Night of the Long Knives

Ray and Alice are Deathland Buggers: the ones who, after the destruction of the world, found it impossible to interact with others, and became a race of wandering murderers. Far from being a conscious choice, however, Buggers simply can't control their inborn urge to murder, so they usually travel solo.

When Alice and Ray inadvertently stumble across one another in the Deathlands, they must decide whether to give into their urge to murder one another or not. Their dance of death is interrupted - first by a strange plane, appearing from the middle of nowhere, then by a chatty, congenial stranger named Pop who also appears from nowhere. Together, the three of them embark on a journey to escape from the Deathlands that has completely unintended consequences.

1100450490
Night of the Long Knives

Ray and Alice are Deathland Buggers: the ones who, after the destruction of the world, found it impossible to interact with others, and became a race of wandering murderers. Far from being a conscious choice, however, Buggers simply can't control their inborn urge to murder, so they usually travel solo.

When Alice and Ray inadvertently stumble across one another in the Deathlands, they must decide whether to give into their urge to murder one another or not. Their dance of death is interrupted - first by a strange plane, appearing from the middle of nowhere, then by a chatty, congenial stranger named Pop who also appears from nowhere. Together, the three of them embark on a journey to escape from the Deathlands that has completely unintended consequences.

4.95 In Stock
Night of the Long Knives

Night of the Long Knives

by Fritz Leiber

Narrated by Matt Armstrong

Unabridged — 3 hours, 17 minutes

Night of the Long Knives

Night of the Long Knives

by Fritz Leiber

Narrated by Matt Armstrong

Unabridged — 3 hours, 17 minutes

Audiobook (Digital)

FREE With a B&N Audiobooks Subscription | Learn More
START FREE TRIAL

Already Subscribed? 

Sign in to Your BN.com Account


Listen on the free Barnes & Noble NOOK app


Related collections and offers

FREE

with a B&N Audiobooks Subscription


Overview

Ray and Alice are Deathland Buggers: the ones who, after the destruction of the world, found it impossible to interact with others, and became a race of wandering murderers. Far from being a conscious choice, however, Buggers simply can't control their inborn urge to murder, so they usually travel solo.

When Alice and Ray inadvertently stumble across one another in the Deathlands, they must decide whether to give into their urge to murder one another or not. Their dance of death is interrupted - first by a strange plane, appearing from the middle of nowhere, then by a chatty, congenial stranger named Pop who also appears from nowhere. Together, the three of them embark on a journey to escape from the Deathlands that has completely unintended consequences.


Product Details

BN ID: 2940171957773
Publisher: Matt Armstrong
Publication date: 05/01/2021
Edition description: Unabridged

Read an Excerpt

The Night of the Long Knives


By Fritz Leiber

Dover Publications, Inc.

Copyright © 1960 Virgil Finlay
All rights reserved.
ISBN: 978-0-486-79801-1


CHAPTER 1

Any man who saw you, or even heard your footsteps must be ambushed, stalked and killed, whether needed for food or not. Otherwise, so long as his strength held out, he would be on your trail. — The Twenty-Fifth Hour, by Herbert Best


I was one hundred miles from Nowhere — and I mean that literally — when I spotted this girl out of the corner of my eye. I'd been keeping an extra lookout because I still expected the other undead bugger left over from the murder party at Nowhere to be stalking me.

I'd been following a line of high voltage towers all canted over at the same gentlemanly tipsy angle by an old blast from the Last War. I judged the girl was going in the same general direction and was being edged over toward my course by a drift of dust that even at my distance showed dangerous metallic gleams and dark humps that might be dead men or cattle.

She looked slim, dark topped, and on guard. Small like me and like me wearing a scarf loosely around the lower half of her face in the style of the old buckaroos.

We didn't wave or turn our heads or give the slightest indication we'd seen each other as our paths slowly converged. But we were intensely, minutely watchful — I knew I was and she had better be.

Overhead the sky was a low dust haze, as always. I don't remember what a high sky looks like. Three years ago I think I saw Venus. Or it may have been Sirius or Jupiter.

The hot smoky light was turning from the amber of midday to the bloody bronze of evening.

The line of towers I was following showed the faintest spread in the direction of their canting — they must have been only a few miles from blast center. As I passed each one I could see where the metal on the blast side had been eroded — vaporized by the original blast, mostly smoothly, but with welts and pustules where the metal had merely melted and run. I supposed the lines the towers carried had all been vaporized too, but with the haze I couldn't be sure, though I did see three dark blobs up there that might be vultures perching.

From the drift around the foot of the nearest tower a human skull peered whitely. That is rather unusual. Years later now you still see more dead bodies with the meat on them than skeletons. Intense radiation has killed their bacteria and preserved them indefinitely from decay, just like the packaged meat in the last advertisements. In fact such bodies are one of the signs of a really hot drift — you avoid them. The vultures pass up such poisonously hot carrion too — they've learned their lesson.

Ahead some big gas tanks began to loom up, like deformed battleships and flat-tops in a smoke screen, their prows being the juncture of the natural curve of the off-blast side with the massive concavity of the on-blast side.

None of the three other buggers and me had had too clear an idea of where Nowhere had been — hence, in part, the name — but I knew in a general way that I was somewhere in the Deathlands between Porter County and Ouachita Parish, probably much nearer the former.


It's a real mixed-up America we've got these days, you know, with just the faintest trickle of a sense of identity left, like a guy in the paddedest cell in the most locked up ward in the whole loony bin. If a time traveler from mid Twentieth Century hopped forward to it across the few intervening years and looked at a map of it, if anybody has a map of it, he'd think that the map had run — that it had got some sort of disease that had swollen a few tiny parts beyond all bounds, paper tumors, while most of the other parts, the parts he remembered carrying names in such big print and showing such bold colors, had shrunk to nothingness.

To the east he'd see Atlantic Highlands and Savannah Fortress. To the west, Walla Walla Territory, Pacific Palisades, and Los Alamos — and there he'd see an actual change in the coastline, I'm told, where three of the biggest stockpiles of fusionables let go and opened Death Valley to the sea — so that Los Alamos is closer to being a port. Centrally he'd find Porter County and Manteno Asylum surprisingly close together near the Great Lakes, which are tilted and spilled out a bit toward the southwest with the big quake. South-centrally: Ouachita Parish inching up the Mississippi from old Louisiana under the cruel urging of the Fisher Sheriffs.

Those he'd find and a few, a very few other places, including a couple I suppose I haven't heard of. Practically all of them would surprise him — no one can predict what scraps of a blasted nation are going to hang onto a shred of organization and ruthlessly maintain it and very slowly and very jealously extend it.

But biggest of all, occupying practically all the map, reducing all those swollen localities I've mentioned back to tiny blobs, bounding most of America and thrusting its jetty pseudopods everywhere, he'd see the great inkblot of the Deathlands. I don't know how else than by an area of solid, absolutely unrelieved black you'd represent the Deathlands with its multicolored radioactive dusts and its skimpy freightage of lonely Deathlanders, each bound on his murderous, utterly pointless, but utterly absorbing business — an area where names like Nowhere, It, Anywhere, and the Place are the most natural thing in the world when a few of us decide to try to pad down together for a few nervous months or weeks.

As I say, I was somewhere in the Deathlands near Manteno Asylum.


The girl and me were getting closer now, well within pistol or dart range though beyond any but the most expert or lucky knife throw. She wore boots and a weathered long-sleeved shirt and jeans. The black topping was hair, piled high in an elaborate coiffure that was held in place by twisted shavings of bright metal. A fine bug-trap, I told myself.

In her left hand, which was closest to me, she carried a dart gun, pointed away from me, across her body. It was the kind of potent tiny crossbow you can't easily tell whether the spring is loaded. Back around on her left hip a small leather satchel was strapped to her belt. Also on the same side were two sheathed knives, one of which was an oddity — it had no handle, just the bare tang. For nothing but throwing, I guessed.

I let my own left hand drift a little closer to my Banker's Special in its open holster — Ray Baker's great psychological weapon, though (who knows?) the two .38 cartridges it contained might actually fire. The one I'd put to the test at Nowhere had, and very lucky for me.

She seemed to be hiding her right arm from me. Then I spotted the weapon it held, one you don't often see, a stevedore's hook. She was hiding her right hand, all right, she had the long sleeve pulled down over it so just the hook stuck out. I asked myself if the hand were perhaps covered with radiation scars or sores or otherwise disfigured. We Deathlanders have our vanities. I'm sensitive about my baldness.

Then she let her right arm swing more freely and I saw how short it was. She had no right hand. The hook was attached to the wrist stump.

I judged she was about ten years younger than me. I'm pushing forty, I think, though some people have judged I'm younger. No way of my knowing for sure. In this life you forget trifles like chronology.

Anyway, the age difference meant she would have quicker reflexes. I'd have to keep that in mind.


The greenishly glinting dust drift that Id judged she was avoiding swung closer ahead. The girl's left elbow gave a little kick to the satchel on her hip and there was a sudden burst of irregular ticks that almost made me start. I steadied myself and concentrated on thinking whether I should attach any special significance to her carrying a Geiger counter. Naturally it wasn't the sort of thinking that interfered in any way with my watchfulness — you quickly lose the habit of that kind of thinking in the Deathlands or you lose something else.

It could mean she was some sort of greenhorn. Most of us old-timers can visually judge the heat of a dust drift or crater or rayed area more reliably than any instrument. Some buggers claim they just feel it, though I've never known any of the latter too eager to navigate in unfamiliar country at night — which you'd think they'd be willing to do if they could feel heat blind.

But she didn't look one bit like a tenderfoot — like for instance some citizeness newly banished from Manteno. Or like some Porter burgher's unfaithful wife or troublesome girlfriend whom he'd personally carted out beyond the ridges of cleaned-out hot dust that help guard such places, and then abandoned in revenge or from boredom — and they call themselves civilized, those cultural queers!

No, she looked like she belonged in the Deathlands. But then why the counter?

Her eyes might be bad, real bad. I didn't think so. She raised her boot an extra inch to step over a little jagged fragment of concrete. No.

Maybe she was just a born double-checker, using science to back up knowledge based on experience as rich as my own or richer. I've met the super-careful type before. They mostly get along pretty well, but they tend to be a shade too slow in the clutches.

Maybe she was testing the counter, planning to use it some other way or trade it for something.

Maybe she made a practice of traveling by night! Then the counter made good sense. But then why use it by day? Why reveal it to me in any case?

Was she trying to convince me that she was a greenhorn? Or had she hoped that the sudden noise would throw me off guard? But who would go to the trouble of carrying a Geiger counter for such devious purposes? And wouldn't she have waited until we got closer before trying the noise gambit?

Think-shmink — it gets you nowhere!

She kicked off the counter with another bump of her elbow and started to edge in toward me faster. I turned the thinking all off and gave my whole mind to watchfulness.

Soon we were barely more than eight feet apart, almost within lunging range without even the preliminary one-two step, and still we hadn't spoken or looked straight at each other, though being that close wed had to cant our heads around a bit to keep each other in peripheral vision. Our eyes would be on each other steadily for five or six seconds, then dart forward an instant to check for rocks and holes in the trail we were following in parallel. A cultural queer from one of the "civilized" places would have found it funny, I suppose, if he'd been able to watch us perform in an arena or from behind armor glass for his exclusive pleasure.


The girl had eyebrows as black as her hair, which in its piled-up and metal-knotted savagery called to mind African queens despite her typical pale complexion — very little ultraviolet gets through the dust. From the inside corner of her right eye socket a narrow radiation scar ran up between her eyebrows and across her forehead at a rakish angle until it disappeared under a sweep of hair at the upper left corner of her forehead.

Id been smelling her, of course, for some time.

I could even tell the color of her eyes now. They were blue. It's a color you never see. Almost no dusts have a bluish cast, there are few blue objects except certain dark steels, the sky never gets very far away from the orange range, though it is green from time to time, and water reflects the sky.

Yes, she had blue eyes, blue eyes and that jaunty scar, blue eyes and that jaunty scar and a dart gun and a steel hook for a right hand, and we were walking side by side, eight feet apart, not an inch closer, still not looking straight at each other, still not saying a word, and I realized that the initial period of unadulterated watchfulness was over, that Id had adequate opportunity to inspect this girl and size her up, and that night was coming on fast, and that here I was, once again, back with the problem of the two urges.

I could try either to kill her or go to bed with her.


I know that at this point the cultural queers (and certainly our imaginary time traveler from mid Twentieth Century) would make a great noise about not understanding and not believing in the genuineness of the simple urge to murder that governs the lives of us Deathlanders. Like detective-story pundits, they would say that a man or woman murders for gain, or concealment of crime, or from thwarted sexual desire or outraged sexual possessiveness — and maybe they would list a few other "rational" motives — but not, they would say, just for the simple sake of murder, for the sure release and relief it gives, for the sake of wiping out one recognizable bit more (the closest bit we can, since those of us with the courage or lazy rationality to wipe out ourselves have long since done so) — wiping out one recognizable bit more of the whole miserable, unutterably disgusting human mess. Unless, they would say, a person is completely insane, which is actually how all outsiders view us Deathlanders. They can think of us in no other way.

I guess cultural queers and time travelers simply don't understand, though to be so blind it seems to me that they have to overlook much of the history of the Last War and of the subsequent years, especially the mushrooming of crackpot cults with a murder tinge: the werewolf gangs, the Berserkers and Amuckers, the revival of Shiva worship and the Black Mass, the machine wreckers, the kill-the-killers movements, the new witchcraft, the Unholy Creepers, the Unconsciousers, the radioactive blue gods and rocket devils of the Atomites, and a dozen other groupings clearly prefiguring Deathlander psychology. Those cults had all been as unpredictable as Thugee or the Dancing Madness of the Middle Ages or the Children's Crusade, yet they had happened just the same.

But cultural queers are good at overlooking things. They have to be, I suppose. They think they're humanity growing again. Yes, despite their laughable warpedness and hysterical crippledness, they actually believe — each howlingly different community of them — that they're the new Adams and Eves. They're all excited about themselves and whether or not they wear fig leaves. They don't carry with them, twenty-four hours a day, like us Deathlanders do, the burden of all that was forever lost.


Since I've gone this far I'll go a bit further and make the paradoxical admission that even us Deathlanders don't really understand our urge to murder. Oh, we have our rationalizations of it, just like everyone has of his ruling passion — we call ourselves junkmen, scavengers, gangrene surgeons; we sometimes believe we're doing the person we kill the ultimate kindness, yes and get slobbery tearful about it afterwards; we sometimes tell ourselves we've finally found and are rubbing out the one man or woman who was responsible for everything; we talk, mostly to ourselves, about the aesthetics of homicide; we occasionally admit, but only each to himself alone, that we're just plain nuts.

But we don't really understand our urge to murder, we only feel it.

At the hateful sight of another human being, we feel it begins to grow in us until it becomes an overpowering impulse that jerks us, like a puppet is jerked by its strings, into the act itself or its attempted commission.

Like I was feeling it grow in me now as we did this parallel death-march through the reddening haze, me and this girl and our problem. This girl with the blue eyes and the jaunty scar.

The problem of the two urges, I said. The other urge, the sexual, is one that I know all cultural queers (and certainly our time traveler) would claim to know all about. Maybe they do. But I wonder if they understand how intense it can be with us Deathlanders when it's the only release (except maybe liquor and drugs, which we seldom can get and even more rarely dare use) — the only complete release, even though a brief one, from the overpowering loneliness and from the tyranny of the urge to kill.

To embrace, to possess, to glut lust on, yes even briefly to love, briefly to shelter in — that was good, that was a relief and release to be treasured.


(Continues...)

Excerpted from The Night of the Long Knives by Fritz Leiber. Copyright © 1960 Virgil Finlay. Excerpted by permission of Dover Publications, Inc..
All rights reserved. No part of this excerpt may be reproduced or reprinted without permission in writing from the publisher.
Excerpts are provided by Dial-A-Book Inc. solely for the personal use of visitors to this web site.

From the B&N Reads Blog

Customer Reviews