Video Games

Advances in information technology are changing the way we record history, communicate with others, entertain ourselves, and conduct business. As these increasingly more sophisticated tools and applications have become an integral part of our personal lives, they have also had a profound impact on larger aspects of society, in fields as diverse as education, medicine, commerce and law. To better navigate this interdependent information universe, it is vital to understand the nature and operation of these technical systems and tools as well as the ethical, cultural and societal issues related to them.

Technology 360 demonstrates how certain technology has evolved, transforming life at home, work and school. Each volume focuses on a particular invention or device, such as the cell phone or laser. Through careful explanations and insightful analysis, readers will learn about the device's development, how it works, its impact on society and likely future uses.

Full-color photographs, intriguing illustrations, visual timelines, and fascinating sidebars and fact boxes complement the text and hold user interest, while ancillary materials such as bibliographies and a subject index help users target their research.

1103446102
Video Games

Advances in information technology are changing the way we record history, communicate with others, entertain ourselves, and conduct business. As these increasingly more sophisticated tools and applications have become an integral part of our personal lives, they have also had a profound impact on larger aspects of society, in fields as diverse as education, medicine, commerce and law. To better navigate this interdependent information universe, it is vital to understand the nature and operation of these technical systems and tools as well as the ethical, cultural and societal issues related to them.

Technology 360 demonstrates how certain technology has evolved, transforming life at home, work and school. Each volume focuses on a particular invention or device, such as the cell phone or laser. Through careful explanations and insightful analysis, readers will learn about the device's development, how it works, its impact on society and likely future uses.

Full-color photographs, intriguing illustrations, visual timelines, and fascinating sidebars and fact boxes complement the text and hold user interest, while ancillary materials such as bibliographies and a subject index help users target their research.

39.9 Out Of Stock
Video Games

Video Games

by Kevin Hile
Video Games

Video Games

by Kevin Hile

Hardcover

$39.90 
  • SHIP THIS ITEM
    Temporarily Out of Stock Online
  • PICK UP IN STORE

    Your local store may have stock of this item.

Related collections and offers


Overview

Advances in information technology are changing the way we record history, communicate with others, entertain ourselves, and conduct business. As these increasingly more sophisticated tools and applications have become an integral part of our personal lives, they have also had a profound impact on larger aspects of society, in fields as diverse as education, medicine, commerce and law. To better navigate this interdependent information universe, it is vital to understand the nature and operation of these technical systems and tools as well as the ethical, cultural and societal issues related to them.

Technology 360 demonstrates how certain technology has evolved, transforming life at home, work and school. Each volume focuses on a particular invention or device, such as the cell phone or laser. Through careful explanations and insightful analysis, readers will learn about the device's development, how it works, its impact on society and likely future uses.

Full-color photographs, intriguing illustrations, visual timelines, and fascinating sidebars and fact boxes complement the text and hold user interest, while ancillary materials such as bibliographies and a subject index help users target their research.


Product Details

ISBN-13: 9781420501704
Publisher: Gale Cengage Learning
Publication date: 06/30/2010
Series: Technology 360 Series
Pages: 128
Product dimensions: 9.00(w) x 9.00(h) x 1.00(d)
Age Range: 13 - 16 Years

About the Author


B01

Table of Contents

Foreword 6

Important Dates in the Development of Video Games 8

Introduction Bringing Games to Life and Life to Our Games 10

Chapter 1 Transformation of the Arcade 13

Chapter 2 Video Games and Violence 28

Chapter 3 Minds and Bodies at Risk? 43

Chapter 4 Video Games as Educational Tools 60

Chapter 5 A New, Virtual Society 77

Notes 92

Glossary 96

For More Information 97

Index 99

Picture Credits 103

About the Author 104

From the B&N Reads Blog

Customer Reviews