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    Well Played : Building Mathematical Thinking Through Number Games and Puzzles, Grades 3-5

    by Linda Dacey, Karen Gartland, Jayne Bamford Lynch, Kassia Omohundro Wedekind


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    $35.33

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    • ISBN-13: 9781625310323
    • Publisher: Stenhouse Publishers
    • Publication date: 05/28/2015
    • Sales rank: 432,582
    • Product dimensions: 6.00(w) x 1.25(h) x 9.00(d)


    Linda Dacey, consultant and professor emeritus at Lesley University, has always believed that learning mathematics should be conceptually based and enjoyable. . Her major interests are problem solving, number sense, and strategies for differentiation. Linda is the coauthor with Anne Collins of the Zeroing in on Number and Operations series, The Xs and Whys of Algebra, and It’s All Relative.
     
    Karen Gartland is a mathematics coordinator and classroom teacher at Groton-Dunstable Middle School. She enjoys working with students of all ages with a focus on conceptual understanding of mathematics through critical thinking and application as well as best practices for integrating technology. Karen is also an adjunct faculty member at Lesley University.
     
    Jayne Bamford Lynch is a district math instructional coach in Cambridge, Massachusetts, where she spends most of her days in elementary classrooms supporting coaches, teachers, and students. Jayne presents workshops for teachers, administrators, and parents on a multitude of topics and is also a National Faculty member of the School of Education at Lesley University.

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    Table of Contents

    Foreword Kassia Omohundro Wedekind vi

    Acknowledgments viii

    Chapter 1 Introduction 1

    Why This Book? 2

    Is It a Game or a Puzzle or an Activity? 3

    How Is This Book Organized? 3

    Chapter 2 Supporting Learning Through Games and Puzzles 5

    Using Games and Puzzles in the Classroom 6

    Setting Expectations and Sharing Responsibilities with Students 7

    Assessing Learning and Setting Goals 12

    Fostering Productive Discussions 16

    Meeting Individual Differences 17

    Organizing Students for Success 18

    Organizing Materials for Success 21

    Working with Families 22

    Conclusion 23

    Chapter 3 Base Ten Numeration 25

    Which Number is Closest? 26

    The Number is/What Number is? 30

    Mystery Number 33

    Get to One or One-Tenth 37

    Can You Make This Number? 41

    Online Games and Apps 44

    Chapter 4 Addition and Subtraction 47

    What's Your Problem? 48

    Tic-Tic-Tac-Toe 52

    Logical Numbers 56

    Subtracto Draw 59

    Double Decimal Dilemma 63

    Online Games and Apps 67

    Chapter 5 Multiplication and Division 69

    Table Topper 70

    Five of G Kind 74

    Equal Values 77

    Think Remainder 81

    Matchups 84

    Online Games and Apps 88

    Chapter 6 Mixed Operations 91

    Roil Six 92

    Write it Right 97

    Decade Roll 101

    Calculator Target 105

    Contig 108

    Online Gomes and Apps 112

    Chapter 7 Fractions 115

    Unit Fractions and Wholes 116

    Name That Number 121

    Order Up 125

    Fraction Action 128

    Fraction Jigsaw 132

    Online Games and Apps 135

    Appendix A-1

    Puzzle Answer Key 219

    References 221

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    Well Played: Building Mathematical Thinking Through Number Games and Puzzles, Grades 3–5
     
    “This is a book full of thoughtful and well-chosen games and puzzles, but it is also a book that offers a lens into how we might include this kind of play in our own classrooms in ways that are deeply meaningful and engaging for our students. It is a book truly rooted in the realities and possibilities of the classroom, which is what makes it such a valuable resource for teachers.” – Kassia Omohundro Wedekind, from the foreword
     
     
    Students love math games and puzzles, but how much are they really learning from the experience? Too often, math games are thought of as just a fun activity or enrichment opportunity. Well Played shows you how to make games and puzzles an integral learning component that provides teachers with unique access to student thinking.
     
    The twenty-five games and puzzles in Well Played, which have all been field-tested in diverse classrooms, contain:
    •         explanations of the mathematical importance of each game or puzzle and how it supports student learning;
    •         variations for each game or puzzle to address a range of learning levels and styles;
    •         clear step-by-step directions; and
    •         classroom vignettes that model how best to introduce the featured game or puzzle. 
     
    The book also includes a separate chapter with suggestions for how to effectively manage games and puzzles in diverse classrooms; reproducibles that provide directions, game boards, game cards, and puzzles; assessment ideas; and suggestions for online games, puzzles, and apps.
     
    Well Played will help you tap the power of games and puzzles to engage students in sustained and productive mathematical thinking.  

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    From the Publisher

    The authors created this easy-to-use book with a goal of increasing the potential of games and puzzles to deepen students’ conceptual learning and computational fluency (p. 2). The target audience is teachers of grades 3–5; the targeted skills and concepts are appropriate for students at these grade levels.
                    Well Played for grades 3–5 has chapters with games and puzzles addressing the mathematical concepts of base-ten numeration; addition and subtraction; multiplication and division; mixed operations; and fractions. Each chapter includes five games or puzzles and a section of online games and apps that address the concept. For each game or puzzle, authors Dacey, Gartland, and Lynch explain why it has been included, how to play the game, how it looks in a classroom setting, teacher look-fors, variations of the game, exit card ideas, and extension
    activities. The appendix includes all game boards and additional materials required to play the games.
                    As a math coach, my favorite chapter is entitled, “Supporting Learning through Games and Puzzles.” It explores how to use games and puzzles in the classroom and offers excellent suggestions for both beginning and experienced teachers on topics from teaching game etiquette to setting goals and assessing learning, fostering productive discussions, and organizing games in the classroom.
                    Although several of the games in this book are variations on old favorites, many are new. The inclusion of the mathematics behind the games, the exit cards, and the ideas for variations make this a book that I am sure I will use repeatedly and will recommend to classroom teachers.
    Amy Henderson, Harrisonburg City Schools, Virginia.
     

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