Gareth Hinds is the acclaimed creator of the graphic novels The Odyssey, Beowulf, Romeo and Juliet, The Merchant of Venice, and King Lear. He lives near Washington, D.C.
Paperback
- ISBN-13: 9780763678029
- Publisher: Candlewick Press
- Publication date: 02/10/2015
- Pages: 152
- Product dimensions: 6.50(w) x 10.40(h) x 0.50(d)
- Lexile: GN650L (what's this?)
- Age Range: 12 - 17 Years
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Shakespeare's classic story of dark ambition, madness, and murder springs to life in a masterful new graphic novel by Gareth Hinds.
Set against the moody backdrop of eleventh-century Scotland, Gareth Hinds’s captivating, richly illustrated interpretation takes readers into the claustrophobic mind of a man driven mad by ambition. An evil seed takes root in the mind of Macbeth, a general in the king’s army, when three witches tell him he will one day be king. At the urging of his wife, he resolves to take the throne by the most direct path: a dagger in the heart of King Duncan. But "blood will have blood," and when others grow suspicious of his sudden rise to power, is Macbeth prepared to commit more murders to keep the crown?
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—Booklist (starred review)
Teachers and students alike can rejoice that Hinds has turned his considerable talent for graphic adaptation to the Scottish play.... This is an essential addition to Hinds’ growing library of engrossing adaptations and a must-have companion to Shakespeare’s original.
—Bulletin of the Center for Children’s Books (starred review)
With its simple, linear plot, its witches and its ghosts, its clear-cut moral questions about the lure of evil and whether and how we control our own fates, (Macbeth) is well suited for teenagers. Gareth Hinds’s stellar new graphic-novel adaptation, aimed at a young adult audience, makes that abundantly clear. The play also, of course, features some epic fight scenes and lots and lots of blood, and Hinds makes the most of these opportunities to show how naturally Shakespeare takes to the comics form.
—The New York Times
Following his adaptations of Romeo and Juliet, The Merchant of Venice, and King Lear, Hinds turns to the story of the Scottish king who is ruined by his ambition.... Judicious abridging and even rewording make the text more accessible, yet Shakespeare’s language is preserved throughout. "What need we fear who knows it, when none can call our power to account?" Lady Macbeth cries as she tries frantically to clean her hands of blood, a moment whose intensity Hinds drives home with close-ups of dozens of hands rubbing each other, over and over. Such visceral, violent imagery is common—Hinds understands, as Shakespeare did, that sorcery and gore are powerful draws.
—Publishers Weekly
Hinds’s Macbeth will make a solid addition to any graphic novel collection, especially those looking for accessible, enjoyable, and quality Shakespeare adaptations.
—School Library Journal
An adaptation both respectful and daring.
—Kirkus Reviews
Hinds provides an authentic and powerful entry point into the original play.
—Horn Book
Following his adaptations of Romeo and Juliet, The Merchant of Venice, and King Lear, Hinds turns to the story of the Scottish king who is ruined by his ambition. The play’s supernatural elements give Hinds the chance to bring some of Shakespeare’s eeriest imaginings to life. He paints the three weird sisters—a crone, a pagan goddess, and an African witch—perched on tree branches like crows. The ghost of Banquo sits down for dinner bathed in cool blue light that reddens as blood courses down his skin. Judicious abridging and even rewording make the text more accessible, yet Shakespeare’s language is preserved throughout. “What need we fear who knows it, when none can call our power to account?” Lady Macbeth cries as she tries frantically to clean her hands of blood, a moment whose intensity Hinds drives home with close-ups of dozens of hands rubbing each other, over and over. Such visceral, violent imagery is common—Hinds understands, as Shakespeare did, that sorcery and gore are powerful draws. Detailed endnotes provide “making-of” style details. Ages 12–up. (Mar.)
Gr 8 Up—On the opening page, three Witches sit atop a barren tree in the midst of a bloody battlefield against the backdrop of a gloomy sky, setting the stage for one of Shakespeare's most popular plays. Macbeth, a valiant general of the King's army, is told a prophecy by the three witches that he will one day become King of Scotland. Unwilling to wait for the prophecy to come true on its own, Macbeth and Lady Macbeth plot to expedite the process, murdering the current King Duncan in his sleep. Thus begins their psychological descent into darkness. Shakespeare's text has historically been linked to theatrical productions, the story enhanced by the visual performance, making his plays perfect source material for graphic novels. Hinds, widely praised for his graphic novel adaptations of classic literature, succeeds yet again in bringing Shakespeare to life for modern readers. He captures the haunting and dramatic tone of Macbeth with expert pacing, skillful usage of shadow and color within the panels, and emotional close-ups of Macbeth and Lady Macbeth, depicting their journey into madness. Hinds includes a family tree identifying the characters at the beginning of the story and end notes explaining the reasons behind his artistic and language choices. VERDICT Hinds's Macbeth will make a solid addition to any graphic novel collection, especially those looking for accessible, enjoyable, and quality Shakespeare adaptations.—Marissa Lieberman, East Orange Public Library, NJ
Having previously interpreted The Merchant of Venice (2008), King Lear (2009) and Romeo and Juliet (2013), Hinds turns his pencil to the Scottish Play.In a palette that alternates between gloomy Highlands grays, greens and blues and firelight russets that modulate easily to blood, Hinds evinces a medieval Scottish setting, giving his graphic-novel production a traditional feel. Macbeth is darkly Celtic, Lady Macbeth a Gaelic redhead and Banquo a burly Norseman, neatly capturing Scotland's ethnic mix. From an opening spread that combines a map and dramatis personae, the action plays out in Hinds' characteristically clean and thoughtful panels, with Shakespeare's language largely intact. Many lines have been cut, but those that remain preserve the feel of the original in diction and syntax, only a few words judiciously massaged. Perhaps the biggest change—the recasting of much of the play's iambic pentameter into speech-bubble-friendly prose—is aurally almost indistinguishable from the original. Scenes that rely on acting rather than dialogue to carry meaning, such as Banquo's murder, unfold lucidly, although the porter scene may mystify more than it amuses, Shakespearean humor being particularly reliant upon acting for its success. Copious backmatter, including seven pages of notes explaining various artistic and directorial choices, provides fascinating insight and will be particularly valuable in a classroom setting. An adaptation both respectful and daring that should please all but the most ardent traditionalists. (Graphic drama. 12 & up)