Brandon Mull is the #1 NEW YORK TIMES bestselling author of the Five Kingdoms, Fablehaven, and Beyonders series. As a kid, he had a dog, a cat, a horse, some goldfish (won at a school carnival), and briefly a tarantula (captured in his neighborhood). He now lives in Utah with his wife, four kids, and the family dog. Learn more about him at brandonmull.com.
Tales of the Fallen Beasts (Spirit Animals Series: Special Edition)
Audio CD
(Special Edition)
$54.99
- ISBN-13: 9780545910811
- Publisher: Scholastic, Inc.
- Publication date: 02/23/2016
- Series: Spirit Animals Series
- Edition description: Special Edition
- Product dimensions: 6.60(w) x 6.20(h) x 1.10(d)
- Age Range: 8 - 12 Years
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All across the world, legends are appearing. Great Beasts -- once the most powerful beings in Erdas -- are being summoned as spirit animals. Bonded to special kids, they unite the human and animal worlds.
But a mysterious stranger is hunting these legends, just as they are reborn, and he's crushing anyone who stands in his way.
These are the stories of those stolen legends, and of the young heroes who will stop at nothing to get them back. These are the Tales of the Fallen Beasts.
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Children's Literature - Allison Fetters
Zerif is on a mission to capture as many spirit animals as possible from their rightful owners. In his goal-driven state, he tirelessly and viciously works to fulfill his mission in spite of the harm it causes others. Raisha, a young lady who initially has not summoned her own spirit animal, uses theft and deceptions to assist Zerif. Victims of Zerif and Raisha’s evil deeds must strive to recover from the loss of the special bonds of their animals so they can begin the mission of retrieving their animals. This collection of stories explores the circumstances and actions of various individuals who lose their spirit animals and a sense of themselves. Although connected by the general theme, the overall work lacks a cohesive conclusion providing any real sense of closure. What the story collection lacks in resolution, it makes up for in adventure. The reader is instantly captivated by the fast pace that carries through the entire collection. Additionally, a website allows individuals to determine their own spirit animals while interacting with online resources. Reviewer: Allison Fetters; Ages 8 to 12.