Posthumanism and the Graphic Novel in Latin America

Latin America is experiencing a boom in graphic novels that are highly innovative in their conceptual play and their reworking of the medium. Inventive artwork and sophisticated scripts have combined to satisfy the demand of a growing readership, both at home and abroad. Posthumanism and the Graphic Novel in Latin America, which is the first book-length study of the topic, argues that the graphic novel is emerging in Latin America as a uniquely powerful force to explore the nature of twenty-first century subjectivity. The authors place particular emphasis on the ways in which humans are bound to their non-human environment, and these ideas are productively drawn out in relation to posthuman thought and experience. The book draws together a range of recent graphic novels from Argentina, Brazil, Chile, Mexico and Uruguay, many of which experiment with questions of transmediality, the representation of urban space, modes of perception and cognition, and a new form of ethics for a posthuman world.

1300917574
Posthumanism and the Graphic Novel in Latin America

Latin America is experiencing a boom in graphic novels that are highly innovative in their conceptual play and their reworking of the medium. Inventive artwork and sophisticated scripts have combined to satisfy the demand of a growing readership, both at home and abroad. Posthumanism and the Graphic Novel in Latin America, which is the first book-length study of the topic, argues that the graphic novel is emerging in Latin America as a uniquely powerful force to explore the nature of twenty-first century subjectivity. The authors place particular emphasis on the ways in which humans are bound to their non-human environment, and these ideas are productively drawn out in relation to posthuman thought and experience. The book draws together a range of recent graphic novels from Argentina, Brazil, Chile, Mexico and Uruguay, many of which experiment with questions of transmediality, the representation of urban space, modes of perception and cognition, and a new form of ethics for a posthuman world.

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Posthumanism and the Graphic Novel in Latin America

Posthumanism and the Graphic Novel in Latin America

Posthumanism and the Graphic Novel in Latin America

Posthumanism and the Graphic Novel in Latin America

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Overview

Latin America is experiencing a boom in graphic novels that are highly innovative in their conceptual play and their reworking of the medium. Inventive artwork and sophisticated scripts have combined to satisfy the demand of a growing readership, both at home and abroad. Posthumanism and the Graphic Novel in Latin America, which is the first book-length study of the topic, argues that the graphic novel is emerging in Latin America as a uniquely powerful force to explore the nature of twenty-first century subjectivity. The authors place particular emphasis on the ways in which humans are bound to their non-human environment, and these ideas are productively drawn out in relation to posthuman thought and experience. The book draws together a range of recent graphic novels from Argentina, Brazil, Chile, Mexico and Uruguay, many of which experiment with questions of transmediality, the representation of urban space, modes of perception and cognition, and a new form of ethics for a posthuman world.


Product Details

ISBN-13: 9781911576495
Publisher: U C L Press, Limited
Publication date: 07/03/2017
Sold by: Barnes & Noble
Format: eBook
File size: 23 MB
Note: This product may take a few minutes to download.

About the Author

Edward King is Lecturer in Portuguese at the University of Bristol and the author of Science Fiction and Digital Technologies in Argentine and Brazilian Culture (2013) and Virtual Orientalism in Brazilian Culture (2015).
Joanna Page is Senior Lecturer in Latin American Cultural Studies at the University of Cambridge and the author of Crisis and Capitalism in Contemporary Argentine Cinema (2009), Creativity and Science in Contemporary Argentine Literature (2014) and Science Fiction in Argentina: Technologies of the Text in a Material Multiverse (2016).

Table of Contents

Introduction

1. (Post)humanism and Technocapitalist Modernity

2. Modernity and the (Re)enchantment of the World

3. Archaeologies of Media and the Baroque

4. Steampunk, Cyberpunk and the Ethics of Embodiment

5. Urban Topologies and Posthuman Assemblages

6. Post-Anthropocentric Ecologies and Embodied Cognition

7. Intermediality and Graphic Novel as Performance  

Conclusion

Notes  

Bibliography

Index 
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