How to Sell Your Screenplay: The Real Rules of Film and Television / Edition 2 available in Paperback, eBook
How to Sell Your Screenplay: The Real Rules of Film and Television / Edition 2
- ISBN-10:
- 0942257243
- ISBN-13:
- 9780942257243
- Pub. Date:
- 01/01/1992
- Publisher:
- New Chapter Press, Incorporated
- ISBN-10:
- 0942257243
- ISBN-13:
- 9780942257243
- Pub. Date:
- 01/01/1992
- Publisher:
- New Chapter Press, Incorporated
How to Sell Your Screenplay: The Real Rules of Film and Television / Edition 2
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Overview
An Emmy Award nominee and former Moonlighting story editor gives smart, timely inside information on how to successfully market a film or TV screenplay in this handy guide.
Product Details
ISBN-13: | 9780942257243 |
---|---|
Publisher: | New Chapter Press, Incorporated |
Publication date: | 01/01/1992 |
Pages: | 288 |
Product dimensions: | 6.00(w) x 9.00(h) x 0.94(d) |
About the Author
Carl Sautter has written for the television series Moonlighting and Beverly Hills 90210.
Read an Excerpt
How to Sell Your Screenplay
The Real Rules of Film and Television
By Carl Sautter
New Chapter Press
Copyright © 1992 Carl SautterAll rights reserved.
ISBN: 978-0-942257-52-6
CHAPTER 1
AN INTRODUCTION
I remember the night it happened — the night I lost control. An exceptionally mindless episode of Three's Company was playing on television.
"I can write that junk!" I screamed at the Sony. "Why is somebody else making all that money when it could be me?" I leaped to the typewriter; I had succumbed.
It's a scene that plays itself out every night in living rooms and movie theaters across America. Restless viewers, fed up with inane television shows and bad movies, decide they, too, can be screenwriters. But is it really so easy to write that badly?
Screenwriting certainly looked easy to me. I watched lots of television, had seen all the landmark films, had even scored in the ninety-eighth percentile of the S.A.T. verbal. God knows, I could come up with those same dumb ideas that surfaced on television week after week.
For days, I stayed up until the wee hours penning the definitive episode of Three's Company; silly beyond belief, suitably offensive, and rife with one-liners. The premise was vintage bad television: Chrissy was boarding pets without telling Jack; Janet thought Chrissy had become a prostitute; escaped hamsters frolicked around the apartment. It was easy. I wrote the entire script without even doing an outline and knocked off a first draft in a week. No matter that I had no clue about the format of the show or about building three jokes off one. My overriding concern was that my name would appear on television in time to make one hell of an impression at my upcoming high school reunion.
In the weeks that followed, I shared the script with my co-workers in city government on the pretense of asking for comments, but mostly to garner compliments. Yes, they thought the script was stupid, but then, the show was stupid, so the script was probably fine. The hamster jokes didn't get the guffaws I'd expected, but everyone said the premise was "cute." (See Glossary for "cute.") I was a bit distressed when one friend, who fancied herself a writer, questioned everything from holes in the plot to whether twenty hamsters running loose on a television stage was practical. She even suggested I read some books on screenwriting. I dismissed her attitude as professional jealousy. No matter; she thought the part where Jack ate the hamster food hidden in the Wheaties box was "cute."
I learned to talk some television: act breaks, story beats, foreshadowing, voice-over, physical comedy. After nearly failing four years of Spanish, I was suddenly bilingual. In a moment of particular headiness at a West Covina dinner party, I mentioned I was working on a script. It brought down the house.
I was somewhat embarrassed when I couldn't answer the dinner guests' questions with authority. "How long is a sitcom script?" I remembered hearing on Entertainment Tonight that a film is a page a minute. "Uh ... thirty pages." (The real answer: forty-five pages. The format is different for a sitcom.)
"Can you get me into the audience for M*A*S*H?" I'd seen Wheel of Fortune often enough to know. "Call the studio for tickets." (Only problem with that answer: there was no audience for M*A*S*H; it was filmed, not taped before an audience.)
"Don't you think that my great-grandmother's journal about crossing the frontier from Indiana would be a fabulous television movie?" I let my astute literary instincts guide me on that one. "What a clever idea!" (Actually, it's one of the most over-pitched stories around.)
So what if my facts were a little off — I still savored the instant celebrity status. I knew I was a natural. I had a knack for the language, a talent to amuse at dinner parties, and a certain self-effacing humility that would serve me well on awards shows. All I needed now was to sell a script.
As an afterthought, I went to a bookstore. If I was this good with no knowledge, imagine how brilliant I would be if I knew how long a script was. I emerged with a library of books on film and television: books on formats, treatises on character development, anthologies of basic plot ideas. Maybe the whole business was more complicated than I realized, but surely a little reading would vault me right to major motion pictures.
I didn't understand most of the books. Why prepare a three-page background on a character when at best only a line or two of history will ever appear in the script? Why have a "big moment" ten minutes in? Why is "mango" funnier than "apple"? None of the books told me how to sell anything; I figured that part must take care of itself. Cream rises to the top, right? I skipped the other advice, read the sections on format, and speedily typed up my masterpiece. By now, I'd even found a contact on Three's Company. The lawyer of a friend of mine played tennis with one of the producers. I'd probably be asked to make the toast at my reunion.
Then, nothing. To this day, I don't know if anyone on the show ever saw that script. Perhaps the lawyer read it and decided not to risk losing a tennis partner. My meteoric rise as a screenwriter stalled abruptly.
After three months of waiting, I began to consider that I had underestimated screenwriting. For the first time in the whole process, I was right about something. My high school reunion came and went. I did not make my first sale for another five years.
In the fallow years, waiting to sell my first script, I dissected screenplays, took writing seminars, went to conferences, and watched television and films with a new perspective: how the hell do you sell something? I asked lots of questions of writers, producers, actors, and agents. I kept hearing that screenwriting is formula writing, but I never found anyone who could explain the formula. What I did find was formal and informal rules that came out in story meetings, at dinner parties, and on the racquetball court. By themselves, such rules probably won't help any writer to create the definitive American drama, but they will help writers find work and keep working.
This book is a compendium of those rules — observations, theories, and tidbits of advice gathered over the last twelve years from personal experience, working relationships, and friendships within the entertainment industry. The names of most of the writers quoted here won't be familiar except from their screen credits. Theyare the working writers of the industry — story editors of shows, "freelancers," writers on the way up the hierarchy. Many are only a few years removed from being outside the system which makes their hints and observations timely for writers trying to break in now. Those hints, ranging from how to make a script better to why new writers shouldn't give up, make up the real rules of film and television.
The rules contradict some cherished myths, most of them perpetuated by writers themselves.
Myth #1: The ability to write for the screen is innate, a divine gift. This is the elusive commodity called talent. True, some writers seem to start their careers with certain instincts that give them an advantage. For most of us, however, screenwriting is a learned skill that we've worked very hard to develop. The skills improve with each script.
Myth #2: Screenwriting is the perfect career for illiterates. Yes, film and television use a lot of slang, but the best writers know when they're breaking the rules of proper grammar. Slang is limited to the dialogue and used sparingly to define character. Much of the writing in scripts is stage direction, and that has to be written in clear, understandable English. The story editor who reads "Murphy and Frank ain't gittin' along today," ain't gonna read no further.
Myth #3: The only way to get a break is to be related to a studio executive. It helps if Uncle Harry owns a studio, but the truth is that few of us are related to anybody who's even been on a sound stage, let alone owns one. While Uncle Harry may get a writer in the door, no bloodline can keep a writer inside if he or she can't deliver.
Myth #4: One script and I'm in. One sale does not a career make. The Writers Guild of America (WGA) is filled with members and associate members who sold one project — and haven't sold anything since. Writers have to work just as hard on the tenth sale as they did on the first one.
Myth #5: I'll sell my first script. Sorry, it's not going to happen, even if you've worked on that script for ten years. In fact, if you've worked on any script that long, you've probably lost all perspective and it's brain-dead. The cold truth is, most first scripts read like first scripts. The only way to get better is to start on the next one.The key to screenwriting isn't memorizing a specific formula: it's learning how to be a better writer than everybody else.
HOW TO USE THIS BOOK
Begin this book by resisting the temptation to turn immediately to the section on television movies because you know Aunt Evie's life story will be the best movie ever. Instead, read about all the markets available to screenwriters. You may be surprised to discover that your skills and interests are better suited to daytime soaps or children's programming. Or not. But as any experienced gambler will tell you, playing the percentages means first looking at all the possibilities.
THE MARKETS
There are three major markets for screenwriters: feature films, network primetime television, and alternative markets (everything else). Although certain writing skills apply to all three, the rules for each market are distinct and it is often difficult for a writer in one market to move to another.
Screenwriters soon realize "you are what you write." If a writer sells a situation comedy idea, he or she is a sitcom writer. A theatrical sale makes the writer a feature writer. A script for Knot's Landing creates a soap writer. Credits in one market are not necessarily transferable to the others. This is important to understand because a writer who hopes to work in a variety of markets has to learn to adjust his or her writing style to each.
Feature films: These are films that first receive theatrical release in movie theaters, then go to pay cable and cassettes, and finally to network television. About twenty percent of Writers Guild income is from features. The frustrations of feature writers are legion. Less than one in twenty scripts bought or commissioned is ever made into a movie; some observers believe the ratio is more like one in forty. Only a handful of the thousands of feature scripts read by studios each year are bought or optioned. Still, most feature film producers have readers who will look at new writers' scripts even if they don't buy many.
Network primetime television: This market refers to programs that air in the evening on the three major networks — ABC, CBS, NBC — and the rapidly rising fourth network, Fox Television. These include situation comedies, one-hour dramatic series, television movies, pilots for new series, and variety specials. Television represents the largest source of income for screenwriting: sixty percent of the income generated by members of the Writers Guild. This includes syndication, daytime soaps, and other screenwriting forms discussed here as "alternative markets." The disadvantages of network television are that competition is intense and, with the move to more staff writers, the market for freelance writers is diminishing. As a result, it's hard to even get a script read, let alone sell it. On-going series are considered most open to new writers; pilots are a lost cause without produced credits. Television movies at the network level are still generally closed to new writers, although there are new opportunities from such cable companies as USA Network, Lifetime, Turner, and Home Box Office.
Alternative markets: These include daytime soap operas, public television (PBS), children's programming, animation, first-run syndication, "reality programs," regional and local programs, game shows, news programs, magazine shows, industrials, commercials, foreign markets, and the increasingly important cable and home video markets. These are called alternatives by the Writers Guild only because the markets often are specialized and because they don't employ writers in the same numbers as networks or features. Many of these markets are not covered by the Writers Guild, and often agents do not represent these fields.
Alternative markets provide some of the best opportunities for new writers and are the places where much of the growth of the entertainment industry is projected. As a result, fields such as home video and pay cable were the central issues of strikes by writers, directors, and actors over the last several years.
The discussion of these markets throughout this book distinguishes between those that are under WGA jurisdiction and those that are not. The Writers Guild is critical in the life of any screenwriter (for more information on the WGA, see Appendix B, p. 269). Regardless of market, salaries are usually higher under WGA contract, and those contracts provide guarantees of minimum salaries, limits on the amount of rewriting a member may be asked to do, arbitration of disputes over writing credits, the handling of residual payments, and the registration of scripts. Writers Guild members may work only for the "signatory companies" and authorized agents.
Keep in mind that this book does not tell you everything you need to know. The Bibliography (see Appendix D, p. 283) recommends additional reading for topics not covered in depth. These include formats, the details of dramatic structure, history of the entertainment industry, politics of studios, and current trends. Read these books, subscribe to the recommended publications, and supplement what is written here with any information you can find. This is an industry where knowledge is power — or at least the illusion of knowledge is power.
To strengthen your basic writing skills, explore local screenwriting classes at colleges, adult extension programs, and seminars given by the American Film Institute, and private workshops. These classes help writers hone and polish specific skills for dialogue and storytelling and provide deadlines — one of the basic food groups of a writer's life.
But a word of caution: Many books and seminars promise a quick fix to your writing and selling problems — "Five Steps to Writing a Blockbuster," "The 19 Elements of a Perfect Script," "The Seven Facets of a Whole Character." Although all of these approaches may have useful elements, no 5-19-7 formula will suddenly make anyone the Great American Screenwriter. Learn what you can from each source of information and decide what works for you.
Many of the principles in this book are not new or earthshaking insights. A number of books and teachers preach the ideas that a script should have a "big moment" in the first ten minutes, or that the first and second act breaks should be major twists in the direction of a story, or that a "spec script" is the best way in the door. What I have tried to do is fill in the details, such as: It's good advice to tell writers to read scripts before they "spec" a show, but how do you get scripts in the first place? It's fine to tell writers to look at alternative markets, but how do you know what kind of writing samples you're supposed to have? For most of us, finding out the details is one of the most frustrating aspects of breaking in.
Finally, like all good subcultures, the entertainment industry has created a language of its own that is often bewildering. "Going to the table," "turnaround," "beat," "deal-breaker," and "giving notes" are part of the shorthand that has developed to facilitate (some would say obscure) communication in this fast-paced business. Throughout the book, words that are part of "filmspeak" appear in quotation marks, and are defined in the Glossary (p. 275).
(Continues...)
Excerpted from How to Sell Your Screenplay by Carl Sautter. Copyright © 1992 Carl Sautter. Excerpted by permission of New Chapter Press.
All rights reserved. No part of this excerpt may be reproduced or reprinted without permission in writing from the publisher.
Excerpts are provided by Dial-A-Book Inc. solely for the personal use of visitors to this web site.
Table of Contents
Contents
Title Page,Copyright Page,
Dedication,
ACKNOWLEDGMENTS,
PREFACE,
CHAPTER ONE - AN INTRODUCTION,
CHAPTER TWO - HOW TO MAKE YOUR OWN FIRST BREAK,
CHAPTER THREE - THE BASICS OF SCREENWRITING,
CHAPTER FOUR - FEATURE FILMS,
CHAPTER FIVE - WHAT DO FEATURES LOOK FOR?,
CHAPTER SIX - PRIMETIME EPISODIC TELEVISION,
CHAPTER SEVEN - HOW TO DO A SPEC SCRIPT FOR EPISODIC TV,
CHAPTER EIGHT - OTHER PRIMETIME TELEVISION,
CHAPTER NINE - ALTERNATIVE MARKETS:,
CHAPTER TEN - ALTERNATIVE MARKETS:,
CHAPTER ELEVEN - ALTERNATIVE MARKETS:,
CHAPTER TWELVE - HOW TO WRITE BETTER THAN ANYONE ELSE,
CHAPTER THIRTEEN - IT'S DONE — NOW WHAT?,
CHAPTER FOURTEEN - FOUR ESSENTIAL SCREEN WRITING SKILLS,
CHAPTER FIFTEEN - SURVIVAL AND OTHER CONSIDERATIONS,
CHAPTER SIXTEEN - HOW TO SELL YOUR SCREENPLAY,
APPENDIX A - SPECIAL FORMATS,
APPENDIX B - THE WRITERS GUILD,
APPENDIX C - GLOSSARY,
APPENDIX D - RESOURCES AND BIBLIOGRAPHY,