Videogames & Art

Videogames are firmly enmeshed in modern culture. Acknowledging the increasing cultural impact of this rapidly changing industry on artistic and creative practices, Videogames and Art features in-depth essays that offer an unparalleled overview of the field.

Together, the contributions position videogame art as an interdisciplinary mix of digital technologies and the traditional art forms. Of particular interest in this volume are machinima, game console artwork, politically oriented videogame art, and the production of digital art. This new and revised edition features an extended critical introduction from the editors and updated interviews with the foremost artists in the field. Rounding out the book is a critique of the commercial videogame industry comprising essays on the current quality and originality of videogames.

1008271279
Videogames & Art

Videogames are firmly enmeshed in modern culture. Acknowledging the increasing cultural impact of this rapidly changing industry on artistic and creative practices, Videogames and Art features in-depth essays that offer an unparalleled overview of the field.

Together, the contributions position videogame art as an interdisciplinary mix of digital technologies and the traditional art forms. Of particular interest in this volume are machinima, game console artwork, politically oriented videogame art, and the production of digital art. This new and revised edition features an extended critical introduction from the editors and updated interviews with the foremost artists in the field. Rounding out the book is a critique of the commercial videogame industry comprising essays on the current quality and originality of videogames.

50.0 Out Of Stock
Videogames & Art

Videogames & Art

Videogames & Art

Videogames & Art

Hardcover

$50.00 
  • SHIP THIS ITEM
    Temporarily Out of Stock Online
  • PICK UP IN STORE

    Your local store may have stock of this item.

Related collections and offers


Overview


Videogames are firmly enmeshed in modern culture. Acknowledging the increasing cultural impact of this rapidly changing industry on artistic and creative practices, Videogames and Art features in-depth essays that offer an unparalleled overview of the field.

Together, the contributions position videogame art as an interdisciplinary mix of digital technologies and the traditional art forms. Of particular interest in this volume are machinima, game console artwork, politically oriented videogame art, and the production of digital art. This new and revised edition features an extended critical introduction from the editors and updated interviews with the foremost artists in the field. Rounding out the book is a critique of the commercial videogame industry comprising essays on the current quality and originality of videogames.


Product Details

ISBN-13: 9781841501420
Publisher: Intellect, Limited
Publication date: 03/22/2007
Series: Intellect Books - European Communication Research and Education Association Ser.
Pages: 283
Product dimensions: 6.75(w) x 9.00(h) x 1.00(d)

About the Author


Grethe Mitchell is a reader in digital and new media at the University of Lincoln, UK. Andy Clarke is an independent researcher and internet strategy consultant.

Table of Contents


Introduction - Grethe Mitchell and Andy Clarke
 
Section 1: Overviews
From Appropriation to Approximation - Axel Stockburger
Meltdown - Rebecca Cannon
Videogames as Literary Devices - Jim Andrews
High-Performance Play: The Making of Machinima - Henry Lowood
"Cracking the Maze" Curator's Note - Anne-Marie Schleiner
 
Section 2: Artists on Art
An Interview with Brody Condon - Andy Clarke
In Conversation Fall 2003: An Interview with Joseph DeLappe - Jon Winet
The Idea of Doing Nothing: An Interview with Tobias Bernstrup - Francis
     Hunger
The Isometric Museum: The SimGallery Online Project: An Interview with
     Curators Katherine Isbister and Rainey Straus - Jane Pinckard
The Evolution of a GBA Artist - Paul Catanese
From Fictional Videogame Stills to Time Travelling with Rosalind Brodsky
     1991-2005 - Suzanne Treister
Virtual Retrofit (or What Makes Computer Gaming so Damn Racy?) -
     M. A. Greenstein
Perspective Engines: An Interview with JODI - Francis Hunger
Independent Game Development: Two Views from Australia - Melanie Swalwell
Medieval Unreality: Initiating an Artistic Discourse on Albania's Blood Feud by
     Editing a First-Person Shooter Game - Nina Czegledy and Maia Engeli
 
Section 3: Games and Other Art Forms
Should Videogames be Viewed as Art? - Brett Martin
Some Notes on Aesthetics in Japanese Videogames - William Huber
The Computer as a Dollhouse (excerpts) - Tobey Crockett
Networking Power: Videogame Structure from Concept Art - Laurie Taylor
Fan-Art as a Function of Agency in Oddworld Fan-Culture - Gareth Schott and
     Andrew Burn
Will Computer Games Ever be a Legitimate Art Form? - Ernest W. Adams
 
Notes on Contributors and Artists
Index
From the B&N Reads Blog

Customer Reviews