Claire Legrand's first novel was The Cavendish Home for Boys and Girls, a New York Public Library Best Book for Children in 2012. She is also the author of The Year of Shadows and Winterspell, a young adult retelling of The Nutcracker. She is one of the four authors behind The Cabinet of Curiosities anthology, a Junior Library Guild selection and a NYPL Best Book for Children in 2014.
Foxheart
eBook
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ISBN-13:
9780062427755
- Publisher: HarperCollins Publishers
- Publication date: 10/04/2016
- Sold by: HARPERCOLLINS
- Format: eBook
- Pages: 480
- Lexile: 770L (what's this?)
- File size: 3 MB
- Age Range: 8 - 12 Years
Available on NOOK devices and apps
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Foxheart is a classic fantasy-adventure about the danger of lies and the power of truth, the strength found in friendship, and the value of loving and being loved . . . even if it means risking your heart. Full of magic, adventure, and an original and compelling cast of characters, Foxheart is a fast-paced fantasy reminiscent of Howl’s Moving Castle.
Orphan. Thief. Witch. Twelve-year-old Quicksilver lives as a thief in the sleepy town of Willow-on-the-River. Her only companions are her faithful dog and partner in crime, Fox—and Sly Boots, the shy boy who lets her live in his attic when it’s too cold to sleep on the rooftops. It’s a lonesome life, but Quicksilver is used to being alone. When you are alone, no one can hurt you. No one can abandon you. Then one day Quicksilver discovers that she can perform magic. Real magic. The kind that isn’t supposed to exist anymore. Magic is forbidden, but Quicksilver nevertheless wants to learn more. With real magic, she could become the greatest thief who ever lived. She could maybe even find her parents. What she does find, however, is much more complicated and surprising. . . .
Acclaimed author Claire Legrand’s stunning and original novel will appeal to fans of Neil Gaiman and Diana Wynne Jones.
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Heart-pounding adventure, a commitment to remaining true to oneself, and deft storytelling distinguish Legrand’s (Some Kind of Happiness) epic action-fantasy. Growing up in the Star Lands, a 12-year-old girl who names herself Quicksilver has lost her parents and home and has been raised in an orphanage. To make her life tolerable, she turns to something she excels at: thievery. With her rescued dog, Fox, she flees the destruction of the orphanage, trying to stay ahead of the Wolf King, a legendary figure who is loved by some and feared by others. Quicksilver’s adventure kicks into high gear as she, Fox, and a boy named Sly Boots are transported into the past with a mysterious old woman, Anastazia; together they set about the task of protecting the witches of the kingdom before all magic is annihilated. Quicksilver’s evolving relationships with Sly Boots, Anastazia, and Fox and the sacrifices their quest demands give the novel a powerful emotional core, as Legrand digs deeply into the need for (and power inherent in) connection and the friendships forged by shared adversity. Ages 8–12. Agent: Diana Fox, Fox Literary. (Oct.)
Gr 4–7—Twelve-year-old Quicksilver was raised in a convent and has never fit in. She is, however, an extremely stealthy thief. She secretly witnesses a stranger arrive in the middle of the night and hurt Mother Petra. Quicksilver flees for the closest town with her dog, Fox. There they meet a young boy called Sly Boots and, incredibly, an elderly, time-traveling Quicksilver. The older woman informs Quicksilver that she is a witch. Furthermore, old and young versions of herself have been traveling through time for generations to fight the evil Wolf King. Young Quicksilver, Fox, and Sly Boots are thrust into the urgent quest to destroy the Wolf King's source of power before he annihilates the realm's last remaining witches and probably the Star Lands themselves. The most enchanting feature of this story is the character development. At first, Quicksilver is not entirely likable. Her rebellious streak is attractive, but she is decidedly self-centered and stuck in a cycle of reciprocal bullying with another orphan. As Quicksilver's adventure begins, readers slowly start to see her put others' welfare before her own, all the while grumpily denying that it means anything or that she even cares. It is not until at least halfway through the book that Quicksilver honestly admits to herself that she cares about her companions. Her gradual growth over the course of the novel is a powerful triumph. Quicksilver will resonate strongly with any reader who has ever reacted to fear by building emotional walls. VERDICT A fine purchase. Recommend to fantasy readers, especially fans of Philip Pullman's "His Dark Materials" trilogy.—Sara White, Seminole County Public Library, Casselberry, FL
A 12-year-old white girl discovers she is a witch and sets off to fight forces of evil with her magical animal companion. When she was 3, Quicksilver’s parents abandoned her at a convent. There, she is made fun of for her squashed nose and gray hair, and she retaliates by stealing and disobeying. She befriends a bedraggled dog, names him Fox, and tells him of her plans to become the best thief in the Star Lands. In one of her early burgling efforts, she meets Sly Boots, a white boy whose parents are ill and who offers Quicksilver a home in exchange for help. Then she meets Anastazia, an ancient witch who turns out to be the older version of Quicksilver herself. They all travel back in time to try to neutralize the First Ones, who are terrorizing witches using the human agency of the Wolf King. Plot inconsistencies aside, it’s a storyline that’s as stale as rolls from Pompeii. Quicksilver is a dim, unappealing protagonist whose emotional range mostly runs the gamut from A (anger) to B (brash). Fox, Quicksilver’s “monster”—a cross between a familiar and a daemon from Philip Pullman’s His Dark Materials trilogy—is an indefatigable vulpine deus ex machina, as all plot obstructions are resolved by his changing into whatever shape is necessary to accomplish the task. Right on schedule, characters turn traitor, die, or sacrifice themselves for the good of all. Tedious and derivative. (Fantasy. 9-12)