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    Xcode 5 Start to Finish: iOS and OS X Development

    by Fritz Anderson


    eBook

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      ISBN-13: 9780133751024
    • Publisher: Pearson Education
    • Publication date: 05/03/2014
    • Series: Developer's Library
    • Sold by: Barnes & Noble
    • Format: eBook
    • Pages: 624
    • File size: 28 MB
    • Note: This product may take a few minutes to download.

    Fritz Anderson has been writing software, books, and articles for and about Apple platforms since 1984. He has worked for research and development firms, consulting practices, and as a freelancer. He was admitted to the Indiana bar but thought better of it. He is now an iOS and Mac programmer for the Scholarly Technology department at the University of Chicago.

    Table of Contents

    Acknowledgments xxiii
    About the Author xxv

     

    Introduction 1
    How This Book Is Organized 1
    About Versions 4
    About the Code 4
    Conventions 5

     

    Part I: First Steps 7

     

    Chapter 1: Getting Xcode 9

    Before You Begin 9
    Installing Xcode 10
    Removing Xcode 11
    Apple Developer Programs 12
    Downloading Xcode 13
    Additional Downloads 14
    Summary 15

     

    Chapter 2: Kicking the Tires 17
    Starting Xcode 17
    Hello World 18
    Getting Rid of It 24
    Summary 24

     

    Chapter 3: Simple Workflow and Passive Debugging 25
    Creating the Project 25
    Building 29
    Running 31
    Simple Debugging 32
    Summary 34

     

    Chapter 4: Active Debugging 35
    A Simple Test Case 35
    Going Active 35
    Fixing the Problem 39
    Summary 43

     

    Chapter 5: Compilation 45
    Compiling 45
    Linking 50
    Dynamic Loading 52
    Xcode and Clang 53
    Compiler Products 58
    Summary 62

     

    Chapter 6: Adding a Library Target 63
    Adding a Target 63
    Target Membership 65
    A Dependent Target 68
    Summary 70

     

    Chapter 7: Version Control 73
    Taking Control 74
    The State of Your Files 76
    Your First Commit 78
    Working with Remote Repositories 79
    Merges and Conflicts 83
    The Version Editor 93
    Branching 96
    Summary 98

     

    Part II: The Life Cycle of an iOS Application 101

     

    Chapter 8: Starting an iOS Application 103

    Planning the App 103
    Starting a New iOS Project 106
    What’s in the Project 108
    One More Thing 110
    Summary 112

     

    Chapter 9: An iOS Application: Model 113
    Implementing the Model 113
    Managed-Object Classes 120
    Making the Model Easier to Debug 131
    Summary 132

     

    Chapter 10: An iOS Application: Controller 133
    Renaming Symbols 133
    Editing the View Controller 136
    Live Issues and Fix-it 138
    The Real Passer Rating 140
    Summary 145

     

    Chapter 11: Building a New View 147
    The Next View Controller 147
    Building a View 152
    The Table View 161
    Outlets 161
    Testing the Billboard View 170
    Summary 171

     

    Chapter 12: Autolayout in a New View 173
    Why Autolayout? 173
    The Player Billboard, Revisited 175
    The Label System 179
    Summary 185

     

    Chapter 13: Adding Table Cells 187
    The Game Table 187
    The Game Table: First Run 191
    A Custom Table Cell 193
    Adding Some Graphics 196
    Summary 202

     

    Chapter 14: Adding an Editor 205
    The Plan 205
    Adding a Modal Scene 205
    The Editor View Controllers 210
    Segues 218
    Summary 219

     

    Chapter 15: Unit Testing 221
    The Test Navigator 222
    Testing the CSV Reader 224
    Testing and the Debugger 229
    Application Tests 232
    TestKit Assertions 233
    Summary 236

     

    Chapter 16: Measurement and Analysis 237
    Speed 237
    Memory 247
    Summary 253

     

    Chapter 17: Provisioning 255
    Apple Developer Programs 255
    Provisioning for iOS 257
    The Capabilities Editor 262
    OS X Sandboxing 264
    Gatekeeper and Developer ID 266
    Distribution Builds 269
    Summary 273

     

    Part III: Xcode for Mac OS X 275

     

    Chapter 18: Starting an OS X Application 277

    The Goal 277
    Getting Started 278
    Model 281
    Wiring a Menu 287
    Summary 293

     

    Chapter 19: Bindings: Wiring an OS X Application 295
    Laying Out the Document Window 295
    Filling the Table— Bindings 301
    Layering NSControllers 307
    Running a Popover with Bindings 315
    Running the Near-Final App 321
    Summary 322

     

    Chapter 20: A Custom View for OS X 323
    A Graphing View 325
    Back to the View Controller 328
    QuickLook in the Debugger 332
    Custom View Properties 334
    Summary 336

     

    Chapter 21: Localization 337
    How Localization Works 337
    Adding a Localization 338
    Localizing MainMenu.xib 347
    Localizing Info.plist 353
    Strings in Code 355
    Showing Mac Passer Rating in Finder 359
    Summary 364

     

    Chapter 22: Bundles and Packages 365
    A Simple Package: RTFD 365
    Bundles 367
    Application Bundles 367
    The Info.plist File 369
    Info.plist Keys for Applications 371
    Info.plist 379
    Summary 379

     

    Chapter 23: Frameworks 381
    Adding a Framework Target 381
    Installing a Framework 383
    Building Mac Passer Rating 387
    Debugging a Framework 388
    Summary 394

     

    Chapter 24: Property Lists 395
    Property List Data Types 395
    Editing Property Lists 396
    Other Formats 406
    Specialized Property Lists 407
    Summary 408

     

    Part IV: Xcode Tasks 409

     

    Chapter 25: Documentation in Xcode 411

    Quick Help 411
    Open Quickly 413
    Help 414
    The Documentation Window 415
    Keeping Current 419
    Your Own Quick Help 421
    Your Own Docsets 424
    Summary 430

     

    Chapter 26: The Xcode Build System 431
    How Xcode Structures a Build 431
    Build Variables 434
    Settings Hierarchy 435
    Editing Build Variables 437
    Configurations 438
    Configuration Files 439
    Command-Line Tools 443
    Custom Build Rules 446
    The Build Log 448
    A Simple Build Transcript 450
    Summary 458

     

    Chapter 27: Instruments 459
    What Instruments Is 459
    Running Instruments 460
    The Instruments 474
    Custom Instruments 480
    The Templates 482
    Summary 484

     

    Chapter 28: Debugging 485
    Scheme Options 485
    Doing More with Breakpoints 488
    The lldb Command Line 491
    Tips 493
    Summary 497

     

    Chapter 29: Continuous Integration 499
    Xcode Server 500
    Bots 503
    Seeing the Results 507
    Building for Distribution 508
    Summary 509

     

    Chapter 30: Snippets 511
    Tricks 511
    Traps 522

     

    Part V: Appendixes 525

     

    Appendix A: Some Build Variables 527

    Useful Build Variables 528
    Environment 528
    Code Signing 529
    Locations 530
    Compiler Settings 533
    Search Paths 535
    Info.plist 535
    The DEVELOPER Variables 536
    Source Trees 537

     

    Appendix B: Resources 539
    Books 539
    On the Net 540
    Face to Face 544
    Other Software 544

     

    Index 555

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    Use Xcode 5 to Write Great iOS and OS X Apps!


    Xcode 5 Start to Finish will help you use the tools in Apple’s Xcode 5 to improve productivity, write great code, and leverage the newest iOS 7 and OS X Mavericks features.


    Drawing on thirty years of experience developing for Apple platforms and helping others do so, Fritz Anderson shows you a complete best-practice Xcode workflow. Through three full sample projects, you’ll learn to integrate testing, source control, and other key skills into a high-efficiency process that works.


    Anderson shows you better ways to storyboard, instrument, build, and compile code, and helps you apply innovations ranging from Quick Look to Preview Assistant. By the time you’re finished, you’ll have the advanced Xcode skills to develop outstanding software.


    Coverage includes

    • Setting breakpoints and tracing execution for active debugging
    • Creating libraries by adding and building new targets
    • Integrating Git or Subversion version control
    • Creating iOS projects with MVC design
    • Designing Core Data schemas for iOS apps
    • Linking data models to views
    • Designing UI views with Interface Builder
    • Using the improved Xcode 5 Autolayout editor
    • Improving reliability with unit testing
    • Simplifying iOS provisioning
    • Leveraging refactoring and continual error checking
    • Using OS X bindings, bundles, packages, frameworks, and property lists
    • Localizing your apps
    • Controlling how Xcode builds source code into executables
    • Analyzing processor and memory usage with Instruments
    • Integrating with Mavericks Server’s sleek continuous integration system

    Register your book at www.informit.com/register for access to this title’s downloadable code.

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