The Digital Turn: Design in the Era of Interactive Technologies

The ways of representing information and content are increasingly dominated by the interactive technologies of digital media. Today design professionals must navigate the constantly changing world of digital technology in order to give consumers a positive aesthetic experience. The editors of this wide-ranging volume work in four different disciplines—conceptual development, interactive design, visual communication, and digital media—and they provide a uniquely multifaceted and profound overview of how designers can respond to the challenges posed by interactive digital technology. Looking at both the obstacles that the digital world creates for designers, and also the opportunities to do new and boundary-pushing work that it provides, Real Digital is a complete account of designing with interactive technologies.Hundreds of images are included to supplement essays by a wide variety of international professionals, teachers, and students, all of whom deal with designing in the age of digital interaction every day.

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The Digital Turn: Design in the Era of Interactive Technologies

The ways of representing information and content are increasingly dominated by the interactive technologies of digital media. Today design professionals must navigate the constantly changing world of digital technology in order to give consumers a positive aesthetic experience. The editors of this wide-ranging volume work in four different disciplines—conceptual development, interactive design, visual communication, and digital media—and they provide a uniquely multifaceted and profound overview of how designers can respond to the challenges posed by interactive digital technology. Looking at both the obstacles that the digital world creates for designers, and also the opportunities to do new and boundary-pushing work that it provides, Real Digital is a complete account of designing with interactive technologies.Hundreds of images are included to supplement essays by a wide variety of international professionals, teachers, and students, all of whom deal with designing in the age of digital interaction every day.

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The Digital Turn: Design in the Era of Interactive Technologies

The Digital Turn: Design in the Era of Interactive Technologies

The Digital Turn: Design in the Era of Interactive Technologies

The Digital Turn: Design in the Era of Interactive Technologies

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Overview

The ways of representing information and content are increasingly dominated by the interactive technologies of digital media. Today design professionals must navigate the constantly changing world of digital technology in order to give consumers a positive aesthetic experience. The editors of this wide-ranging volume work in four different disciplines—conceptual development, interactive design, visual communication, and digital media—and they provide a uniquely multifaceted and profound overview of how designers can respond to the challenges posed by interactive digital technology. Looking at both the obstacles that the digital world creates for designers, and also the opportunities to do new and boundary-pushing work that it provides, Real Digital is a complete account of designing with interactive technologies.Hundreds of images are included to supplement essays by a wide variety of international professionals, teachers, and students, all of whom deal with designing in the age of digital interaction every day.


Product Details

ISBN-13: 9783906027029
Publisher: Park Books
Publication date: 03/15/2013
Pages: 304
Product dimensions: 8.90(w) x 9.80(h) x 0.90(d)

About the Author

Zane Berzina is professor of textile and surface design, Barbara Junge is professor of digital media in visual communication, Wim Westerveld is professorof typography and type design, and Carola Zwick is professor of product design at Weissensee Berlin School of Art.

Table of Contents

Forewords
      Carola Zwick and Zane Berzina
Introduction
      Barbara Junge

The End of the Word as We Know It
      LUSTLab/NL
The Future of Reading Depends on the Future of Learning Difficult-to-Learn Things
      Alan Kay/US
On Innovative Computing Materials, Miniaturization and Whether Digital Technology Will Return to Touchable Things
      Maggie Orth/US
The Human Body and Information: A Performance
      Kenya Hara/JP
Narrative
      Paul Kahn/FR
On the Invention of the First Wheel, Gutenberg, Moholy-Nagy, and the Internet
      Troika/UK
Computer-Based Tools
      Friedrich Schmidgall/DE
Who Remembers E-Books?
      Petr van Blokland/NL
Future Content Landscape
      Darryl Feldman/UK
Of Bones and Plumage
      Constantin Andiel and Christoph Mille/DE
Image and Interaction
      Arjen Mulder/NL
Reading, Materiality, and Textiles: The Importance of the Physical in a Digital World
      Marie O’Mahony/IE
From Analog to Digital: Human Needs and Behaviors Define Products. Technology and Design Enable.
      Susanne Stage/DE
Physicality and Perception
      Simon Taylor / UK
Sub-Text/s
      John Warwicker/UK
Digital Materiality or The Murder of the Sausage
      Daniel Berwanger/DE
Three Scales in E-Textile Exploration
      Berit Greinke/DE
Intertextual Writing/Reading: On the Development of Ways of Reading Electronic Texts
      Alexander Behn/DE
The Empathetic Interaction
      Björn Bertrand/DE
Software as Medium
      Casey Reas/US
What We Have to Learn in Our Use of Modern Images
      Friedrich Blauert/DE
Brave New Worlds: Smart or What?
      Janis Jefferies/UK
Digital Writing and Reading
      Markus Hanzer/DE
Reading is Reading
      Nadia Graf and Adrian Müller/DE
Bypassing the Body—The Mathematics of the Cerebellum
      Michael Grosch/DE
The Book in Dynabook? A Tribute to Alan Kay
      Nicholas Negroponte/US
Improving the Digital Reading Experience
      Oliver Reichenstein/CH
Digital Stories
      Stu Campbell/AU
Can Design Be Generative? Characteristic Features of a New Design Method
      Wera Fleck/DE
The End of Digital
      Alessio Leonardi/DE
Books in Time
      Carla Hesse/US
Reading the City—Reconsidering Kevin Lynch’s Notion of Legibility in the Digital Age
      Dietmar Offenhuber and Carlo Ratti/US
Generative Design
      Hartmut Bohnacker, Benedikt Gross, and Julia Laub/DE
428 Seconds of Reality: On the Construction of Reality in the Age of Information
      Konrad Hempel/DE
How to See 1,000,000 Images?
      Lev Manovich/US
Not Or But And
      Niko Spelbrink/NL
Digital Culture: From Open Design to Creating Your Own Future
      Susanne Stauch/DE
Knitcode
      Theresa Mientus/DE
Analog and Digital Figures of Reading
      Tincuta Heinzel/RO
About: eLab and Wessensee Academy of Art Berlin
Ikat Printer
      Sara D. Rodríguez and Ursula Wagner/DE
Chain of Thoughts on the Development of Digital Media
      Anna Marin/FR
Data Knows Me
      Corinna Hingelbaum/DE
RFID
      Karen Minden/DE
Broadcast
      Lars Hübner and Christian May/DE
SPONT—Music from the Pants Pockets
      Sandra Riedel/DE
Scroll
      Sebastian Reichel/DE
Do We Understand Each Other—Flicker and Noise
      Veronika Aumann/DE

On the Editors and the Authors
Annotation/Illustration credits

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