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    The Uncertain Web: Web Development in a Changing Landscape

    The Uncertain Web: Web Development in a Changing Landscape

    by Rob Larsen


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      ISBN-13: 9781491945865
    • Publisher: O'Reilly Media, Incorporated
    • Publication date: 12/10/2014
    • Sold by: Barnes & Noble
    • Format: eBook
    • Pages: 258
    • File size: 5 MB

    Rob Larsen has spent 13 years building web sites and applications for some of the world's biggest brands. He applied that experience to teaching a broad audience in Beginning HTML and CSS.

    Table of Contents

    Preface ix

    1 Embracing Uncertainty 1

    Embrace Uncertainty 2

    From Microsoft's Monoculture to Today's Healthy Chaos 4

    Where We Are Right Now 6

    Browsers 6

    The Open Web Platform 13

    Connection Speeds and Quality 20

    The Human-Computer Interface 21

    Screen Resolution and Orientation 22

    Pixel Density 23

    What's 2% Anyway? 26

    This Is What We Wanted 28

    2 Navigating the Uncertain Web 29

    Don't Blame the Web for Being the Web 30

    Identify and Embrace Your Audience 30

    Test and Pray for the Best 34

    Focus on Optimal, Not Absolute Solutions 38

    Embrace Accessibility 40

    Provide Text Alternatives for All Non-Text Content 41

    Ensure Information and Structure Can Be Separated from Presentation 45

    Make All Functionality Operable via a Keyboard Interface 45

    Content Can Be Paused by the User Unless the Timing or Movement Is Part of an Activity Where Timing or Movement Is Essential 46

    Provide Mechanisms to Help Users Find Content, Orient Themselves Within It, and Navigate Through It 47

    Help Users Avoid Mistakes and Make It Easy to Correct Mistakes 48

    Support Compatibility with Current and Future User Agents (Including Assistive Technologies) 49

    Don't Stop There 49

    Lose Your Technology Biases 49

    The iPhone Is the Only Mobile Experience 50

    Closed. Won't Fix. Can't Reproduce. 51

    Contrary to Popular Opinion, Internet Explorer Does Exist 51

    Embrace Empathy 53

    Lose Your Stack Biases 53

    jQuery 54

    MVWhatever 55

    Keep at Least One Eye on the Cutting Edge 56

    Spread Your Wings (and Question Your Assumptions) 58

    3 Lay a Foundation for the Future with Feature Detection and Polyfills 59

    Feature Detection 60

    Looking at a More Complicated Feature Detection 61

    Using Modernizr 62

    Old IE: The One Thing Modernizr Does Modernize 63

    Using (and Not Using) Modernizr 63

    Feature Detection with Modernizr 65

    Customizing Modernizr 68

    Using Modernizes Tests 69

    Cross Browser Polyfills 72

    Additional Modernizr Methods 73

    Managing the Undetectables 75

    Common Feature Tests and Associated Polyfills 77

    "Frontend Development Done Right" 80

    4 Selecting Responsive Design or Another Mobile Experience 81

    Boston Globes RWD Redesign 82

    Really? RWD for Every Site? 83

    Mobile First, RESS, and the Rest of the Mobile Development Universe 86

    Dedicated Mobile Experience 86

    Mobile First 87

    Progressive Enhancement 87

    RESS 87

    Choosing a Development Path 87

    The Size and Skills of Your Team 88

    The Requirements of Your Site or Application 88

    Your Demographics 88

    Your Budget 89

    Benefits of RWD 89

    Downsides of RWD 90

    Benefits of a Dedicated Mobile Experience 91

    Downsides of a Dedicated Mobile Experience 91

    If Facebook Jumped Off a Bridge, Would You Jump Off a Bridge, Too? Or: What Do the Biggest Sites in the United States Do? 93

    Choose the Architecture That Makes Sense for Your Project 94

    Redirects Should Resolve Logically 96

    Redirect Options 98

    Simple Redirection 98

    Options for More Complicated Queries 101

    Always Offer an Escape from the Mobile Version 102

    Be Fluid and Design for Your Design 104

    Feel Free to Abuse Minor Breakpoints 107

    On Relative Units 109

    "Accepting the Ebb and Flow of Things" 110

    5 Working with User Input 111

    The State of User Input on the Web 112

    The Conceptual Problem with "Touch" Detection 114

    The Technical Problem with "Touch" Detection 114

    What It Means to Get It Wrong 116

    You Can Fail Completely 117

    You Can Fail Just a Little 118

    Design for a Spectrum of Potential User Inputs 120

    Lean Toward Finger-Friendly Interfaces for All Interfaces 120

    Don't Rely on Hover 120

    Embrace Clarity 121

    Working with the Full User Input Spectrum 121

    The Current State of Touch and Mouse Event Handling 121

    Assume Nothing and Accommodate Everyone 136

    6 The Surprisingly Complex World of Images on the Web 137

    While We Weren't Paying Attention, Images Got Complicated 139

    We Want to Serve the Smallest Possible File Size 141

    We Need to Take Advantage of the Browser Preloader 141

    We Want to Serve Correctly Sized Images to Multiple Resolutions 141

    We Need to Serve the Correct Image for Multiple Pixel Ratio Devices 141

    We Want to Choose Different Sizes/Images at Different Breakpoints 141

    We Want to Use Design Breakpoints 142

    Serving the Correct Format 142

    Images Are Easy, and They Should Stay Easy 142

    Optimizing Images for the Web 142

    JPEG 143

    Choosing the Right File Format 145

    Look for a CDN Solution 146

    Responsive Images 147

    The Option of Doing Nothing (or Nothing New, at Least) 147

    srcset 148

    picture 151

    Picturefill, the picture Polytill 156

    Embrace SVG 157

    On the Server Side 160

    A Practical Developers Guide to All of This Complexity 161

    Identify How Important Images Are to Your Site 161

    Get the Basics Right 162

    Use the Simplest Possible Solution 162

    Learn to Love SVG 162

    Test! 162

    Conclusion 163

    7 The Horribly Complex World of Web Video 165

    The Core Technology 166

    The HTML video Element 166

    The Flash Fallback 169

    Containers and Codecs 170

    Video.js 172

    Mime Types and Adaptive Bitrate Streaming 175

    Letting the Pros Handle It 176

    YouTube 177

    Vimeo 180

    Make the Best of a Complicated Situation 184

    8 The Web We Want 187

    Things Can Get Better (But They Do Occasionally Get Worse) 188

    Firefox Announced Support for h.264 188

    Picture Comes Back from the Dead 189

    Pointer Events Might Be Dead 189

    I Knew Something Like This Would Happen 190

    Let's Push Things Forward 190

    A Web Built By Developers, Browser Vendors, and Standards Bodies 190

    A Web That Is Fast, Widely Available, and Reliable 191

    A Web Where There's Nothing to Win 193

    The Web We Want Starts with Us 194

    Index 195

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    What’s the best way to develop for a Web gone wild? That’s easy. Simply scrap the rules you’ve relied on all these years and embrace uncertainty as a core tenet of design. In this practical book, veteran developer Rob Larsen outlines the principles out what he calls The Uncertain Web, and shows you techniques necessary to successfully make the transition.

    By combining web standards, progressive enhancement, an iterative approach to design and development, and a desire to question the status quo, your team can create sites and applications that will perform well in a wide range of present and future devices. This guide points the way.

    Topics include:

    • Navigating thousands of browser/device/OS combinations
    • Focusing on optimal, not absolute solutions
    • Feature detection, Modernizr, and polyfills
    • RWD, mobile first, and progressive enhancement
    • UIs that work with multiple user input modes
    • Image optimization, SVG, and server-side options
    • The horribly complex world of web video
    • The Web we want to see in the future

    Read More

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