As If: Modern Enchantment and the Literary Prehistory of Virtual Reality

Many people throughout the world "inhabit" imaginary worlds communally and persistently, parsing Harry Potter and exploring online universes. These activities might seem irresponsibly escapist, but history tells another story. Beginning in the late nineteenth century, when Sherlock Holmes became the world's first "virtual reality" character, readers began to colonize imaginary worlds, debating serious issues and viewing reality in provisional, "as if" terms rather than through essentialist, "just so" perspectives. From Lovecraft's Cthulhu Mythos and Tolkien's Middle-earth to the World of Warcraft and Second Life, As If provides a cultural history that reveals how we can remain enchanted but not deluded in an age where fantasy and reality increasingly intertwine.

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As If: Modern Enchantment and the Literary Prehistory of Virtual Reality

Many people throughout the world "inhabit" imaginary worlds communally and persistently, parsing Harry Potter and exploring online universes. These activities might seem irresponsibly escapist, but history tells another story. Beginning in the late nineteenth century, when Sherlock Holmes became the world's first "virtual reality" character, readers began to colonize imaginary worlds, debating serious issues and viewing reality in provisional, "as if" terms rather than through essentialist, "just so" perspectives. From Lovecraft's Cthulhu Mythos and Tolkien's Middle-earth to the World of Warcraft and Second Life, As If provides a cultural history that reveals how we can remain enchanted but not deluded in an age where fantasy and reality increasingly intertwine.

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As If: Modern Enchantment and the Literary Prehistory of Virtual Reality

As If: Modern Enchantment and the Literary Prehistory of Virtual Reality

by Michael Saler
As If: Modern Enchantment and the Literary Prehistory of Virtual Reality

As If: Modern Enchantment and the Literary Prehistory of Virtual Reality

by Michael Saler

Hardcover

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Overview

Many people throughout the world "inhabit" imaginary worlds communally and persistently, parsing Harry Potter and exploring online universes. These activities might seem irresponsibly escapist, but history tells another story. Beginning in the late nineteenth century, when Sherlock Holmes became the world's first "virtual reality" character, readers began to colonize imaginary worlds, debating serious issues and viewing reality in provisional, "as if" terms rather than through essentialist, "just so" perspectives. From Lovecraft's Cthulhu Mythos and Tolkien's Middle-earth to the World of Warcraft and Second Life, As If provides a cultural history that reveals how we can remain enchanted but not deluded in an age where fantasy and reality increasingly intertwine.


Product Details

ISBN-13: 9780195343168
Publisher: Oxford University Press, USA
Publication date: 01/09/2012
Pages: 304
Product dimensions: 6.30(w) x 9.40(h) x 0.90(d)

About the Author

Michael Saler is Professor of History at the University of California, Davis.

Table of Contents

Acknowledgements

Introduction
Part One: Contexts
Chapter One: Living In the Imagination
Chapter Two: Delight without Delusion: The New Romance, Spectacular Texts, and Public Spheres

Part Two: Cases
Chapter Three: Clap If You Believe in Sherlock Holmes: Arthur Conan Doyle and Animistic Reason
Chapter Four: From "Virtual Unreality" to Virtual Reality: H.P. Lovecraft and Public Spheres of the Imagination
Chapter Five: The Middle Positions of Middle-earth: J.R.R. Tolkien and Fictionalism

Envoi
Bibliography
Index

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