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    Physics for JavaScript Games, Animation, and Simulations: with HTML5 Canvas

    Physics for JavaScript Games, Animation, and Simulations: with HTML5 Canvas

    by Adrian Dobre, Dev Ramtal


    eBook

    $34.99
    $34.99
     $39.99 | Save 13%

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      ISBN-13: 9781430263388
    • Publisher: Apress
    • Publication date: 05/22/2014
    • Sold by: Barnes & Noble
    • Format: eBook
    • Pages: 508
    • File size: 5 MB

    Adrian Dobre has more than 15 years of experimental and computational modeling experience in fluid dynamics. Adrian holds a PhD in Engineering Science from the University of Western Ontario, Canada. He currently lives in Bucharest, Romania, with his family.
    Dev Ramtal has been coding physics for more than 20 years. Alongside his academic research background in mathematical and computational physics, he has a long history of web development experience since building his first website back in 1997. Dev has a PhD in Physics from the University of London and lives in the UK with his family.

    Table of Contents

    1. Introduction to Physics Programming
    2. JavaScript and HTML5 Canvas
    3. Some Math Background
    4. Basic Physics Concepts
    5. The Laws Governing Motion
    6. Gravity, Orbits, and Rockets
    7. Contact and Fluid Forces
    8. Restoring Forces: Springs and Oscillations
    9. Centripetal Forces: Rotational Motion
    10. Long-Range Forces
    11. Collisions
    12. Particle Systems
    13. Extended Objects
    14. Numerical Integration Schemes, Accuracy, and Scaling
    15. Doing Physics in 3D
    16. Simulation Projects

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    Have you ever wanted to include believable physical behaviors in your games and projects to give them that extra edge? Physics for JavaScript Games, Animation, and Simulations teaches you how to incorporate real physics, such as gravity, friction, and buoyancy, into your HTML5 games, animations, and simulations. It also includes more advanced topics, such as particle systems, which are essential for creating effects such as sparks or smoke. The book also addresses the key issue of balancing accuracy and simplicity in your games and simulations, and the final chapters provide you with the information and the code to make the right choice for your project.

    Physics for JavaScript Games, Animation, and Simulations assumes you have a basic knowledge of JavaScript and HTML5. However, no previous knowledge of physics is required—only some very basic math skills. The authors present everything from basic principles to advanced concepts in an approachable way, so you’ll be able to follow the logic and easily adapt the principles to your own applications.

    The book is packed full of practical examples of how you can apply physics to your own games and applications. Spring behaviors can be used for anything from tweaking lowrider suspension to creating cloth simulation; flotation mechanics enable the simulation of submersibles or dirigibles; you can even create your own solar system with accurate orbits and gravity. It doesn’t matter if you’re modeling the Lorentz force in an electromagnetic field or you’re modeling the lift force in a flight simulator, Physics for JavaScript Games, Animation, and Simulations enables you to fill your games and applications with accurate and realistic effects.

    What you’ll learn

    • Learn all the basic math and physics you’ll need to incorporate realism into your projects

    • Incorporate a wide range of forces, such as gravity, friction, and buoyancy

    • Build a number of realistic simulations

    • Model particle systems and use them to create visual effects

    • Create complex systems using rigid bodies and mass-spring systems

    • Deal with numerical subtleties, including accuracy and stability of integration schemes

    Who this book is for

    Physics for JavaScript Games, Animation, and Simulations is for JavaScript developers interested in incorporating real physics into their games, animations, simulations, or generative art projects

    Table of Contents
    1. Introduction to Physics Programming
    2. JavaScript and HTML5 Canvas
    3. Some Math Background
    4. Basic Physics Concepts
    5. The Laws Governing Motion
    6. Gravity, Orbits, and Rockets
    7. Contact and Fluid Forces
    8. Restoring Forces: Springs and Oscillations
    9. Centripetal Forces: Rotational Motion
    10. Long-Range Forces
    11. Collisions
    12. Particle Systems
    13. Extended Objects
    14. Numerical Integration Schemes, Accuracy, and Scaling
    15. Doing Physics in 3D
    16. Simulation Projects

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