zune devices, and more

Now you can build your own games for your Xbox 360, Windows Phone 7, or Windows-based PC—as you learn the underlying concepts for computer programming. Use this hands-on guide to dive straight into your first project—adding new tools and tricks to your arsenal as you go. No experience required!

  • Learn XNA and C# fundamentals—and increase the challenge with each chapter
  • Write code to create and control game behavior
  • Build your game’s display—from graphics and text to lighting and 3-D effects
  • Capture and cue sounds
  • Process input from keyboards and gamepads
  • Create features for one or multiple players
  • Tweak existing games—and invent totally new ones
1111626099
Microsoft XNA Game Studio 4.0: Learn Programming Now!: How to program for Windows Phone 7, Xbox 360, Zune devices, and more

Now you can build your own games for your Xbox 360, Windows Phone 7, or Windows-based PC—as you learn the underlying concepts for computer programming. Use this hands-on guide to dive straight into your first project—adding new tools and tricks to your arsenal as you go. No experience required!

  • Learn XNA and C# fundamentals—and increase the challenge with each chapter
  • Write code to create and control game behavior
  • Build your game’s display—from graphics and text to lighting and 3-D effects
  • Capture and cue sounds
  • Process input from keyboards and gamepads
  • Create features for one or multiple players
  • Tweak existing games—and invent totally new ones
29.99 Out Of Stock
Microsoft XNA Game Studio 4.0: Learn Programming Now!: How to program for Windows Phone 7, Xbox 360, Zune devices, and more

Microsoft XNA Game Studio 4.0: Learn Programming Now!: How to program for Windows Phone 7, Xbox 360, Zune devices, and more

by Rob Miles
Microsoft XNA Game Studio 4.0: Learn Programming Now!: How to program for Windows Phone 7, Xbox 360, Zune devices, and more

Microsoft XNA Game Studio 4.0: Learn Programming Now!: How to program for Windows Phone 7, Xbox 360, Zune devices, and more

by Rob Miles

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Overview

Now you can build your own games for your Xbox 360, Windows Phone 7, or Windows-based PC—as you learn the underlying concepts for computer programming. Use this hands-on guide to dive straight into your first project—adding new tools and tricks to your arsenal as you go. No experience required!

  • Learn XNA and C# fundamentals—and increase the challenge with each chapter
  • Write code to create and control game behavior
  • Build your game’s display—from graphics and text to lighting and 3-D effects
  • Capture and cue sounds
  • Process input from keyboards and gamepads
  • Create features for one or multiple players
  • Tweak existing games—and invent totally new ones

Product Details

ISBN-13: 9780735651579
Publisher: Microsoft Press
Publication date: 03/01/2011
Pages: 466
Product dimensions: 7.30(w) x 8.90(h) x 1.00(d)

About the Author

Rob Miles has been teaching computer programming for more than 25 years. An expert on Visual C#(R) and a Microsoft MVP for Device Application Development, Rob enjoys inspiring new and experienced programmers. As well as writing his own games, programs, and poetry, Rob has consulted on a wide range of commercial software projects.

Table of Contents

;
Acknowledgments;
Introduction;
Who This Book Is For;
System Requirements;
Code Samples;
Errata and Book Support;
We Want to Hear from You;
Stay in Touch;
Getting Started;
Chapter 1: Computers, C#, XNA, and You;
1.1 Introduction;
1.2 How the Book Works;
1.3 C# and XNA;
1.4 Getting Started;
1.5 Writing Your First Program;
1.6 Conclusion;
1.7 Chapter Review Questions;
Chapter 2: Programs, Data, and Pretty Colors;
2.1 Introduction;
2.2 Making a Game Program;
2.3 Working with Colors;
2.4 Controlling Color;
2.5 Conclusion;
2.6 Chapter Review Questions;
Chapter 3: Getting Player Input;
3.1 Introduction;
3.2 Reading a Gamepad;
3.3 Using the Keyboard;
3.4 Adding Vibration;
3.5 Program Bugs;
3.6 Conclusion;
3.7 Chapter Review Questions;
Images, Sound, and Text;
Chapter 4: Displaying Images;
4.1 Introduction;
4.2 Resources and Content;
4.3 Using Resources in a Game;
4.4 Conclusion;
4.5 Chapter Review Questions;
Chapter 5: Writing Text;
5.1 Introduction;
5.2 Text and Computers;
5.3 Getting the Date and Time;
5.4 Making a Prettier Clock with 3-D Text;
5.5 Creating Fake 3-D;
5.6 Conclusion;
5.7 Chapter Review Questions;
Chapter 6: Creating a Multi-Player Game;
6.1 Introduction;
6.2 Conclusion;
6.3 Chapter Review Questions;
Chapter 7: Playing Sounds;
7.1 Adding Sound;
7.2 Conclusion;
7.3 Chapter Review Questions;
Chapter 8: Creating a Timer;
8.1 Making Another Game;
8.2 Finding Winners Using Arrays;
8.3 Conclusion;
8.4 Chapter Review Questions;
Chapter 9: Reading Text Input;
9.1 Using the Keyboard in XNA;
9.2 Working with Arrays, Objects, and References;
9.3 Displaying Keys;
9.4 Conclusion;
9.5 Chapter Review Questions;
Writing Proper Games;
Chapter 10: Using C# Methods to Solve Problems;
10.1 Introduction;
10.2 Playing with Images;
10.3 Creating a Zoom-Out;
10.4 Conclusion;
10.5 Chapter Review Questions;
Chapter 11: A Game as a C# Program;
11.1 Introduction;
11.2 Creating Game Graphics;
11.3 Projects, Resources, and Classes;
11.4 Creating Game Objects;
11.5 Conclusion;
11.6 Chapter Review Questions;
Chapter 12: Games, Objects, and State;
12.1 Introduction;
12.2 Adding Bread to Your Game;
12.3 Adding Tomato Targets;
12.4 Conclusion;
12.5 Chapter Review Questions;
Chapter 13: Making a Complete Game;
13.1 Introduction;
13.2 Making a Finished Game;
13.3 Improving Code Design;
13.4 Adding a Background;
13.5 Adding a Title Screen;
13.6 Conclusion;
13.7 Chapter Review Questions;
Chapter 14: Classes, Objects, and Games;
14.1 Introduction;
14.2 Design with Objects;
14.3 Classes and Structures;
14.4 References;
14.5 Value and Reference Types;
14.6 Creating a Sprite Class Hierarchy;
14.7 Adding a Deadly Pepper;
14.8 Conclusion;
14.9 Chapter Review Questions;
Chapter 15: Creating Game Components;
15.1 Introduction;
15.2 Objects and Abstraction;
15.3 Constructing Class Instances;
15.4 Adding 100 Killer Tangerines;
15.5 Adding Artificial Intelligence;
15.6 Adding Game Sounds;
15.7 From Objects to Components;
15.8 Conclusion;
15.9 Chapter Review Questions;
Chapter 16: Creating Multi-Player Networked Games;
16.1 Introduction;
16.2 Networks and Computers;
16.3 Xbox Live;
16.4 Bread and Cheese Pong;
16.5 Conclusion;
16.6 Chapter Review Questions;
Making Mobile Games for Windows Phone 7 with XNA;
Chapter 17: Motion-Sensitive Games;
17.1 Introduction;
17.2 The Accelerometer;
17.3 Acceleration and Physics;
17.4 Creating a “Cheese Lander” Tipping Game;
17.5 Conclusion;
17.6 Chapter Review Questions;
Chapter 18: Exploring Touch Input;
18.1 Introduction;
18.2 The Windows Phone Touch Screen;
18.3 Creating a Panic Button;
18.4 Creating a Touch Drumpad;
18.5 Creating a Shuffleboard Game;
18.6 Conclusion;
18.7 Chapter Review Questions;
Chapter 19: Mobile Game Development;
19.1 Introduction;
19.2 The Windows Phone;
19.3 Maximizing the Phone Battery Life in XNA Games;
19.4 Dealing with Changes in Phone Orientation;
19.5 Using a Specific Display Size for Windows Phone Games;
19.6 Hiding the Windows Phone Status Bar;
19.7 Stopping the Screen Timeout from Turning Off Your Game;
19.8 Creating a Phone State Machine;
19.9 Handing Incoming Phone Calls;
19.10 A Game as a Windows Phone Application;
19.11 Getting Your Games into the Marketplace;
19.12 Conclusion;
19.13 Chapter Review Questions;
Answers to the Chapter Review Questions;
Chapter 1;
Chapter 2;
Chapter 3;
Chapter 4;
Chapter 5;
Chapter 6;
Chapter 7;
Chapter 8;
Chapter 9;
Chapter 10;
Chapter 11;
Chapter 12;
Chapter 13;
Chapter 14;
Chapter 15;
Chapter 16;
Chapter 17;
Chapter 18;
Chapter 19;
About the Author;
Rob Miles;

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