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    Ancillary Justice

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    by Ann Leckie


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    $17.99

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    • ISBN-13: 9780316246620
    • Publisher: Orbit
    • Publication date: 10/01/2013
    • Series: Imperial Radch Series , #1
    • Pages: 416
    • Sales rank: 15,586
    • Product dimensions: 5.50(w) x 8.25(h) x 1.25(d)

    Ann Leckie has worked as a waitress, a receptionist, a rodman on a land-surveying crew, a lunch lady, and a recording engineer. The author of many published short stories, and former secretary of the Science Fiction Writers of America, she lives in St. Louis, Missouri, with her husband, children, and cats.

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    Ancillary Justice


    By Ann Leckie

    Orbit

    Copyright © 2013 Ann Leckie
    All rights reserved.
    ISBN: 978-0-316-24662-0



    CHAPTER 1

    The body lay naked and facedown, a deathly gray, spatters of blood staining the snow around it. It was minus fifteen degrees Celsius and a storm had passed just hours before. The snow stretched smooth in the wan sunrise, only a few tracks leading into a nearby ice-block building. A tavern. Or what passed for a tavern in this town.

    There was something itchingly familiar about that outthrown arm, the line from shoulder down to hip. But it was hardly possible I knew this person. I didn't know anyone here. This was the icy back end of a cold and isolated planet, as far from Radchaai ideas of civilization as it was possible to be. I was only here, on this planet, in this town, because I had urgent business of my own. Bodies in the street were none of my concern.

    Sometimes I don't know why I do the things I do. Even after all this time it's still a new thing for me not to know, not to have orders to follow from one moment to the next. So I can't explain to you why I stopped and with one foot lifted the naked shoulder so I could see the person's face.

    Frozen, bruised, and bloody as she was, I knew her. Her name was Seivarden Vendaai, and a long time ago she had been one of my officers, a young lieutenant, eventually promoted to her own command, another ship. I had thought her a thousand years dead, but she was, undeniably, here. I crouched down and felt for a pulse, for the faintest stir of breath.

    Still alive.

    Seivarden Vendaai was no concern of mine anymore, wasn't my responsibility. And she had never been one of my favorite officers. I had obeyed her orders, of course, and she had never abused any ancillaries, never harmed any of my segments (as the occasional officer did). I had no reason to think badly of her. On the contrary, her manners were those of an educated, well-bred person of good family. Not toward me, of course—I wasn't a person, I was a piece of equipment, a part of the ship. But I had never particularly cared for her.

    I rose and went into the tavern. The place was dark, the white of the ice walls long since covered over with grime or worse. The air smelled of alcohol and vomit. A barkeep stood behind a high bench. She was a native—short and fat, pale and wide-eyed. Three patrons sprawled in seats at a dirty table. Despite the cold they wore only trousers and quilted shirts—it was spring in this hemisphere of Nilt and they were enjoying the warm spell. They pretended not to see me, though they had certainly noticed me in the street and knew what motivated my entrance. Likely one or more of them had been involved; Seivarden hadn't been out there long, or she'd have been dead.

    "I'll rent a sledge," I said, "and buy a hypothermia kit."

    Behind me one of the patrons chuckled and said, voice mocking, "Aren't you a tough little girl."

    I turned to look at her, to study her face. She was taller than most Nilters, but fat and pale as any of them. She out-bulked me, but I was taller, and I was also considerably stronger than I looked. She didn't realize what she was playing with. She was probably male, to judge from the angular mazelike patterns quilting her shirt. I wasn't entirely certain. It wouldn't have mattered, if I had been in Radch space. Radchaai don't care much about gender, and the language they speak—my own first language—doesn't mark gender in any way. This language we were speaking now did, and I could make trouble for myself if I used the wrong forms. It didn't help that cues meant to distinguish gender changed from place to place, sometimes radically, and rarely made much sense to me.

    I decided to say nothing. After a couple of seconds she suddenly found something interesting in the tabletop. I could have killed her, right there, without much effort. I found the idea attractive. But right now Seivarden was my first priority. I turned back to the barkeep.

    Slouching negligently she said, as though there had been no interruption, "What kind of place you think this is?"

    "The kind of place," I said, still safely in linguistic territory that needed no gender marking, "that will rent me a sledge and sell me a hypothermia kit. How much?"

    "Two hundred shen." At least twice the going rate, I was sure. "For the sledge. Out back. You'll have to get it yourself. Another hundred for the kit."

    "Complete," I said. "Not used."

    She pulled one out from under the bench, and the seal looked undamaged. "Your buddy out there had a tab."

    Maybe a lie. Maybe not. Either way the number would be pure fiction. "How much?"

    "Three hundred fifty."

    I could find a way to keep avoiding referring to the barkeep's gender. Or I could guess. It was, at worst, a fifty-fifty chance. "You're very trusting," I said, guessing male, "to let such an indigent"—I knew Seivarden was male, that one was easy—"run up such a debt." The barkeep said nothing. "Six hundred and fifty covers all of it?"

    "Yeah," said the barkeep. "Pretty much."

    "No, all of it. We will agree now. And if anyone comes after me later demanding more, or tries to rob me, they die."

    Silence. Then the sound behind me of someone spitting. "Radchaai scum."

    "I'm not Radchaai." Which was true. You have to be human to be Radchaai.

    "He is," said the barkeep, with the smallest shrug toward the door. "You don't have the accent but you stink like Radchaai."

    "That's the swill you serve your customers." Hoots from the patrons behind me. I reached into a pocket, pulled out a handful of chits, and tossed them on the bench. "Keep the change." I turned to leave.

    "Your money better be good."

    "Your sledge had better be out back where you said." And I left.

    The hypothermia kit first. I rolled Seivarden over. Then I tore the seal on the kit, snapped an internal off the card, and pushed it into her bloody, half- frozen mouth. Once the indicator on the card showed green I unfolded the thin wrap, made sure of the charge, wound it around her, and switched it on. Then I went around back for the sledge.

    No one was waiting for me, which was fortunate. I didn't want to leave bodies behind just yet, I hadn't come here to cause trouble. I towed the sledge around front, loaded Seivarden onto it, and considered taking my outer coat off and laying it on her, but in the end I decided it wouldn't be that much of an improvement over the hypothermia wrap alone. I powered up the sledge and was off.

    I rented a room at the edge of town, one of a dozen two-meter cubes of grimy, gray-green prefab plastic. No bedding, and blankets cost extra, as did heat. I paid—I had already wasted a ridiculous amount of money bringing Seivarden out of the snow.

    I cleaned the blood off her as best I could, checked her pulse (still there) and temperature (rising). Once I would have known her core temperature without even thinking, her heart rate, blood oxygen, hormone levels. I would have seen any and every injury merely by wishing it. Now I was blind. Clearly she'd been beaten—her face was swollen, her torso bruised.

    The hypothermia kit came with a very basic corrective, but only one, and only suitable for first aid. Seivarden might have internal injuries or severe head trauma, and I was only capable of fixing cuts or sprains. With any luck, the cold and the bruises were all I had to deal with. But I didn't have much medical knowledge, not anymore. Any diagnosis I could make would be of the most basic sort.

    I pushed another internal down her throat. Another check—her skin was no more chill than one would expect, considering, and she didn't seem clammy. Her color, given the bruises, was returning to a more normal brown. I brought in a container of snow to melt, set it in a corner where I hoped she wouldn't kick it over if she woke, and then went out, locking the door behind me.

    The sun had risen higher in the sky, but the light was hardly any stronger. By now more tracks marred the even snow of last night's storm, and one or two Nilters were about. I hauled the sledge back to the tavern, parked it behind. No one accosted me, no sounds came from the dark doorway. I headed for the center of town.

    People were abroad, doing business. Fat, pale children in trousers and quilted shirts kicked snow at each other, and then stopped and stared with large surprised-looking eyes when they saw me. The adults pretended I didn't exist, but their eyes turned toward me as they passed. I went into a shop, going from what passed for daylight here to dimness, into a chill just barely five degrees warmer than outside.

    A dozen people stood around talking, but instant silence descended as soon as I entered. I realized that I had no expression on my face, and set my facial muscles to something pleasant and noncommittal.

    "What do you want?" growled the shopkeeper.

    "Surely these others are before me." Hoping as I spoke that it was a mixed- gender group, as my sentence indicated. I received only silence in response. "I would like four loaves of bread and a slab of fat. Also two hypothermia kits and two general-purpose correctives, if such a thing is available."

    "I've got tens, twenties, and thirties."

    "Thirties, please."

    She stacked my purchases on the counter. "Three hundred seventy-five." There was a cough from someone behind me—I was being overcharged again.

    I paid and left. The children were still huddled, laughing, in the street. The adults still passed me as though I weren't there. I made one more stop—Seivarden would need clothes. Then I returned to the room.

    Seivarden was still unconscious, and there were still no signs of shock as far as I could see. The snow in the container had mostly melted, and I put half of one brick-hard loaf of bread in it to soak.

    A head injury and internal organ damage were the most dangerous possibilities. I broke open the two correctives I'd just bought and lifted the blanket to lay one across Seivarden's abdomen, watched it puddle and stretch and then harden into a clear shell. The other I held to the side of her face that seemed the most bruised. When that one had hardened, I took off my outer coat and lay down and slept.

    Slightly more than seven and a half hours later, Seivarden stirred and I woke. "Are you awake?" I asked. The corrective I'd applied held one eye closed, and one half of her mouth, but the bruising and the swelling all over her face was much reduced. I considered for a moment what would be the right facial expression, and made it. "I found you in the snow, in front of a tavern. You looked like you needed help." She gave a faint rasp of breath but didn't turn her head toward me. "Are you hungry?" No answer, just a vacant stare. "Did you hit your head?"

    "No," she said, quiet, her face relaxed and slack.

    "Are you hungry?"

    "No."

    "When did you eat last?"

    "I don't know." Her voice was calm, without inflection.

    I pulled her upright and propped her against the gray-green wall, gingerly, not wanting to cause more injury, wary of her slumping over. She stayed sitting, so I slowly spooned some bread-and-water mush into her mouth, working cautiously around the corrective. "Swallow," I said, and she did. I gave her half of what was in the bowl that way and then I ate the rest myself, and brought in another pan of snow.

    She watched me put another half-loaf of hard bread in the pan, but said nothing, her face still placid. "What's your name?" I asked. No answer.

    She'd taken kef, I guessed. Most people will tell you that kef suppresses emotion, which it does, but that's not all it does. There was a time when I could have explained exactly what kef does, and how, but I'm not what I once was.

    As far as I knew, people took kef so they could stop feeling something. Or because they believed that, emotions out of the way, supreme rationality would result, utter logic, true enlightenment. But it doesn't work that way.

    Pulling Seivarden out of the snow had cost me time and money that I could ill afford, and for what? Left to her own devices she would find herself another hit or three of kef, and she would find her way into another place like that grimy tavern and get herself well and truly killed. If that was what she wanted I had no right to prevent her. But if she had wanted to die, why hadn't she done the thing cleanly, registered her intention and gone to the medic as anyone would? I didn't understand.

    There was a good deal I didn't understand, and nineteen years pretending to be human hadn't taught me as much as I'd thought.

    CHAPTER 2

    Nineteen years, three months, and one week before I found Seivarden in the snow, I was a troop carrier orbiting the planet Shis'urna. Troop carriers are the most massive of Radchaai ships, sixteen decks stacked one on top of the other. Command, Administrative, Medical, Hydroponics, Engineering, Central Access, and a deck for each decade, living and working space for my officers, whose every breath, every twitch of every muscle, was known to me.

    Troop carriers rarely move. I sat, as I had sat for most of my two-thousand-year existence in one system or another, feeling the bitter chill of vacuum outside my hull, the planet Shis'urna like a blue-and-white glass counter, its orbiting station coming and going around, a steady stream of ships arriving, docking, undocking, departing toward one or the other of the buoy-and beacon-surrounded gates. From my vantage the boundaries of Shis'urna's various nations and territories weren't visible, though on its night side the planet's cities glowed bright here and there, and webs of roads between them, where they'd been restored since the annexation.

    I felt and heard—though didn't always see—the presence of my companion ships—the smaller, faster Swords and Mercies, and most numerous at that time, the Justices, troop carriers like me. The oldest of us was nearly three thousand years old. We had known each other for a long time, and by now we had little to say to each other that had not already been said many times. We were, by and large, companionably silent, not counting routine communications.

    As I still had ancillaries, I could be in more than one place at a time. I was also on detached duty in the city of Ors, on the planet Shis'urna, under the command of Esk Decade Lieutenant Awn.

    Ors sat half on waterlogged land, half in marshy lake, the lakeward side built on slabs atop foundations sunk deep in the marsh mud. Green slime grew in the canals and joints between slabs, along the lower edges of building columns, on anything stationary the water reached, which varied with the season. The constant stink of hydrogen sulfide only cleared occasionally, when summer storms made the lakeward half of the city tremble and shudder and walkways were knee- deep in water blown in from beyond the barrier islands. Occasionally. Usually the storms made the smell worse. They turned the air temporarily cooler, but the relief generally lasted no more than a few days. Otherwise, it was always humid and hot.

    I couldn't see Ors from orbit. It was more village than city, though it had once sat at the mouth of a river, and been the capital of a country that stretched along the coastline. Trade had come up and down the river, and flat-bottomed boats had plied the coastal marsh, bringing people from one town to the next. The river had shifted away over the centuries, and now Ors was half ruins. What had once been miles of rectangular islands within a grid of channels was now a much smaller place, surrounded by and interspersed with broken, half-sunken slabs, sometimes with roofs and pillars, that emerged from the muddy green water in the dry season. It had once been home to millions. Only 6,318 people had lived here when Radchaai forces annexed Shis'urna five years earlier, and of course the annexation had reduced that number. In Ors less than in some other places: as soon as we had appeared—myself in the form of my Esk cohorts along with their decade lieutenants lined up in the streets of the town, armed and armored—the head priest of Ikkt had approached the most senior officer present—Lieutenant Awn, as I said—and offered immediate surrender. The head priest had told her followers what they needed to do to survive the annexation, and for the most part those followers did indeed survive. This wasn't as common as one might think—we always made it clear from the beginning that even breathing trouble during an annexation could mean death, and from the instant an annexation began we made demonstrations of just what that meant widely available, but there was always someone who couldn't resist trying us.


    (Continues...)

    Excerpted from Ancillary Justice by Ann Leckie. Copyright © 2013 Ann Leckie. Excerpted by permission of Orbit.
    All rights reserved. No part of this excerpt may be reproduced or reprinted without permission in writing from the publisher.
    Excerpts are provided by Dial-A-Book Inc. solely for the personal use of visitors to this web site.

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    The only novel ever to win the Hugo, Nebula, and Arthur C. Clarke Awards and the first book in Ann Leckie's New York Times bestselling trilogy.


    On a remote, icy planet, the soldier known as Breq is drawing closer to completing her quest.

    Once, she was the Justice of Toren - a colossal starship with an artificial intelligence linking thousands of soldiers in the service of the Radch, the empire that conquered the galaxy.

    Now, an act of treachery has ripped it all away, leaving her with one fragile human body, unanswered questions, and a burning desire for vengeance.

    In the Ancillary world:
    1. Ancillary Justice
    2. Ancillary Sword
    3. Ancillary Mercy

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    Publishers Weekly
    An ill-fated encounter has forced Breq, the AI commanding the Radchaai troop carrier Justice of Toren, to take up residence in a single commandeered human body, impressive but mortal and no more powerful than any other person. Now this sorry wanderer searches the galaxy for a legendary weapon that may be able to do the impossible: grant Breq revenge on Anaander Mianaai, the many-bodied, immortal ruler of the brutal Radch. A double-threaded narrative proves seductive, drawing the reader into the naïve but determined protagonist’s efforts to transform an unjust universe. Leckie uses familiar set pieces—an expansionist galaxy-spanning empire, a protagonist on a single-minded quest for justice—to transcend space-opera conventions in innovative ways. This impressive debut succeeds in making Breq a protagonist readers will invest in, and establishes Leckie as a talent to watch closely. (Oct.)
    From the Publisher
    "If you don't know the Ancillary series by now, you probably should. Ann Leckie's sociopolitical space opera almost singlehandedly breathed new cool into the stereotype of spaceships trundling through far-off systems amid laser battles. ... [Ancillary Mercy] earns the credit it's received: As a capstone to a series that shook genre expectations, as our closing installment of an immersively realized world, and as the poignant story of a ship that learned to sing."—NPR Books on Ancillary Mercy

    "Powerful."—The New York Times on Ancillary Sword

    "Unexpected, compelling and very cool. Ann Leckie nails it...I've never met a heroine like Breq before. I consider this a very good thing indeed."—John Scalzi

    "Ancillary Justice is the mind-blowing space opera you've been needing...This is a novel that will thrill you like the page-turner it is, but stick with you for a long time afterward."—i09.com (included in 'This Fall's Must-Read Science Fiction and Fantasy Books')

    "It's not every day a debut novel by an author you'd never heard of before derails your entire afternoon with its brilliance. But when my review copy of Ancillary Justice arrived, that's exactly what it did. In fact, it arrowed upward to reach a pretty high position on my list of best space opera novels ever."—Liz Bourke, Tor.com

    "Establishes Leckie as an heir to Banks and Cherryh."—Elizabeth Bear

    "A double-threaded narrative proves seductive, drawing the reader into the naive but determined protagonist's efforts to transform an unjust universe. Leckie uses...an expansionist galaxy-spinning empire [and] a protagonist on a single-minded quest for justice to transcend space-opera conventions in innovative ways. This impressive debut succeeds in making Breq a protagonist readers will invest in, and establishes Leckie as a talent to watch."—Publishers Weekly

    "By turns thrilling, moving and awe-inspiring."—The Guardian

    "Leckie does a very good job of setting this complex equation up... This is an altogether promising debut."—Kirkus

    "Using the format of SF military adventure blended with hints of space opera, Leckie explores the expanded meaning of human nature and the uneasy balance between individuality and membership in a group identity. Leckie is a newcomer to watch as she expands on the history and future of her new and exciting universe."—Library Journal

    "Leckie's debut gives casual and hardcore sci-fi fans alike a wonderful read."—RT Book Reviews

    "A sharply written space opera with a richly imagined sense of detail and place, this debut novel from Ann Leckie works as both an evocative science fiction tale and an involving character study...it's also a strongly female-driven piece, tackling ideas about politics and gender in a way that's both engaging and provocative...Ancillary Justice is a gripping read that's well worth a look."—SFX (UK)

    "It engages, it excites, and it challenges the way the reader views our world. Leckie may be a former Secretary of the Science Fiction Writers of America, but she's the President of this year's crop of debut novelists. Ancillary Justice might be the best science fiction novel of this very young decade."—Justin Landon Staffer's Book Review

    "Total gamechanger. Get it, read it, wish to hell you'd written it. Ann
    Leckie's Ancillary Justice may well be the most important book Orbit have published in ages."—Paul Graham Raven

    "The sort of book that the Clarke Award wishes it had last year ... be prepared to see Ancillary Justice bandied around a lot come awards season. (As it should be)."—Jared Shurin Pornokitsch

    Jared Shurin Pornokitsch
    "The sort of book that the Clarke Award wishes it had last year ... be prepared to see Ancillary Justice bandied around a lot come awards season. (As it should be)."
    Paul Graham Raven
    "Total gamechanger. Get it, read it, wish to hell you'd written it. Ann
    Leckie's Ancillary Justice may well be the most important book Orbit have published in ages."
    Justin Landon Staffer's Book Review
    "It engages, it excites, and it challenges the way the reader views our world. Leckie may be a former Secretary of the Science Fiction Writers of America, but she's the President of this year's crop of debut novelists. Ancillary Justice might be the best science fiction novel of this very young decade."
    SFX (UK)
    "A sharply written space opera with a richly imagined sense of detail and place, this debut novel from Ann Leckie works as both an evocative science fiction tale and an involving character study...it's also a strongly female-driven piece, tackling ideas about politics and gender in a way that's both engaging and provocative...Ancillary Justice is a gripping read that's well worth a look."
    RT Book Reviews
    "Leckie's debut gives casual and hardcore sci-fi fans alike a wonderful read."
    The Guardian
    "By turns thrilling, moving and awe-inspiring."
    Elizabeth Bear
    "Establishes Leckie as an heir to Banks and Cherryh."
    Liz Bourke
    "It's not every day a debut novel by an author you'd never heard of before derails your entire afternoon with its brilliance. But when my review copy of Ancillary Justice arrived, that's exactly what it did. In fact, it arrowed upward to reach a pretty high position on my list of best space opera novels ever."
    i09.com (included in 'This Fall's Must-Read Science Fiction and Fantasy Books')
    "Ancillary Justice is the mind-blowing space opera you've been needing...This is a novel that will thrill you like the page-turner it is, but stick with you for a long time afterward."
    John Scalzi
    "Unexpected, compelling and very cool. Ann Leckie nails it...I've never met a heroine like Breq before. I consider this a very good thing indeed."
    Staffer's Book Review
    "Ancillary Justice might be the best science fiction novel of this very young decade."
    i09
    "We are incredibly excited about this first novel from Leckie."
    Library Journal
    04/01/2015
    In the first of the Imperial Rdach trilogy, the protagonist is an artificial intelligence that went from controlling a starship and thousands of soldiers to controlling and inhabiting a single body. Winner of many awards, it is Leckie's first novel. (LJ 9/15/13)
    Kirkus Reviews
    2013-09-01
    In which a zombie imperialist space cop gets caught up in a complex plot to--well, this enjoyable sci-fi outing gets even more complicated than all that. Those who have seen the film Event Horizon will remember that a starship that got caught up in a time-space-continuum eddy got all, well, weird--or, as its creator puts it, "[w]hen she crossed over, she was just a ship. But when she came back--she was alive!" Debut novelist Leckie's premise dips into the same well, only her spaceship has become, over thousands of years, a sort-of human that is also a sort-of borg made up of interchangeable-parts-bearing dead people. Breq, aka One Esk, aka Justice of Toren, has his/her/its work cut out for him/her/it: There's a strange plot afoot in the far-flung Radch, and it's about to make Breq violate the prime directive, or whatever the Radchaai call the rule that says that multisegmented, ancillary humanoids are not supposed to shoot their masters, no matter how bad their masters might be. Leckie does a very good job of setting this complex equation up in not many pages, letting detail build on detail, as when Breq finds--well, let's say "herself" for the moment--in an increasingly tangled conspiracy that involves the baddest guy of all, the even more multifaceted head honcho of the Radch. As the action picks up, one just knows there's going to be some battering and bruising out on the shoulder of Orion. Leckie's novel cast of characters serves her well-plotted story nicely. This is an altogether promising debut.

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